Fer de lance and expected python nerf

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The current base shield rating for the Python is 390, you can see it in-game in the Shipyard. So the base after the balance changes will be 260 (assuming the -33% doesn't change).

As an aside, Mike has said that the dev team has always wanted the outfitting screen to provide more useful numbers, like the actual shield rating of your ship (which depends on both the stats of the ship and the stats of the shield generator module you choose), and this will be coming in the future.


No, it's balancing. Is it unfortunate that it wasn't caught earlier? Of course. But throwing your toys out of the pram every time someone makes a mistake or doesn't have time to do something sooner isn't going to get you very far in life. Stop acting like a spoiled child and people might take your opinions a little more seriously.


Then I'm afraid you'll find it hard to find many games to play, other than ones that are released and then never supported.

As SuBSynk said just a few posts before you, balancing is an ongoing process that's the sign of a healthy game and responsible dev team.


Not having a publisher doesn't magically grant limitless time, money and other resources. Quite the opposite, if anything.


No, it was to allow them to make the game they wanted to make without external creative interference. That's a very different thing.


As I said, good luck with that.

The problem is that we have no idea what those numbers mean. They could put 9000 and it would not matter. How do modules effect that number? Mike said he wanted numbers in the HUD a long time ago. If you can't get them in the HUD just tell us in here. Mike also said this chart, http://i.imgur.com/omzijnI.png, is not accurate. Give us an accurate chart. Let us know how things work so we can make interesting decisions and have a real discussion. Let us test things in a Public Test Server and not demand more money from us to test. Give us DATA to form rational opinions and have constructive discussions. Else all we do is be mad at nerfs and nerd rage all day.
 
Two things I would like...
1) Tell us what the base numbers are and spin up a Public Test Server with 1 month at least of testing so we can help make sure these changes are appropriate
2) After the patch that changes the Python allow for a short term no penalty selling of the ship (I bought a 57 million credit ship based on the capabilities at the time of purchase. You can change it after give me time to ditch it without penalty)

I am also hoping they see that people are MAD at their activity. Letting them know that it is outrageous to make such massive changes so close to launch. I want to love FD and ED and I was loving them until they start changing things so massively. Small percents, under 10%, are balancing acts this is just a slap in the face of players that actually put in effort to get the ship. Does this indicate future behavior. I want to make sure they know this WILL NOT STAND! Which is you know, my opinion dude.

I normally do not forums because I know I get a bit passionate but I cannot let this slide.

Bottom line: you have not paid for this level of service. No game developer "owes" you anything like this when not charging any sort of ongoing subscription. FD are absolutely within their rights to perform whatever rebalancing they please to their game.

Now. As it happens, FD do listen to us. And while they don't necessarily jump to every demand we issue, they do take our constructive criticism into account. So if you think this rebalance is a bad idea, then tell them so. But if you want to be taken seriously, you'd be wise to leave the bluster, insults and demands out of it. Or stop playing. Go tell your friends not to buy. But they'd be fools to pay you any heed.
 
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T.j. can you please get us more information so we can be calm and constructive? Right now we only have enough information to be mad, happy or indifferent to the change. We need more information about stats and number to have an actual discussion.
What info do you want? I can explain how the shield ratings are calculated, if that will help, based on another thread where Mike helped us work it out.

The short version is that currently the Python can have the strongest shields in the game (stronger than the 'conda). After the balance changes it will have the second strongest shields in the game after the 'conda - about two-thirds as strong as the 'conda and a third stronger than the combat capable ship in third place (the Clipper).
 
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IceyJones

Banned
What info do you want? I can explain how the shield ratings are calculated, if that will help, based on another thread where Mike helped us work it out.

The short version is that currently the Python can have the strongest shields in the game (stronger than the 'conda). After the balance changes it will have the second strongest shields in the game after the 'conda - about two-thirds as strong as the 'conda and a third stronger than the combat capable ship in third place (the Clipper).

and to take down a clippers shield is done in seconds if done right. so instad 3 seconds, it will take 4 seconds to rip a python....
thanks
sold
 
What info do you want? I can explain how the shield ratings are calculated, if that will help, based on another thread where Mike helped us work it out.

