Fleet Carriers - Patch 3 - Known Issues

I don't have billions to fill my FC with fuel but I have over 100 mill, so if they fix hotspots I'll probably come back and try painite.
I don't have FC yet, how much fuel it consumes? AFAIK it has 1000 tritium fuel tank? So 40000x1000 = 40mil to full load your FC. +10mil for weekly maintenance.
I mine ~150 painite\hour on my Python (i'm not master miner :)). Painite costs up to 790 000 in Colony and Bubble.
It's not 500mil\hour like before the patch, but its still profitable.
 
I don't have FC yet, how much fuel it consumes? AFAIK it has 1000 tritium fuel tank? So 40000x1000 = 40mil to full load your FC. +10mil for weekly maintenance.
I mine ~150 painite\hour on my Python (i'm not master miner :)). Painite costs up to 790 000 in Colony and Bubble.
It's not 500mil\hour like before the patch, but its still profitable.
1000 fuel is enough to cover 2000-3500 ly using big jumps, less if do small jumps as it cannot be less then 10t.
Usually you load full cargo (25000) by fuel. To go to Colonia now is above 1 bil.
 
1000 fuel is enough to cover 2000-3500 ly using big jumps, less if do small jumps as it cannot be less then 10t.
Usually you load full cargo (25000) by fuel. To go to Colonia now is above 1 bil.
That was my plan actually. Take my FC to Colonia so I can engineer a good explorer Phantom after I acquire a guardian FSD. As I heard the engineers in Colonia offer the best exploration mods. I could be wrong engineering is a foreign concept to me since I haven't really started on it.
 
I don't have FC yet, how much fuel it consumes? AFAIK it has 1000 tritium fuel tank? So 40000x1000 = 40mil to full load your FC. +10mil for weekly maintenance.
I mine ~150 painite\hour on my Python (i'm not master miner :)). Painite costs up to 790 000 in Colony and Bubble.
It's not 500mil\hour like before the patch, but its still profitable.
The day after the patch I did have alot of trouble finding a station that had any trit to sell, since the 3rd party trade tools are updated by players so some info is hours old and even docking at a station that was advertised to have demand for trit 30 minutes ago was already depleted by the time I arrived. I just wonder how the fuel rats are doing with FC refuelling now that trit is hard to find and buying trit isn't exactly the cheapest thing around.
 
The day after the patch I did have alot of trouble finding a station that had any trit to sell, since the 3rd party trade tools are updated by players so some info is hours old and even docking at a station that was advertised to have demand for trit 30 minutes ago was already depleted by the time I arrived. I just wonder how the fuel rats are doing with FC refuelling now that trit is hard to find and buying trit isn't exactly the cheapest thing around.
While you're near stations best way is to mine anything more priced then tritium, sell it and buy back tritium with any price. It will give you some profit even.
 
While you're near stations best way is to mine anything more priced then tritium, sell it and buy back tritium with any price. It will give you some profit even.
Oh that's gives me ideas. If I can somehow aqquire a full cargo of it I could haul it all with me to Colonia and sell for a massive mark up.
Actually that would be very time consuming 😬
 
And is USELESSLY REDUNDANT while making it a lot easier to goof a menu selection and launch unintentionally.
Interesting - I haven't had a single accidental launch since they introduced it, and I used to have quite a few.

I can't think why it's helped, though, since I never use the quick access buttons themselves, and I still have to press 'down' to get to station services, with the same risk as before of pressing it twice.
 
Interesting - I haven't had a single accidental launch since they introduced it, and I used to have quite a few.

I can't think why it's helped, though, since I never use the quick access buttons themselves, and I still have to press 'down' to get to station services, with the same risk as before of pressing it twice.
Some thing are broken yet since beta 1. For example fighters can be recharged from main menu only, in station menu it will not work. Such bug was with mining rockets, not sure if fixed.
 
Now you've changed your original statement. No one is claiming that end users aren't involved in testing, but by the time it goes to users, you're handing off code that at least functions enough to be considered to have met requirements. It's still been tested MANY, MANY, MANY times by devs during development and has had several QC passes. End users will always be a fundamental part of finding bugs, but no (professional) dev has ever slapped down some code, assumed it's probably going to work and fired it off to users without any sort of dev testing and at least a couple of passes through QC. You'll also note that this patch had no alpha or beta; it was pushed out to production, indicating that it was considered complete - yet it failed to meet the basic requirements indicated in the patch notes; this is not a minor bug where the yields are slightly too high or there's some weird bug that causes yields to double; the code they wrote and pushed to production is fundamentally BROKEN enough that it has ground a big part of the game to a halt. And yet... as I pointed out before, it took mere hours for miners on Reddit to clearly demonstrate, with hard evidence, how badly the patch is broken, so this clearly points to a serious problem with the way the dev teams are testing their code. It's the point of ineptitude that something THIS badly broken would ever be pushed to QC let alone out to end-users.

