Patch Notes Fleet Carriers Update - Beta 2 - Patch Notes

Cost changes are a step in the right direction, but I still would like to see some more flexibility for long term on again/off again players. the ability to temporarily ”shelve” the carrier and pause it’s upkeep cost would be phenominal (that way if you know you’re gonna take a break from the game for a few months, you can get your carrier back when you return without being punished).

One of my favorite things about Elite is that it has the scale of an MMO type game without the poisonous addiction loop that’s designed to keep your obsessed with logging on every day or so. I very much hope the intentions behind the fleet carriers is just adding game play depth and not trapping players into spending even more time in the game without a break.
 
Why in middle of nowhere i get "No free slots" message when trying to make a FC jump?

1589476750009.png


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I jumped near that system. But I cant jump my FC there even from neighboring system at 10.86LY away Source: https://i.imgur.com/4H911oR.jpg



I scanned the "problem system" Source: https://i.imgur.com/xCT7l3X.png
and Source: https://i.imgur.com/LnmEZyy.png



Closest object to star is gas giant with whole 441Ls distance away from it. Secondary star was 22k Ls away from main star.
Whats the reason for FC not being able to jump in?

edit2: how do i disable links being converted in to pictures?
edit3: i can select planets as FC jump target, but not the main star. We know that not all objects can be jumped to, but i am not sure why jump cant be made to this star, when there is so much distance between star and next planetary object.
 
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Great! Now mining tritium with sub-surface missiles will be a piece of cake!

So, I need to quote myself. I've tested it. And it's far worse than in beta 1. Deposit gives only single chunks and with low percentage of material. So it is not piece of cake now. It's highly inefficient.
 
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Cost changes are a step in the right direction, but I still would like to see some more flexibility for long term on again/off again players. the ability to temporarily ”shelve” the carrier and pause it’s upkeep cost would be phenominal (that way if you know you’re gonna take a break from the game for a few months, you can get your carrier back when you return without being punished).

One of my favorite things about Elite is that it has the scale of an MMO type game without the poisonous addiction loop that’s designed to keep your obsessed with logging on every day or so. I very much hope the intentions behind the fleet carriers is just adding game play depth and not trapping players into spending even more time in the game without a break.

If you can't afford it, then don't get it! It's rather unsightly to ask a developer like FDEV to coddle you. And I'm not in a dissimilar situation either, I still have a couple billion more to go, before I'll feel comfortable making the investment.

And look, I empathize with your plight for new content, I really do. But this is supposed to be "end game content" here. It's for players that have continued playing the game despite having essentially "beaten it," and have accumulated such vast sums of credits they have nothing to spend them on, as these players lack access to a large player-based economy and have, moreover, effectively hit the expected content ceiling for Elite until the next expansion in 2031. It's content thats for them and for us to work toward (and to benefit from by proxy until we too can afford one.) I don't really believe it was FDEV's intention for us to mine the entire system of Borann completely dry of LTDs in just a couple months, in order for everyone to barely afford one right from the jump.
 
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But this is supposed to be "end game content" here. It's for players that have continued playing the game despite having essentially "beaten it," and have accumulated such vast sums of credits they have nothing to spend them on, as these players lack access to a large player-based economy and have, moreover, effectively hit the expected content ceiling for Elite until the next expansion in 2031.
The buildup and introduction of fleet carriers has superseded and replaced (temporarily, at least) community goals and interstellar initiatives. I'd hate to think that the developers actually decided to ignore the majority of their player base (for months) in order to reward those who believe they have beaten the game. But, if you're correct in your assumption, perhaps the title of the game needs to be changed to something more in line with the game's new objective.
 
What day does the beta blowout begin? lol I want to try on of those FCs out!! :p(y)
And I want to add that games like Elite Dangerous and Warframe can never truly be beaten/finished.
 
How about the repair all button actually repairing all as it still doesn’t fix your integrity. We still have to hit 3 ~ 5 options to actually repair, restock and repaint our ships. Please, if you have a “repair all” button then make it do just that so we only have to press one button for ship maintenance when we dock, all the other options are just bloating the screen. I like the new buttons which are available when you dock, but again; ship integrity and paint work is ignored by this function.

Ship integrity and paintwork are manual repairs on normal stations too.
And i'd rather have them this way - sometimes i want my ship to show its struggle...

For example, this is my Cutter from the The Enclave Phase 2 when the Alliance supporters had to ferry goods to a station 162000 LS from drop point.
I kept its paint unrepaired until the CG concluded

7-17-2019_12-41-57_AM-psfdwe2d.jpg
 
How about the repair all button actually repairing all as it still doesn’t fix your integrity. We still have to hit 3 ~ 5 options to actually repair, restock and repaint our ships. Please, if you have a “repair all” button then make it do just that so we only have to press one button for ship maintenance when we dock, all the other options are just bloating the screen. I like the new buttons which are available when you dock, but again; ship integrity and paint work is ignored by this function.
I am not impressed by the new docked menu layout as it can lead to more button clicking to do what I want sometimes, it would be much better if we could move off the menu at the top and reach the bottom item and the same left and right that would make it quicker to use.
Repair all does fix everything that is broken integrity is a different thing so I am happy to have that as a separate function, my issue with paint isn’t that it is not included in the repair all but that there is no option to just fix some of it an improve paint by 10% function would be nice.
 
