ANNOUNCEMENT Fleet Carriers Update - Patch 3

erm i can mate ???
the point i was making (which you clearly missed) was that the boom made people play and enjoy the game more and expand players into places in the galaxy they didnt usually go to
i'm not boo hooing the loss
i'm asking why such a strong swing away from a balance

It's a tradition to go from "overboard" to "underwhelming" and vice versa. Middle ground isn't part of the FD vocabulary :p
 
The way mining was, and likely will be again, FDev may as well just put a button on the station screen to just give 100 million per push, with no limits as to how often it could be pushed. Mining turned a money printing machine that never should have been that way in the first place.

The way the game was meant to be played wasn't enjoyable for alot of people judging by the steam numbers. This actually had people playing the game.

Just think about this.... "Broken" LTD mining brought more people to the game than planetary landings.

Credits need a boost across the board, nerfing the two ways people enjoyed and with tritium trading, actually had real gameplay implications is a terrible move.
 
A bit like how fdevs obtain "patches"

They were a long time reaching for this one. Mining has been in boom for a year at least, when FC's were introduced that exponentially increased the profits available. I think they should have done what they did today, the day they released FC's. In the run up to FC's release, a lot of CMDrs were out grinding all they could to afford one. If someone (like me for example) didn't do that, well, I had my chance.
 
  1. "protection modules" consume energy
  2. if the "protection modules" do not fulfill their role (protection), energy consumption continues.

What I need?
I need the opportunity to prioritize the “protection modules”, which in case of damage and damage to the “power plant” (read: power reduction) will be disabled.​
I hope you understand what I'm talking about, and also use more than 2 points in the allocation of priorities.

Fine with me, but your post sounded like a question, you should expect answers.
 
  1. "protection modules" consume energy
  2. if the "protection modules" do not fulfill their role (protection), energy consumption continues.

What I need?
I need the opportunity to prioritize the “protection modules”, which in case of damage and damage to the “power plant” (read: power reduction) will be disabled.​
I hope you understand what I'm talking about, and also use more than 2 points in the allocation of priorities.

you can't prioritize protection modules.

so yea, the guardian stuff offers some extra protection, but it comes at a price.
 
I may be missing something here.

So ED entices in a new player who looks forward to getting a fleet carrier. They look at the credits required and think "Right, I need to work at this a bit. How do I make money?". Well, new person, in won't be though mining and so it's going to take you quite a while.

Does the new player think:

A) It will take too long and I hate grinding so I'll play something else or
B) I love grinding so I can afford a fleet carrier with a good two years of hard work

It seems to me there is going to be a huge disparity between the have's and have not's in the EDverse.

I don't have a carrier, but I can afford one. However, it does seem like it will now take an awful long while to recoup the outlay.
 
Just back from work.. what's broken this time?

Edit: oh wow.. now LTDs are broken.. tritium trading is gone..

Whats next Fdev? Maybe after galnet & community goals we can start removing ships?
You know something is going very wrong when even ObsidianAnt posts a negative youtube video about the current development.
I have no clue what's going on at ur end... brexit doesn't mean you have to cut all ties with your playerbase afaik.

Please just communicate with us.. it's never to late to start doing that.. some transparency please.
 
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I don't have a carrier, but I can afford one. However, it does seem like it will now take an awful long while to recoup the outlay.

I agree but I played solid for months before I could afford the Python. I have been playing fairly solid (a couple of months off here and there) for a few years, I still don't have an FC or the funds to afford one. My expectations were never raised in this area. Whilst it might be a cruel blow to someone who purchased the game a month ago who expected it to take only a week/2weeks/month to get an FC, overall, that crowd is going to be a very small number in the grand total of players. Someone who buys this game next month will most likely have the same expectations most of us did. "Boy, this is a thousand mile road I have to walk."
 
you can't prioritize protection modules.

so yea, the guardian stuff offers some extra protection, but it comes at a price.
“Guardian Protection Modules” consume energy and have a permanent priority of “1”.
This is unacceptable!
Everything that works for protection (for me) has 4th priority. As soon as the module does not fulfill its protective function → damage to the “power plant” and a power drop of up to 40%.
Question: Why should I supply power (residues 40%) to inefficient modules?​
__

Suggestion: If the priority of “protection modules” is constant, then let it be the 4th (fourth)!
 
Attention Get

Remember when I said 'What if the innocent CMDRs get shafted?'
Yeah, that kinda sorta happened. Not the way I was thinking it would, but it's still happened; Innocent players, who either never done the eggsploit or never had the chance to, are getting boned to the point the ESRB may end up rating the game AO.

inb4 'it's your fault' Then why are they getting punished for it? Isn't that a war crime?
Source: https://www.reddit.com/r/EliteDangerous/comments/hroyrq/this_patch_shattered_new_players_dream/
 
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