Yes, chances are shiftedand the mining bug problem here
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Is there a fix for that or is that still broke? This is also an important fix that needs sorting as its stopping miners from doing what they like best.
They fixed the ship transfer notification bug, that was nice.Cmon Fdev i can understand you have to fix mining but when was the last time you fixed ANYTHING ELSE?
I think he means now megaships has no cargo, so you cant robber it. Cargo is empty. Or at least it was for me in Delphi.
Was total empty for me when I tried collects something in Delphi ...don't recall whatYeah, kinda of. They have cargo, but its no longer ejected from the cargo bay after you've used hatch-brakers, which means your collector limpets just crash into the ship. This also effects the related megaship-raid scenario.
Was total empty for me when I tried collects something in Delphi ...don't recall what![]()
Okey...more nerfs to mining and that's it
So I didn't get ...if I go to random signle LTD will I get trititum and oxygen only there ?
Which one issue? I don't see a chances fix for single spot. Like everything except spot value.
- A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.
base | single | double | triple | |
Old | 2 | +100% = 4 | +200% = 6 | +300% = 8 |
New | 2 | +200% = 6 | +250% = 7 | +300% = 8 |
Actually thought fdev would consider slightly buffing combat/mission payouts.. I feel a little stupid now.
Hope the mining adjustments make it easier for tritium starved carriers out there.
All in all..not much to see here.. hmm
I tried... two posts above where your question ended up: https://forums.frontier.co.uk/threads/fleet-carriers-update-patch-3.550333/post-8589904I'm not sure i get what they're doing to hotspots :/
They double the percentage of the "mineral"? is that it?
But overlapping hotspots will have less percentage?
and they still want to ensure double hotspots have more yield?
.... I'm confused.... anyone care to explain please?
thanks in advance!
Hopefully, this will address the issue of Too Many FCs in one place, if single hotspots yield as much as overlapping hotpots.A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.