The short version is that currently the Python can have the strongest shields in the game (stronger than the 'conda). After the balance changes it will have the second strongest shields in the game after the 'conda - about two-thirds as strong as the 'conda and a third stronger than the combat capable ship in third place (the Clipper).

I want to be able to understand what -33% and -17% actually mean. I want Mike dragged back into this thread and make a really good post explaining what he means by in the hands of a good pilot it will still be good. I want values of base stats WITH UNITS OF MEASURE. I want to be able to form a cogent and thoughtful opinion of the changes. -33% and -17% tell me nothing because I do not know any of the current numbers on my ship. I do not care about BASE because I do know how modules effect BASE stats. I only know they make it better. If I can understand the delta between base and then change after upgrading to A6 is small no one can rage. But they are not telling us the DELTA we only have fear which leads to the dark side of nerd rage.
 

IceyJones

Banned
I want to be able to understand what -33% and -17% actually mean. I want Mike dragged back into this thread and make a really good post explaining what he means by in the hands of a good pilot it will still be good. I want values of base stats WITH UNITS OF MEASURE. I want to be able to form a cogent and thoughtful opinion of the changes. -33% and -17% tell me nothing because I do not know any of the current numbers on my ship. I do not care about BASE because I do know how modules effect BASE stats. I only know they make it better. If I can understand the delta between base and then change after upgrading to A6 is small no one can rage. But they are not telling us the DELTA we only have fear which leads to the dark side of nerd rage.

is the increase of shield class per module based on a fix value, or is it a %-value on top of the base?!
if last, that hte nerf is actually MORE than the number 33% suggests!
 
That is the whole point. Some people do not want to get away from Vipers, with the logic being that the Python is more expensive so you should, as one said, 'swat them like flies'. It makes no sense to me, but it does to some. The central question is this: should you really need to adapt to changes, or should the game adapt to what I want it to be?

The only answer to the last question is that you should adapt to the came because the only way to make the game the right way is to make the way devs see it. There are about 300k players and each of them has his own opinion about the game. It is not possible to satisfy all them. However, as the devs are doing the game they want then it is our part to adapt. The fewer people working on making the modification the easier it is to come to a solution.
 
The only answer to the last question is that you should adapt to the came because the only way to make the game the right way is to make the way devs see it. There are about 300k players and each of them has his own opinion about the game. It is not possible to satisfy all them. However, as the devs are doing the game they want then it is our part to adapt. The fewer people working on making the modification the easier it is to come to a solution.

I find it suspect that the Python is getting nerfed after a large number of traders finally get to the point where they can buy it and start causing people who do not want to do trading cry about its power because it is not a combat ship. What about my complaint that all multipurpose ships out perform trading ships in every class? Asp beats Type-6, Clipper beats Type-7, and both Python and Anaconda beat Type-9. When is that fix coming? When are trading ships going to be desired and clear winner for hauling and trading? By the logic of the Python combat nerf the devs would want to "fix" the hauler ships.
 
I was not apart of Beta and I would expect that activity in Beta. That is what Beta is for and I applaud FD for making changes at that stage. Release is not Beta and massive swings like this will produce a great perceived instability in game mechanics driving players away. Yes, you are right that many other companies did this before and I HATED IT! I was hoping that because FD is self publishing this game they can be slower and more rationale with their changes, communicate, and be more transparent about changes.

I agree that we need to adapt but if I have to re-learn how to fly a ship regularly then I am going to walk. I did that in WoW for 10 years and hated it.

By the way using the logic that other companies did it so it is okay for us to do it is very bad. Be better than other game companies and stop the cycle of nerfs and buffs. Get the testing in, play test things, give it to the players to test and then release it saying this is where want it. Right now FD will not see ANY more money from me until my faith has been restored. I am not demanding you meet my demands but simply saying my wallet will not open until I am sure and confident the money spent will not be regretted. I leave it to FD now to take the actions they deem proper and appropriate before I make my final decision.