You're right, gaming software is not the same as business software, but there are many things in common when dealing with large, complex codebases that have complex underlying models. For example, my team has a massive Azure automation lab that costs, even with price reductions from Microsoft due to long-term contracts, many tens of thousands a month, we have dedicated automation developers, and our sprints have time built in purely for developer unit-testing and run-testing in addition to QC testing. On top of that, we have on-premises labs containing virtual machines running simulators for proprietary devices not supported in Azure which also costs several thousand a month in running costs, hardware fees and licencing. What we are doing is not unusual, it's pretty standard practice.

No, I haven't changed it, you just didn't read it properly.
 
Interesting - I haven't had a single accidental launch since they introduced it, and I used to have quite a few.

I can't think why it's helped, though, since I never use the quick access buttons themselves, and I still have to press 'down' to get to station services, with the same risk as before of pressing it twice.
Well. If you search out an old thread of mine about alternative controllers for people with manual dexterity disabilities, you might understand where I am coming from.
In that old post I talked about my left hand having been severely burned causing me to have cramping and loss of sense of touch so the beloved HOTUS's with their multiple thumb selectors were not usable for me.
I now find that I am having right hand issues with both cramping and trembling resulting from something known as "tennis elbow" even though I never played tennis enough to call it playing. In any case, the top hat of my joystick is becoming difficult to control properly and my trigger finger is getting a bad habit of triggering at will. So I easily end up on the wrong button and pulling the trigger.
 
As a german, working in a german company I can tell you: This has nothing to do with nationalities. Each medium to big company tends to become a huge ocean liner with slow processes and slow management and even slower customer support due to the sheer amount of synchro meetings to keep all the participants up to date and the stuff and staff on the right path.
(I've got a coffee cup on my desk at work with the text: "Another meeting, that should have been an e-mail.")

Ok, FD's Community Management does its job very badly and seems to be only there in order to post the texts the devs put together behind the scenes. Getting engaged in the discussion would be a hole new thing - they should feel the pulse of the community, should feel as a part of the community - and not only FD's speaker box. They are unfortunately hardly present in here - due to... reasons... :-(

Sorry for being salty, but you know... reasons...
It was more of a joke than anything else. :)

Salutations, fellow German. o7
 
No, I haven't changed it, you just didn't read it properly.
Oh, really? Let's look at what you've said, then:

"You're living in the past, coding hasn't been like that for years. Especially game dev. Users are the testers, main bugs get worked out by professional testers and then it gets released and bugs get reported by actual users. While their reporting is worse than professional tester reports, there will be much more of it, including special cases that get overlooked."

Then, when you were called out for not understanding back-end software development, you switched to this:

"No testing is crowdsourced to the users. That's how development works these days. It's much cheaper to have the users test that to have professional testers."

Your lack of understanding of PROFESSIONAL, back-end software development has been pointed out to you by a couple of people now, and you've shifted your statement from "there are professional testers" to "there are no professional testers - it's all end-users", while missing the point, entirely, that there is a massive amount of testing undertaken by Dev and QC long before it ever gets to the kind of testing you're talking about."

Bugs are always going to be found by end-users, but the end-users are NOT, NEVER HAVE BEEN and NEVER WILL BE the primary source of testing. You have no understanding of professional software development. The kind of bug that should come back from end users are the kinds of bugs targeted to be fixed by this patch. The kinds of bugs released with the patch indicate that it fundamentally failed to meet basic requirements and that is ENTIRELY on Dev and QC - it should never have even reached QC in its current state as this kind of failure should have been found by Dev.
 
Thanks XloubellXX, I just was thoroughly disappointed in their update note about the patch issues. Normally any other development team would be issuing a paragraph long apology highlighting how they intend to fix the problem and asking players to 'hold on for a little longer' whilst they whip up a new patch. But this being FDev we got the equivalent of 'oh you guys are probably lying, we won't listen to you but we might do our own investigation'
I actually laughed so hard when I read their response I spat out my drink. The stuff they do is beyond a joke 😂

Heh heh, it's those pills he keeps swallowing. I've warned him about that....
 
They famously say little and appear to listen less. We got an update to the UI when you dock at a station (quick access to refuel, repair and restock) that as far as I know, no one asked for whilst other longer term issues have been left unresolved. It is frustrating and baffling. We all want the game to work and to work well. I note that I am very lucky (this time), nothing they have done with this latest patch has interfered with my game at all. I suppose if it makes someone feel better by coming on the forum and venting, then I cant really argue that but we all know it won't change anything, so becomes futile. They do what they do.
Hey, wait... Didn't a bunch of people put together an open letter to adress this?

And then the devs responeded by saying that they'll actually work on long standing bugs?

And January update rolled around and then... nothing since?

And now almost everything from then to now has been delayed?

:unsure:

Hey, at least they brought back betas...
 
Finally, we would like to thank you all for your great feedback, we have been listening and watching and we appreciate your patience and support.



o7 Commanders.


Core mining -- for some reason now when core mining, occasionaly you cannot break off the exposed surface deposits with an abrasion blaster. They are simply immune. -- It happens periodically. Not sure if this is associated to mining to rock before you blow the core or not.
 
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