ANNOUNCEMENT Fleet Carriers Update - Patch 3

I totally approve of your microbes and face mask!

As for the game. I was already having to spend 3+ hours to go out and do mining. For me, that is already too long for something that is now also going to be worth less and take even longer to accomplish. I play games (Including Elite) to have fun. Laser mining is not fun. I was enjoy sub surface mining. Then that got nerfed to the point that I could count on 2 hands the total sub surface LTD veins I found in a nearly 4 hour session. It was less than 7. Only going after yellow rocks. Now it is going to pay less, be more difficult to sell, and take 2 to 4 times as long and be impossible to fill your hull from running out of limpets first.

The out come is very dark, very bleak, and completely hopeless of anything "Rewarding" to come about.
I can understand your dismay :(

🦠 🦠 🦠 🦠 🦠 😷
 
please Fdev, don't listen to this. Many of us love and appreciate what you've done. 69 weeks of ingame time and I love Elite. Keep up the good work.
If frontier were shooting for realism they shot far from the target much less the bullseye. The game is a form of entertainment not a boredom fest. Mining in real life is lucrative so how much more lucrative would it be if we were in space mining asteroids? Mining in space should pay more than any other activity ingame because you’re a miner. Just another example of how out of touch with their players frontier are. I understand the exploits needed fixed and yes the market did need adjusted but to totally nerf mining down to rock bottom profits was a mistake and out of touch with reality.
 
Went Void Opal Core mining and in 20 to 25 mins I found 1 void opal rock. Im like core mining for opals but not worth it anymore. Sad....So Sad....Nice going FDEV.....dumb*****......I like core mining and FDEV ruins the game as usual....
Just mine in single hotspots. The overlap is what is broken.

I get decent money mining (like January money 100-200mil per hour depending on your style) in single hotspots now. -- For now, if you need tritium just mine in LTD hotspot. Have not yet tested single tritium hotspots though. --
 
Mining mining mining, whine whine whine.

You know what I want? I want to be able to play the game without a bunch of freezes and disconnects due to the fleet carrier plague infesting every interesting system.
Stability. Playability. The game running as well as it did before the fleet carrier update. That's all.
Zero forks given about mining nerfs, zero forks given about credits per hour, they're both utterly meaningless when you can't SC without disconnecting.

I don't even have to look at the map to know there are carriers in system, I can tell by the suddenly laggy UI and random bugs the moment I jump in.
Freezes entering/exiting SC? Carrier cancer.
System map takes an age to open? Carrier cancer.
Planetary surface slow to render, or POIs jumping around? Carrier cancer.
Unexplained framerate drops in FSS? Carrier cancer.
Constant disconnects in one system, after hours of flawless performance? Carrier cancer.

This is getting ridiculous, the issue tracker is chock full of duplicates, all referencing the fleet carrier plauge performance problems, yet still no ETA on a patch.
If FDev can't or won't sort out their technical problems, there needs to be a 10 carrier per system hard limit, now. I didn't buy horizons to put up with this crap every time I try to use an engineer or gather materials.
 
Mining mining mining, whine whine whine.

You know what I want? I want to be able to play the game without a bunch of freezes and disconnects due to the fleet carrier plague infesting every interesting system.
Stability. Playability. The game running as well as it did before the fleet carrier update. That's all.
Zero forks given about mining nerfs, zero forks given about credits per hour, they're both utterly meaningless when you can't SC without disconnecting.

I don't even have to look at the map to know there are carriers in system, I can tell by the suddenly laggy UI and random bugs the moment I jump in.
Freezes entering/exiting SC? Carrier cancer.
System map takes an age to open? Carrier cancer.
Planetary surface slow to render, or POIs jumping around? Carrier cancer.
Unexplained framerate drops in FSS? Carrier cancer.
Constant disconnects in one system, after hours of flawless performance? Carrier cancer.

This is getting ridiculous, the issue tracker is chock full of duplicates, all referencing the fleet carrier plauge performance problems, yet still no ETA on a patch.
If FDev can't or won't sort out their technical problems, there needs to be a 10 carrier per system hard limit, now. I didn't buy horizons to put up with this crap every time I try to use an engineer or gather materials.
I created a thread about this awhile back - how about enjoy some roleplay regarding the "carrier invasion" in the meantime? Think of carriers like Thargoids (true, scary Thargoids, not FDev's opt-in Thargoid amusement parks) and the systems with yellow dots being occupied systems that you need to avoid. This gives you a Bubble under occupation, where you have to carefully plot your routes to only visit "safe" systems. I'm planning a trip back to the Bubble soon, and this will be my approach to it.

Now if you are in Colonia, then I guess you are screwed :p
 
Mining mining mining, whine whine whine.

You know what I want? I want to be able to play the game without a bunch of freezes and disconnects due to the fleet carrier plague infesting every interesting system.
Stability. Playability. The game running as well as it did before the fleet carrier update. That's all.
Zero forks given about mining nerfs, zero forks given about credits per hour, they're both utterly meaningless when you can't SC without disconnecting.

I don't even have to look at the map to know there are carriers in system, I can tell by the suddenly laggy UI and random bugs the moment I jump in.
Freezes entering/exiting SC? Carrier cancer.
System map takes an age to open? Carrier cancer.
Planetary surface slow to render, or POIs jumping around? Carrier cancer.
Unexplained framerate drops in FSS? Carrier cancer.
Constant disconnects in one system, after hours of flawless performance? Carrier cancer.