It is not bad and the reason for doing re-balancing is constantly adding new elements to the existing game. You do not need to re-balancing anything ONLY in case you do not add anything and this would kill any MP game within weeks at best. The only way to keep the player base interest to the game is to constantly develop it. And constant development means that there are going be a situations that might re-balancing. I see no issues nor nothing bad in it. Moreover, I think that this is the only way to do it.
 
It is not bad and the reason for doing re-balancing is constantly adding new elements to the existing game. You do not need to re-balancing anything ONLY in case you do not add anything and this would kill any MP game within weeks at best. The only way to keep the player base interest to the game is to constantly develop it. And constant development means that there are going be a situations that might re-balancing. I see no issues nor nothing bad in it. Moreover, I think that this is the only way to do it.

We are 38 days after launch. A massive rebalance this close to launch does not inspire confidence... To your point about developing and changes I understand but that is partnered with new ships, missions and other areas of gameplay. Do we know when this change is happening? Will it be partnered with other content to balance to that specific content? All we have been told is -33% base shields and -17% speed/trust/acceleration. With no other information. Combine this with the upcoming shield cell nerf and chaff nerf it is no longer financially responsible to fly a ship of the Python's cost when it can die so easily.
 
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I find it suspect that the Python is getting nerfed after a large number of traders finally get to the point where they can buy it and start causing people who do not want to do trading cry about its power because it is not a combat ship. What about my complaint that all multipurpose ships out perform trading ships in every class? Asp beats Type-6, Clipper beats Type-7, and both Python and Anaconda beat Type-9. When is that fix coming? When are trading ships going to be desired and clear winner for hauling and trading? By the logic of the Python combat nerf the devs would want to "fix" the hauler ships.

Asp does not beat Type 6 as Asp is much more expensive in maintenance costs and refuelling. Both ships have relatively similar velocities and cargo capacities. And given the fact that T6 repairs are very cheap you even do not need to worry about scratching it and having shields.

You need to become a baron to be able to buy Clipper and this requires some time. And in the best case scenario you would probably need 2 days to become a baron. Using T7 I was earning about 20M per day, so it took 4 days to get a Python. Spending 2 days getting a baron rank would mean that I would delay getting a Python by 50% of time. And that was definitely not worth it losing that much time to get a Clipper. Moreover, to be fair I would add another day to getting a Clipper as it is more expensive to upgrade it than T7.
 
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I was not apart of Beta and I would expect that activity in Beta. That is what Beta is for and I applaud FD for making changes at that stage. Release is not Beta and massive swings like this will produce a great perceived instability in game mechanics driving players away. Yes, you are right that many other companies did this before and I HATED IT!
Yeah, man, I hate it when I buy a game and the devs just keep improving and expanding it and adding new stuff for free and fixing bugs all the time. Makes me wanna quit, too.

/facepalm

I was hoping that because FD is self publishing this game they can be slower and more rationale with their changes, communicate, and be more transparent about changes.
Mike has been remarkably transparent about the changes in this very thread.

I agree that we need to adapt but if I have to re-learn how to fly a ship regularly then I am going to walk. I did that in WoW for 10 years and hated it.
No one is going to have to re-learn how to fly the Python. It's not being radically changed in any way, it's just being toned down from 'stupidly strong' to 'very strong'.

It will still have very strong shields (second strongest in the game right now), it just won't have shields stronger than an Anaconda any more.

It will still be the most agile ship of its size class right now, it just won't be as agile as the Viper and Cobra any more.

By the way using the logic that other companies did it so it is okay for us to do it is very bad. Be better than other game companies and stop the cycle of nerfs and buffs. Get the testing in, play test things, give it to the players to test and then release it saying this is where want it.
The logic isn't 'other companies do it, therefore it's okay'. The logic is 'all companies do it this way because game balance is incredibly important and evolves over time as new things are added and old problems are fixed'.
 
