ANNOUNCEMENT Fleet Carriers Update - Patch 3

and the mining bug problem here


Is there a fix for that or is that still broke? This is also an important fix that needs sorting as its stopping miners from doing what they like best.
 
Actually thought fdev would consider slightly buffing combat/mission payouts.. I feel a little stupid now.
Hope the mining adjustments make it easier for tritium starved carriers out there.
All in all..not much to see here.. hmm
 
Like i said before, this is a MINING ONLY fix.
Expect megaship hacking to be solved AFTER Odyssey (not the base release but in a 3rd or 4th release after it). 🤦‍♂️🤦‍♂️🤦‍♂️
This game is defnitly Elite:Miners, other activities not only pays s*** but even Fdev don't care about them :ROFLMAO: .
I don't think i'll play the game longer, i hate mining, and the remaining activities that interest me are bugged since 2 F** YEARS!
Cmon Fdev i can understand you have to fix mining but when was the last time you fixed ANYTHING ELSE?
 
and the mining bug problem here


Is there a fix for that or is that still broke? This is also an important fix that needs sorting as its stopping miners from doing what they like best.
Yes, chances are shifted :) It does like double random roll, 1 for minerals as usual + 1 for tritium. So far so good. But you see 1+1, so let's say you had 1/3 for ltd and 1/2 for tritium. As you see them both, 5 pieces total, your chance to guess ltd is 1/5 now.
 
I think he means now megaships has no cargo, so you cant robber it. Cargo is empty. Or at least it was for me in Delphi.

Yeah, kind of. They have cargo, but its no longer ejected from the cargo bay after you've used hatch-brakers, which means your collector limpets just crash into the ship. This also effects the related megaship-raid scenario.
 
Yeah, kinda of. They have cargo, but its no longer ejected from the cargo bay after you've used hatch-brakers, which means your collector limpets just crash into the ship. This also effects the related megaship-raid scenario.
Was total empty for me when I tried collects something in Delphi ...don't recall what :)
 
....i think it is time to uninstall all services and park FC as cargo hold somewhere.
Will they return creds for uninstall services? Will it be same price buying it later?

... just coming back from 2nd 15000+ run with FC. Just slow and nothing special. On this 2nd run I don't even switch ships any more :D
 
The sole purpose of fdev is to nerf things, for fdev that is supposed to be a normal profit, 500,000Cr, 10,000,000Cr, 250,000,000Cr? I still remember the mining of opals that gave 100,000,000 CR / h and in those times nothing happened, but now what? You are not happy with anything Fdev, NOTHING, another mining tool that you are going to make useless on Wednesday.

You have the courage to say that overlapping hotspots are a bug, come on.

Well I am one who recouped the investment of the FC, pay all the modules of this and the maintenance for 1 year. All the ships of the game in grade A with reagent and 10,000,000,000 Cr. currently in the bank.

Believe me that the players will find a way to continue raising money en masse.
 
Okey...more nerfs to mining and that's it :D

So I didn't get ...if I go to random signle LTD will I get trititum and oxygen only there ?
Which one issue? I don't see a chances fix for single spot. Like everything except spot value.

Changes in single spot probabilities are described in Bruce' post:
  • A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.

So:
  • single spot effect doubled. I don't know what it was before - let's assume (just for the sake of discussion) that a hotspot originally meant a +100% chance of finding the hotspot material, or twice as many asteroids carrying the material as before. With these changes, the likelihood would go to three times the base likelihood in a single hotspot. E.g. if there are (on average) 2 interesting asteroids in a given volume as base likelihood in the ring, you would have had 4 in a single hotspot before, and may have 6 in a single hotspot now. Still doesn't mean you'll find any of them, though :p.
  • overlap effect reduced. Again, just for the sake of discussion, assume overlaps were adding up directly in the old scheme, and now they would only be adding 25% in the new scheme.

So
basesingledoubletriple
Old2+100% = 4+200% = 6+300% = 8
New2+200% = 6+250% = 7+300% = 8
is one possibility - it all depends on the exact numbers, but in effect, the amount of intersting rocks in a triple hotspot may be increased, reduced or unchanged. What Bruce states is that the ratio between triple and single has been changed, so it may be more profitable to saty in a close single hotspot than vebturing out to a remote triple hotspot.

I guess that the Elite Miners will have the exact pre-patch numbers and can correct this table - I just chose some simple numbers in the hope of an explanation.
 
I'm not sure i get what they're doing to hotspots :/
They double the percentage of the "mineral"? is that it?
But overlapping hotspots will have less percentage?
and they still want to ensure double hotspots have more yield?
.... I'm confused.... anyone care to explain please?
thanks in advance!
 
Actually thought fdev would consider slightly buffing combat/mission payouts.. I feel a little stupid now.
Hope the mining adjustments make it easier for tritium starved carriers out there.
All in all..not much to see here.. hmm

Yeah... well... To much hope can be disappointing. Better keep your expectations as low as possible :)
 
A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.
Hopefully, this will address the issue of Too Many FCs in one place, if single hotspots yield as much as overlapping hotpots.
 
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