This is getting ridiculous, the issue tracker is chock full of duplicates, all referencing the fleet carrier plauge performance problems, yet still no ETA on a patch.
If FDev can't or won't sort out their technical problems, there needs to be a 10 carrier per system hard limit, now. I didn't buy horizons to put up with this crap every time I try to use an engineer or gather materials.

She's right about this, guys. This IS getting ridiculous already. Why the heck is it taking so long to fix this mining patch? I spent 45 minutes in a Void Opal "Hotspot" and didn't find a single void opal. And that's with a class A prospector. Had tritium up the ying-yang but ZERO opals.

I'm out. Will check back in a few more weeks to see if they get the patch out by then. Good grief these guys are really slow lately.
 
I do keep wondering if the availability of a non persistant personal mini carrier variant with scaled back services, a single pad and room for 3 or 4 ships, might be a solution. I think many fleet carrier owners would jump at an alternative to the present persistant FC's that would help reduce the burden on servers. What happens when we get to 20,000 fleet carriers?
 
Mining mining mining, whine whine whine.

You know what I want? I want to be able to play the game without a bunch of freezes and disconnects due to the fleet carrier plague infesting every interesting system.
Stability. Playability. The game running as well as it did before the fleet carrier update. That's all.
Zero forks given about mining nerfs, zero forks given about credits per hour, they're both utterly meaningless when you can't SC without disconnecting.

I don't even have to look at the map to know there are carriers in system, I can tell by the suddenly laggy UI and random bugs the moment I jump in.
Freezes entering/exiting SC? Carrier cancer.
System map takes an age to open? Carrier cancer.
Planetary surface slow to render, or POIs jumping around? Carrier cancer.
Unexplained framerate drops in FSS? Carrier cancer.
Constant disconnects in one system, after hours of flawless performance? Carrier cancer.

I own a carrier and totally agree with that .
As I stated before, most of fleet carrier owners don't want to use their FSD anymore.
I think that fleet carriers should not be allowed to enter any inhabited systems, period.
This simple solution would help alleviate connections problems, prevent fleet carriers to blockade systems too easily, etc...

EDIT: Note that there is enough uninhabited systems in the bubble that you just have make one 10-15Ly jump to go where you want to go.
 
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I own a carrier and totally agree with that .
As I stated before, most of fleet carrier owners don't want to use their FSD anymore.
I think that fleet carriers should not be allowed to enter any inhabited systems, period.
This simple solution would help alleviate connections problems, prevent fleet carriers to blockade systems too easily, etc...

EDIT: Note that there is enough uninhabited systems in the bubble that you just have make one 10-15Ly jump to go where you want to go.

I like it.
 
I do keep wondering if the availability of a non persistant personal mini carrier variant with scaled back services, a single pad and room for 3 or 4 ships, might be a solution. I think many fleet carrier owners would jump at an alternative to the present persistant FC's that would help reduce the burden on servers. What happens when we get to 20,000 fleet carriers?
It is not a server issue I dont think
Most of the bugs that people are having are happening locally on the systems or they are related to instancing which happens P2P.
 

rootsrat

Volunteer Moderator
Another little thing...

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Logged here FWIW https://issues.frontierstore.net/issue-detail/18451
 
This would confirm the way I use my carrier. At the same time, it would also completely turn the original philosophy of the FCs upside down. I doubt very much that every FC owner would accept such a solution. I am not making the same mistake as you of thinking that space exploration is the only viable use for them, just because it is for me. In the end it is a rather selfish proposal.

By the way, this is the first time I hear of FC owners not wanting to use their FSD anymore. What is this nonsense and where did you hear that?

Not using FSD was a joke (somewhat)...
Have you seen the mess in many systems in the bubble ?

There are plenty of uninhabited around inhabited systems.
Surely this should not be a problem for anybody to make one jump+supercruise instead of just supercruise to get where you want to go.
That's what I do actually and I am not doing any exploring (yet).

Besides, I am not saying that locking carriers out of inhabited systems should be the solution to FDev bugs but it would be a simple, efficient way to mitigate some problems for the time being.
 
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On a good note alot of carriers are decommissioning. 3 at deciat and so on.. point is it won't be such a problem when say 20% of carriers vanish.
But yeah I agree something should be done. Perhaps a limit on how many can orbit a planet/moon. I counted over a 100 in deciat.
That's way too many.
But how much you limit is the problem.
Not an easy one to solve.
Don't think anyone anticipated 10000+ carriers
 
On a good note alot of carriers are decommissioning. 3 at deciat and so on.. point is it won't be such a problem when say 20% of carriers vanish.
But yeah I agree something should be done. Perhaps a limit on how many can orbit a planet/moon. I counted over a 100 in deciat.
That's way too many.
But how much you limit is the problem.
Not an easy one to solve.
Don't think anyone anticipated 10000+ carriers

Sadly, just limiting the number of carriers would not change much since most carriers would stay in the most interesting places and never move (this is already happening).
Locking carriers out of inhabited systems would (for now) give a chance to everybody to be able to get to these places without having all the nuisances they create.
 
On a good note alot of carriers are decommissioning. 3 at deciat and so on.. point is it won't be such a problem when say 20% of carriers vanish.
But yeah I agree something should be done. Perhaps a limit on how many can orbit a planet/moon. I counted over a 100 in deciat.
That's way too many.
But how much you limit is the problem.
Not an easy one to solve.
Don't think anyone anticipated 10000+ carriers
It is limited already. What we need is some convenience to navigation. Like hide all carriers everywhere except own, they should be not shown.
Also another problem - they add mass, you cannot speed up in SC fast when a lot of carriers around. Not sure how to deal that though.
 
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