Fleet Carriers are completely useless.

I think fleet carriers are useless, was hoping to find a way to make lots of money using fleet carrier, but the truth of the matter the fleet carriers only support the mines. I only found 1 fleet carrier that actually does anything and that is completely a joke, as it is proving to be unreliable as a point of sale, in one location it wants to buy tritium for 10,000, that is below the price in the sector for buying it from the station. So most will just skip over the carrier. Same with low temperature dimonds I am pretty sure fleet carriers can add to the profit of players if they can fleet carriers with LTD for sale which is a big fat joke. Most fleet carriers are more than 500 light years away from where I am out. I don't feel like jumping into the Sun 500 times just to get to one that I can take another 500 light years away to even make a profit.

The fact that they are dynamic means you could go 500 light years away and they could jump before you get there. Also the Deep Space Carrier network for unexplored space out of the bubble is completely useless unless there is a defined fleet carrier that jumps to them all.

My entire time in the Galaxy I have only found 1 fleet carrier.
 
Depends on the person and what they want to do with them.

From what i've seen there is limited use for people using other people's FCs. The most useful variant i've seen is people using them to hitch a lift somewhere distant.

For owners though, they offer a variety of things to do with them, especially for explorers.

As for only finding 1 fleet carrier, all depends where you are. In Robigo there are quite a lot at the moment.

I suspect in certain places there will always be a lot, in other places not so many. I don't see any real reason to dock at someone else's carrier within the bubble though, unless hitching a lift. Out in the black, then there could be a use, for repairing, handing in UC data, etc. Although i'll be taking my FC with me.
 
I think fleet carriers are useless, was hoping to find a way to make lots of money using fleet carrier, but the truth of the matter the fleet carriers only support the mines. I only found 1 fleet carrier that actually does anything and that is completely a joke, as it is proving to be unreliable as a point of sale, in one location it wants to buy tritium for 10,000, that is below the price in the sector for buying it from the station. So most will just skip over the carrier. Same with low temperature dimonds I am pretty sure fleet carriers can add to the profit of players if they can fleet carriers with LTD for sale which is a big fat joke. Most fleet carriers are more than 500 light years away from where I am out. I don't feel like jumping into the Sun 500 times just to get to one that I can take another 500 light years away to even make a profit.

The fact that they are dynamic means you could go 500 light years away and they could jump before you get there. Also the Deep Space Carrier network for unexplored space out of the bubble is completely useless unless there is a defined fleet carrier that jumps to them all.

My entire time in the Galaxy I have only found 1 fleet carrier.

Go to Cupinook. Last time I checked, there were at least two dozen there. :D
 
Tell that to the FC owner transporting 20K LTD tons in one jump to the sale location... for 1.7 mill per ton lol
NO jumping 500ly round trip for every 720 tons... lol
You ride out of the bubble on the FC... after the mining is done you ride BACK with the FC...
 
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Well it don't make any since the one I found is buying trillium for 10,000, when the station is buying it for 41,000, no thank you I will skip that fleet carrier.
 
That is only if you can find a way to make mass money in game with trading that kinda sucks I am in Athena at the moment. I think this guy only uses it for mining and jumps it around two locations when I am sleeping, I think he uses it as a sale point while he is at one mine location and when he is at another location nothing.
 
They're pretty good at clogging up the system map, slowing down the transition from supercruise and reminding me that most player are morons with their "hilarious" ship names.
I play in solo and really don't need to know that "///DarkwheelRaxxlaLeetkiller69\\\" is about to jump to Diso in 15 mins. Please FD, let me toggle them on and off.
 
They are completely useless, completely utterly useless. Completely.

I don't have one, but they are completely utterly useless, to the point of being of little use. Completely.

Rubbish.
Just to clarify, are you saying that the carriers have some utility? Could you please expound?
 
Well it don't make any since the one I found is buying trillium for 10,000, when the station is buying it for 41,000, no thank you I will skip that fleet carrier.
Then skip it lol. You are making judgments from a single FC you saw as bad apple, so hundreds of others must be as well? Single bad experience and situation doesn't make it true my friend.
 
Well. In terms of "useful"
the FTM Cloud Atlas is making a run to colonia with a load of commanders on board. It received a distress call from another fleet carrier last night, and made a rendez-vous, transferred spare fuel and has sent it on its way. The Atlas, along with a fleet of ships will be arriving in Colonia shortly
The FTM Alvin's Mercy has already cured 1 drought by dropping water on it, and has moved to fixing an infrastructure failure. It is also loaded with medical supplies to cure the local area.
2 ships from Hutton have added to the fleet for the DSSA, ensuring that there are repair facilities dotted throughout the milky way for explorers
The FTM Alvin's Paw is engaging in a war over in one system, providing nearby combat support for res sites, with repair and rearm facilities. When not in use, it provides a large landing pad near Hutton Orbital and limpets for those that forgot them
There's one in orbit around a planet that's having some trouble with the BGS, providing a mobile market and assistance to commanders there.
The FTM Ruby Ruby Ruby (ooarroooarroaaar) has taken a team on an expedition to one of the highest stars in the galaxy to tag it with a bunch of names and has made it back, and is now helping with various events.

and ALL of them have managed to pay their way and indeed make a profit so far.

So, useful, fun and at the heart of a load of emergent gameplay. A success, in my book.
 
You wanted to buy a fleet carrier to make lots of money?
Sound counter intuitive if you can already afford a FC then you already have lots of money. After a certain point of stacked billions it becomes redundant and circular. I am not buying one myself but I do see their usefulness and they add another dimension to play styles.
 
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