Means they can jump everywhere, are for everyone and can store everything too, awesome!
Not if you gonna need 100.000 canisters of imperial slaves as fuel for the jump.
Get the oars out!
Means they can jump everywhere, are for everyone and can store everything too, awesome!
Not if you gonna need 100.000 canisters of imperial slaves as fuel for the jump.
I wouldn't expect FCs to have a jump range in excess of 100 LY, otherwise they'll become a 'must have' for exploration.
Unless they only move on the server ticks once a day or something. 500 is nothing in a day, but still useful if you want to move a number of different ships at once.I wouldn't expect FCs to have a jump range in excess of 100 LY, otherwise they'll become a 'must have' for exploration.
A very pertinent questions. Seriously need to know the number of coffee machines, and what kinds they are. Those quick coffee machines taste awful. Need real brew.11. How many coffee machines?
Optional upgrade, 5 million Arx.4. Will they be upholstered in Elephant Butt Leather?
You should buy a Beluga anyway. It's the best ship.If it was scooped hydrogen fuel (my preferred option by a country mile) I can see the value in buying a Beluga.
1. ...... or can they be used also by single players as a moving base for their own fleet?
Me, I like 'em not too big, not too small, firm and perky! Wait, what are we talking about?Depends on the size of the cup. A-rated cups are considerably smaller than D-rated cups.
I wouldn't expect FCs to have a jump range in excess of 100 LY, otherwise they'll become a 'must have' for exploration.
Question 1 is a false dichotomy, as one player in Solo can form a squadron. So they can be limited to squadrons and be available to solo players.
Also, having reviewed what was said about refuelling, they can jump when they have enough of a "resource", not a "material" (which of course has a specific meaning in ED). That resource might be a purchasable commodity, and might be hydrogen, we don't know.
They also might not have a "jumprange", because they are likely to have a hyperdrive rather than a FSD. What little we know about hyperdrives suggests they work very differently, allowing long but time-consuming voyages in witchspace. Jacques went from the Bubble to Colonia in one jump (duration unknown), and ship transfer is supposedly done by megaship.
Any bigger and you risk spraining your thumb.Me, I like 'em not too big, not too small, firm and perky! Wait, what are we talking about?
I didn't want to clutter this thread up given it WAS for a serious discussion rather than hype train caboos speculation.... But, since that ships already sailed, while I was out doing the gardening, I was wondering about solo carriers, if they are available to solo players, what would stop individuals players buying them then joining a squadron, endowing their new squadron with yet another carrier?
4 - What will they cost?
Not necessarily. If the rumour is true that materials will be needed to refuel a FC rather than docking (too big) or scooping then that would put the kibosh on exploration. Would anyone want to risk their shiny, new FC jumping to a system not knowing if there are planets with the required raw mats to refuel?