If they nerf the Python too much, I'll quit this game. I didn't grind hours and hours of trading to get a good, nice ship and then have it nerfed because some Cobra pilot died to it and went crying on the forums. Nerfing everything that the pvp community cries about is a sure way to kill this game.

130mil to get a decently fitted Python for combat, it absolutely should smoke Cobras and Vipers like nothing.
 
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and to take down a clippers shield is done in seconds if done right. so instad 3 seconds, it will take 4 seconds to rip a python....
thanks
sold
If you feel that shields across the game are too weak, that's a perfectly valid opinion and you should feel free to express it to the devs by posting about it. But it has nothing to do with the changes to the Python.
 
I find it suspect that the Python is getting nerfed after a large number of traders finally get to the point where they can buy it and start causing people who do not want to do trading cry about its power because it is not a combat ship. What about my complaint that all multipurpose ships out perform trading ships in every class? Asp beats Type-6, Clipper beats Type-7, and both Python and Anaconda beat Type-9. When is that fix coming? When are trading ships going to be desired and clear winner for hauling and trading? By the logic of the Python combat nerf the devs would want to "fix" the hauler ships.

Yes because people grinding up for 50-100 hours solely to get into a ship that can beat Anacondas in combat and is also the best trade ship landing in outposts is exactly what FD had in mind?

If you like grinding to win, remember the Anaconda is still the best trading ship AND the best combat ship there is. Keep on truckin!

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If they nerf the Python too much, I'll quit this game. I didn't grind hours and hours of trading to get a good, nice ship and then have it nerfed because some Cobra pilot died to it and went crying on the forums. Nerfing everything that the pvp community cries about is a sure way to kill this game.

130mil to get a decently fitted Python for combat, it absolutely should smoke Cobras and Vipers like nothing.


Can I have your stuff?
 
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If they nerf the Python too much, I'll quit this game. I didn't grind hours and hours of trading to get a good, nice ship and then have it nerfed because some Cobra pilot died to it and went crying on the forums. Nerfing everything that the pvp community cries about is a sure way to kill this game.

Can we please stop this argument? The Python is too good; not for PvP but for everything. Right now there is no space for other ships in this area because the Python has it all: armour, shields, speed, manoeuvrability, cargo space, the lot.

As the devs are spending some time looking at new ships they find that they need to readjust the Python so that it fits better in to both its general class and specific role, and makes space for more ships in the same general cost bracket. This isn't a bad thing, and will introduce new opportunities for all players.
 
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Asp does not beat Type 6 as Asp is much more expensive in maintenance costs and refuelling. Both ships have relatively similar velocities and cargo capacities. And given the fact that T6 repairs are very cheap you even do not need to worry about scratching it and having shields.

You need to become a baron to be able to buy Type 7 and this requires some time. And in the best case scenario you would probably need 2 days to become a baron. Using T7 I was earning about 20M per day, so it took 4 days to get a Python. Spending 2 days getting a baron rank would mean that I would delay getting a Python by 50% of time. And that was definitely not worth it losing that much time to get a Clipper. Moreover, to be fair I would add another day to getting a Clipper as it is more expensive to upgrade it than T7.

Really? Baron? Bought mine at Squire... Running without shields is a profit loss plain and simple. However, regardless of Type-6 or 7 the Type-9 is crap compared to the Anaconda. Oh it should be better because it costs a lot more than the Type-9? Well the Python costs a heck of a lot more than a Viper so it should be that much better and the Viper should not ever be able to kill a Python. I mention Viper a lot because it is the highest tier Combat ship right now. If we are nerfing the Python because it is too good might as well get a jump start on the Anaconda as it will be next target.

The overall point is that if you want multipurpose ships to be good at everything then the Single Role ships should be the best at their task for their given class. Type-9 should be a better profit per hour than the Anaconda because it is a single purpose ship. Even me in a Python can out trade a Type-9. I can do 2 runs of the same route that a Type-9 takes to do 1 run. My 289 cargo gives me more profit per hour than the Type-9 doing its one run.

Multipurpose ships should be okay not better than single purpose ships... when do trading ships get their buff?
 
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