Ship integrity and paintwork are manual repairs on normal stations too.
And i'd rather have them this way - sometimes i want my ship to show its struggle...

For example, this is my Cutter from the The Enclave Phase 2 when the Alliance supporters had to ferry goods to a station 162000 LS from drop point.
I kept its paint unrepaired until the CG concluded


I stopped repairing paint and hull integrity long ago, there's really no point for an explorer.
 
For those who still think that carriers are for the few not the many, i fully expect 30% - 40% of players (not including alt accounts) will be purchasing one in June, probably more. There will be 5,000 to 10,000 of them in the Bubble + Colonia in late June, although this will dissipate as some head into the black.

 
And a week later there will be 100 in the galaxy as people realise these are pointless Taxis that do nothing but drain money and make you grind lol
There will be quite a few selling them for sure, maybe some of those who didn't do a test drive in beta. But there are loads of ideas and initiatives already. Most who have saved up the cash will have done so because they want a carrier and they have plans in place, and by mid June or just after we estimate 40-50% of active players (not including alt accounts) will have the cash available.

 
For those who still think that carriers are for the few not the many, i fully expect 30% - 40% of players (not including alt accounts) will be purchasing one in June, probably more. There will be 5,000 to 10,000 of them in the Bubble + Colonia in late June, although this will dissipate as some head into the black.

Just thought it point out that 5000-10,000 players is nowhere near 30-40% of the active population. There is probably around 100,000 - 200,000 active players.
 
Just thought it point out that 5000-10,000 players is nowhere near 30-40% of the active population. There is probably around 100,000 - 200,000 active players.
It would be interesting to know how many players (and by that i don't include alt accounts) have logged on in the last month. If there are say 100,000 active players then the number of carriers will be in excess of 20,000 i guess?

 
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It would be interesting to know how many players (and by that i don't include alt accounts) have logged on in the last month. If there are say 100,000 active players then the number of carriers will be in excess of 20,000 i guess?

When we could see what was going on.in steam spy, when we had the concurrent numbers we have now, there were over 100,000 players that had logged in on steam in the last two weeks. Sure there maybe some alts but I doubt its many to worry about.

We'll see what happens when it goes live.
 
When we could see what was going on.in steam spy, when we had the concurrent numbers we have now, there were over 100,000 players that had logged in on steam in the last two weeks. Sure there maybe some alts but I doubt its many to worry about.

We'll see what happens when it goes live.
I doubt 20,000 folks with FC's. My guess is on go live you may see more like 20 players with FC's.
No one want's to see their love lying bleeding in their hand.
 
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I wish we could see the jump sequence from INSIDE the carrier rather than that boring phase display. It would be so simple and we would see the jump.

Please Fdev add this
 
A use for my squadron will be that members who don’t see much use for FC’s but who are also rich in credits can buy an FC and leave it near our home systems. Because we’re out at the edge of the bubble it means we have mobile stations with all the modules and ships any newbies will require as they progress through the game. It also means that any newbies can be picked up and taken to systems which would otherwise require a large number of jumps for them to reach.
That being said, it’s a slight disappointment that there’s no player driven material trading. FDev have given us the ability to set market prices and all that, but why not the same for materials? After all this is end-game content and the ability to trade more favourably would be a boon to many commanders.
Might give people a viable reason to visit someone else’s FC tbh; I know I would if the prospect of trading for materials I need was a possibility.
 
A use for my squadron will be that members who don’t see much use for FC’s but who are also rich in credits can buy an FC and leave it near our home systems. Because we’re out at the edge of the bubble it means we have mobile stations with all the modules and ships any newbies will require as they progress through the game. It also means that any newbies can be picked up and taken to systems which would otherwise require a large number of jumps for them to reach.
That being said, it’s a slight disappointment that there’s no player driven material trading. FDev have given us the ability to set market prices and all that, but why not the same for materials? After all this is end-game content and the ability to trade more favourably would be a boon to many commanders.
Might give people a viable reason to visit someone else’s FC tbh; I know I would if the prospect of trading for materials I need was a possibility.
I think Fdev are trying to avoid a 'eveything everywhere' scenario where you can get all you need without visiting many of the features they've created over the years. They've given us Material Traders which have reduced the materials grind hugely. I guess a parallel player-driven system needs a whole new UI and isn't a simple piece of work. Perhaps as a compromise having a standard Material Trader on board a carrier could be an option? That could allow some setting of material exchange rates, but i would say 'credits for materials' is unlikely to happen.

 
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