FDev - Please Buff Combat instead of Nerfing Mining!

Making CR shouldn't be the goal, making CR should be the objective to a goal(s).

Problem is that the goals aren't there, making billions is pointless and FD is using these money making schemes as stand-ins for game play, after a while that doesn't work. Billions in assets and then what. I haven't bought any of the new ships because of the process involved in engineering new acquisitions, I'm engineered out and have billions of CR sitting around.

Just my take on it.

BTW, FD has regularly encouraged/curtailed money pits regularly for quite a while.
 
Just had a thought - yes dangerous times are coming lol

If the Influencer is that good and that knowledgeable as the OP states, then I would assume the guy is a member of the forum (just because it is one of the main sources of information about the game). So why hasn't he commented and justified his claim that mining is being nerfed?
 
OP - you do know that 'Decimated" means reduced by 90% (i.e. 1/10 of whole)?
The worse I saw in beta was 200,000+ which was for zero demand... (or around 20% of 'peak') which is still over the 'Galactic Average' - a system next to the one I was in was paying 880,000+

1,600,000+ is not an 'average' price, just the maximum 'boosted' achievable...

Seems the influenzas also misinform for clicks :)
 
OP - you do know that 'Decimated" means reduced by 90% (i.e. 1/10 of whole)?
The worse I saw in beta was 200,000+ which was for zero demand... (or around 20% of 'peak') which is still over the 'Galactic Average' - a system next to the one I was in was paying 880,000+

1,600,000+ is not an 'average' price, just the maximum 'boosted' achievable...

Seems the influenzas also misinform for clicks :)
Well obviously. For some it's the primary method of getting attention.

Unrelated note, we are about due for another Yamiks "here is my video that is all my forum interaction" thread.
 
And the idea of that the over supply of a consumer luxury good that exceeds demand resulting in a decrease in offered purchase price being decried as a nerf is one reason why we will never have a semi realistic economy in this game, especially when one can just move on to a different system with unfulfilled demand to obtain the offered purchase price you are after again.
^^This^^
It should be, and always should have been, that for all trades (not just expensive minerals). stations refuse to pay inflated prices for products that are not in demand.
But it isn't, and never will be, because people think its fun to stockpile Credits, even though they are worthless.
 
The dupply and demand effect is already going for Painite. I mine in one system and travel to countless other systems to sell at the higher markets. It changes hourly/daily.

I usually have to travel 170-200ly to take it to good markets. I see zero issue with this.
 
Indeed, since both definitions are used, there is a lot of misinformation.

Your correction was incorrect.

I'm afraid your correction of his correction is incorrect.

The original meaning of decimate was indeed removal of a tenth (meaning 90% remain).
 
1. PLEASE DO NOT NERF OUR MINING!
2. PLEASE GIVE US SOME OTHER MONEY-MAKING OPTIONS, especially COMBAT!
Credit balance went completely out of whack due to mining. Not only in regard to other activities but especially in comparison to prices of commodities, ships modules, weapons. If FDev now were to just inflate rewards of other activities according to mining, ED would not get any better as a result.
 
BACKGROUND: For those who dont know, large-scale mining nerfs will be coming in the January 2020 update, with sell prices being decimated. We just dont know how bad the Nerf will be yet, but most likely it will be BAD. Watch DTEA's video :
Source: https://www.youtube.com/watch?v=1rs2qmeawFY
for more info.

This is a decision I think we need a unified voice to say "No" to. A lot of people are enjoying mining now and it is a fantastic, profitable activity, there are no calls for Nerfs, even though salty veterans like me complain how hard it was in the day to get a Conda and how easy it is now. Its not a serious call to bring in a Nerf. These type of comments(from me at least) were light-hearted and meant to show newcomers how relatively easy they have it. It is NOT A CALL TO NERF!!!

There was once a day when Combat was the money META. And it was fantastic. Combat pilots from all over the galaxy would go to the most remote star system: 17 Draconis to participate in the civil wars there. I met more random CMDRs and winged up with ppl I did not know there than I ever have before or since. For those who dont know or dont remember, Massacre Missions could be stacked upto the full 20 and each kill counted in parallel; that is when 1 ship was destroyed it counted against ALL missions. And if you winged up with others then any kill you made together counted against ALL of your missions. Fantastic, fun, social, combat META. So naturally it gets nerfed. By the dev team who never plays their own game and didnt hire anybody who seriously does to come on and advise them(one person in particular I think should have).

Now, and since then, there have been no viable methods of getting(decent) money through combat(skimmer missions dont count in my book).

I propose that there are some combat "hotspots" that are chosen, much like 17D, that are active for several weeks, that there are conflicts of some kind and BIG PAYOUTS same as 17D, like 1M per ship. Good payouts for PvP also so there is some extra incentive there. System can maybe flip a status in some meaningful way based upon outcome of the conflict. This can go on in parallel to interstellar initiatives. Basically an alternative to mining using combat as a money-making method. And just 1 hotspot at a time so it gathers players there. Having combat hotspots all over minimizes player interaction which is not what is needed for combat-oriented play. 1 hotspot active at a time, for several weeks, situation resolved, another chosen, repeat. And not much is needed changed to make it happen, either, massively increasing combat bonds for 1 system and keeping civil war or war state going would do it for a quick-and-dirty method of getting this done. Programming this should be quick and easy. Lets have it, FDev!

But mining, as it stands, works very well. People are happy with it. People do it. We need to maybe diversify money-making play but NERFS ARE NOT THE WAY!!! Many engineered, custom-built mining ships now, and I was about to make one myself are going to the scrap heap with this nerf. Dont do it, FDev!

Lets get some more money-making metas(dont know if you can have more than 1 meta lol but you know what I mean), keep money nice and easy. Money farming is just a pita, and another "grind drag". Lets have activities we all enjoy for a good payout.

So, basically :

1. PLEASE DO NOT NERF OUR MINING!
2. PLEASE GIVE US SOME OTHER MONEY-MAKING OPTIONS, especially COMBAT!

Signing off,

CMDG Gavin786
There is no mining nerf! It's a buff for the simulation and long overdue!
Mining paid too well for too long a time.
 
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