Buying games/expansions on release compared to buying them on discount sales always makes for an interesting discussion.I have to
So you say, the game was pretty cheap? 2x 50 Euros isn't that cheap. Other game dev live with that, too. If they need more they create content. I paid 25 Euros for NMS. And I get free update after another. Why I stick then to Elite? Because I love the look and feel of the planets and the ships and the community.
Look at the current state of Elite! It reminds me on Battlefield V. Glacial development, but lots of customisation for money and finally abandoned. Abandoned like many modules in Elite we received already. Multicrew is poopoo and abandoned, powerplay hasn't got any improvement, instancing is like lottery nowadays, most of the missions you can't do together despite wings-update in 2015, squadrons was a poor joke, ...
Together with the "we don't tell anything"-policy that makes me pretty annoyed (there are even memes on the "roadmap secrecy"). I love to play the game because there's no alternative to it, but the flaws of that game are slapping everywhere into my face.
I'm sure part (all?) of the reason NMS has completely free updates is because of the marketing lies before release, and the large fund generated courtesy of the millions of €50 copies they sold based on said marketing.
If one bases their game purchasing decision on a cinematic trailer overlaid with "not actual game footage" text then they only lied to themselves. Cinematic, non-gameplay trailers have been used in the games industry for 20-odd years now. I can link a few if you'd like.Hm... I decided to buy the game after I saw the different streams where the devs talked about what will be ingame soontm. The official trailer is exciting:Source: https://www.youtube.com/watch?v=I6peGu2yG6o
That wasn't marketing lies then?
Hm... I decided to buy the game after I saw the different streams where the devs talked about what will be ingame soontm. The official trailer is exciting:Source: https://www.youtube.com/watch?v=I6peGu2yG6o
That wasn't marketing lies then?
In the first beta there were a ton of carriers, so I don't think volumes are going to be a problem. A large part of the testing needed (as others have already pointed out) is for visitors to carriers. If they lowered the price so everyone could own a carrier, there would probably be insufficient testing done on the visiting. When it comes to the main game in June, the vast majority of players are not going to own a carrier and are more likely instead to visit one, so it makes perfect sense that they'd want that area extensively tested. If you can't afford a carrier in the beta, you're most likely not going to be able to afford one in the main game either."What happens in the beta stays in the beta"... Yeah… Well...
I really don't get it then, why FD doesn't lower the prices for FCs and services so more people get the opportunity to test them !?
Might be a good load test for all the player operated "stations", too...
So silly...
My 2 ct
So, if I can keep this thing running for 12 years, I'm gonna lose half of my fuel cmdr?
Agree with this on the testing etc. It is worth noting though that in the Unofficial Beta 1Carrier Survey (released today) 40% of respondents said they had 5bn-10bn in cash. So, that translates to (tens of?) thousands of carriers, and although a majority won't have one, it might just be 2 out of 3 players that don't.In the first beta there were a ton of carriers, so I don't think volumes are going to be a problem. A large part of the testing needed (as others have already pointed out) is for visitors to carriers. If they lowered the price so everyone could own a carrier, there would probably be insufficient testing done on the visiting. When it comes to the main game in June, the vast majority of players are not going to own a carrier and are more likely instead to visit one, so it makes perfect sense that they'd want that area extensively tested. If you can't afford a carrier in the beta, you're most likely not going to be able to afford one in the main game either.
Not silly at all.
TO be fair, it does seem that lately the ads are a lot less "this never happens in this game" and more "here's what actually happens".Hm... I decided to buy the game after I saw the different streams where the devs talked about what will be ingame soontm. The official trailer is exciting:Source: https://www.youtube.com/watch?v=I6peGu2yG6o
That wasn't marketing lies then?
Hm... I decided to buy the game after I saw the different streams where the devs talked about what will be ingame soontm. The official trailer is exciting:Source: https://www.youtube.com/watch?v=I6peGu2yG6o
That wasn't marketing lies then?
I fulli agree with these1. It is not a Fleet Carrier because it is a mobile market place. This is not needed on a Fleet Carrier.
2. You had to purchase for 500 M CR a ship yard to make it into a Fleet Carrier. Now this I find to be really weird.
3. Upkeep is an absolute joke. The NPC on the Carrier do very very little. So why pay them over the top for being bone idle. This alone will probably stop me from owning one.
A) The fact you did reduce a lot the over head costs went a small way to being what I and many others ask for which is Zero upkeep. 5 Million CR is a lot to ask for and still have upkeep. It is a daft idea for what I have stated above.
The idea of mining Tritium is not bad per se.4. the need for refuelling with Mined Tritium. A massive grind fest joke. What happens when you land in a system with no icy rings? Jump around and try to find one with your miner ship?
I assume in 1000 years drone mining ships would be clever enough to search for and if found then mine it autonomously. It would be a great opportunity to rob them as a pirate if there are no drone security ships. But hey... I've got that idea in 1 minute while writing. I wonder what the carrier guys did in the last two years. I thought there is coming something really elaborated, with work of a team, two team years at least, and I consider them at least to be 5 to 10 guys. Not something the two guys of the video could have made in the last three months out of the abandoned remnants of the first carrier approach. It looks as hastily done as the squadrons update. And it doesn't matches the carrier announcements in the past. It simply matches the later updates.Fleet Carrier should have a Tritium Fuel Scoop optional module:
When the FC is parked on a planet orbit with an ice ring, the module will refill the FC with Tritium automatically. Slower compared to mining of course. Something that you do overnight or when you don't play the game (rate is 250 units every 6 hours).
New fuel scoop ship module to extract Tritium from ice rings:
this new module requires a big slot (6 for example). To scoop Tritium you need to fly in Supercruise within a maximum range from the ice ring (so very close without falling into it). It requires a minimum speed, so it can'be done in idle mode.
Still requires players to buy carriers for 5 bill+ for any beta testers interactions.Beta testing player interactions with Carriers does not require one to own a Carrier.