I don't understand this, who would ever sell anything to a carrier? if i just got done mining 250-500t of ltd at Borann and ur carrier is parked right there and ur offering 1.2m per ton and i check eddb and see a station offering 1.6m at 200ly away, then i'm just going to take 5-10 mins and jump there and cash in that profit for myself cause u know once ur done mining and u decide to sell u wont be back for a while, why would you tank your profits for 10min of travel time?
Also the jump start timer and cooldown timer, damn how boring, adding that on top of a specialised fuel cost, way to kill the fun. should have just made it so that u could scoop but at a slower rate, say 500t in like 10mins, that way you could still take ur carrier outside the bubble, let it orbit a star or gas giant of w/e for 10-20-30 mins while u go off and explore or make yourself some coffee.
Would be nice if you could fill your hold while you're at it, park it at a star/gas giant before u begin your journey, let it scoop for 10 hours and have 20k tons of fuel in ur hold and now after all that time you could go wherever you want, it would even encourage players to go out of their way and find the most scenic routes because once fuel gets low they know it's going to take awhile to refill, that way they can explore for a few hours before going out again.
For traders as well i don't see a point to it, sure the 20k-25k hold is nice, but if u have to rely on other players to bring and sell commodities at ur carrier just so u can jump to another system to sell then man.....firstly i doubt any players are gonna be interested selling to a carrier, you would have to buy at station, low wake, then exit low wake at carrier , dock, sell for small profits, go back to station with 0 commodities the time save here would be minimal considering a normal trade route is enter station, dock, buy commodity, exit station and high wake, exit supercruise, enter station, sell commodity AND buy another commodity to sell at original station, meaning that for a small time increase you sell more commodities for more profit.
Now imagine there are no players doing this and you're the only one and u have to do station -> carrier -> station 30 times to fill ur hold, then repeat at sell point, not even talking about cd timers and how much time this would all take.
Imagine waiting 1 hour for a 200ly jump lol and then wait 2 hours to jump back.
i understand it's supposed to be a mobile base of operations, but why does it have to be so slow especially when it doesn't affect BGS in any way.
Today, the year 2020, we have nuclear powered ships that are out there breaking ice for 7 months a year and needing a refuel every 5 years but 1200 something years in the future we have these massive ships that have markets and repair facilities and all that good jazz, but yet if 1 guy (meaning you commander) decides to leave for just a few months then that whole ship doesn't know what to do, i mean what's the point in having a "crew" if such a ship does not generate passive income, here we are a bunch of space billionaires and we have to do EVERYTHING ourselves, our "crew" is nothing more than text and a picture on a screen designed to siphon more money from us while they produce nothing at all.
To top if off you cant even sit on the deck and watch ur majestic space brick do anything.
So what are we paying 5b (base price) for?.............well...........a glorified ship taxi with outfitting and repair, but even then if you have business in a permit locked system then you will still be better off just taxiing your ships there the old fashion way, take ur aspx/phantom/dbx go to the system, taxi your ships to the station, should take about 15-30 mins (still faster than carrier), do your thing and then leave with your aspx/phantom/dbx and taxi your ship to your new station.
After all that i am still looking forward to the beta and seeing what's what but i have to say i really hate that these massive ships are not self sustaining like here i am mr space billionaire/playboy/philanthropist double elite pilot that coincidentally also owns this massive ship and i have to do everything myself, everytime the ship is low on fuel i have to get up and go get in my miner ship meanwhile this "crew" of mine is looking at me through the deck windows (that i shall never sit behind) with a grin on their faces and just as soon as i take off they go back to playing space candy crush on their holophone while telling me about their bills that need paying, am i their employer or their father?
Why can't i have 2 fully decked out miner t9s parked on my carrier and whenever i get low on fuel i can send out my crew to mine in them?
Assassin's Creed Revelations had these missions you could send your npc assassins and they would simply become unavailable for an hour or so after which they would show up again with some exp increase and some materials, now all this happened on some UI, it didn't happen in real time, you couldn't go out and see your assassin completing side missions but i guess we don't get there.
This 5b investment is not a good investment at all, if i would buy a cruiseliner today, the moment i sign the papers that cruiseliner would be generating profit, the crew would know what to do, i would not have to do anything except show up and go on a cruise from time to time.
After all this rambling i hope they change a few things:
-Reduce the start timer and cd timer for jumping. (I would prefer say 1 min start timer and no cd timer at all)
That's all for now, waiting for the beta.
I hope they implement the following but i'm 99% sure they won't since it would change some of the mechanics and that's probably too much work:
-Would love to see a scooping mechanic as described above.
-Would love to see some them implement some UI for crew tasks, it could all be text based with timers, start task, npc crew member assigned to task, crew member becomes unavailable until timers runs out, npc crew member returns victorious or maybe not so victorious who knows, with better rank=better chance higher rewards.
Dreams, i know.