ANNOUNCEMENT Fleet Carriers Update - Patch 3

please Fdev, don't listen to this. Many of us love and appreciate what you've done. 69 weeks of ingame time and I love Elite. Keep up the good work.
You are perfectly welcome to have your own opinion. But, if you don't bother to read all of it. Then you are also as much a part of the systemic problem of ignorance. "Don't listen to this guy"??? Do you really think any of Frontier are bothering with this thread at all? I don't. But I'm not ignorant of the fact that the developers and the leadership at Frontier do not care about any of their customers.

I fully expect I have my gruffness and attitude with Frontier when people observe my posts. That attitude is driven by passion. For a game and against an idiotic establishment in Frontier to break the game repeatedly and to punish players that don't cheat and exploit. All the while the people who did, just continue on to their next goal. Teaching the whole user base to cheat and to exploit in order to get ahead. Because Frontier won't ever reward their player base that play fairly.

But if you bothered to actually "Read". You would see I also have points that are spot on. But you are not required or expected to. You probably read the first line and ignored the rest. My posts are not singular in direction confrontation. I bring up numerous points as they come to me. Feel free to partake or ignore. But before you try to suggest someone should ignore me. Maybe you should actually read all of it to know what you are suggesting Frontier should ignore.
 
Well I admire your passion and don’t disagree that there are some broken or poorly thought through mechanisms. But if I had to pick one weakness in the game that needs urgently addressing it is the lack of Galnet, community goals and interstellar initiatives. Stuff that makes you feel you are part of a vibrant, living galaxy. I would change the rewards system for Fed and Imperial rank, look at balancing ships and income streams. Fixing limpets would be well down my list of things to do.
I think there are a number of factors that aren’t going to make it easy for FDev to do all of that.
First is finance. Most MMO’s I have played have constant revenue generating income streams, either by subs to play like Eve, or by getting players to Spend real cash for game content. FDev has neither so anything they do is going to be driven by forecasts of new sales or extra Arx! I think that is a major block on any massive remastering of the game.
Second is player preferences. Like it or not you can’t escape it. Getting any sort of consensus on what should be changed and how would be very difficult. If you ask 10 players how the game should be changed you will get 11 different answers. Take your crime and punishment suggestion. Post that on the forum and I can guarantee a dozen people will pop up and say that would break the game and anyway crime and punishment is too lax. Switch to a clean ship and you can ignore the bounties and notoriety as long as you like. It has zero impact on your ability to play the game, and they would be right.
Anyway once I have made my first billion and bought out FDev things will change you’ll see! :)

P.S. Like your suggestion of special offer weekends, but it would be better over longer period or you will get people complaining they can’t play weekends and it is not fair. I have seen it used a lot to hook players into micro transactions, though. Run a special event with some nice rewards at the end and it is possible to get them, if you play the game for a solid 16 hours a day during the event, so most people don’t, but hey, here is a nice package with all you need to get the big reward and it is only £4.95!

Personally and I mean this extremely strongly. It is unethical, inappropriate, and unworthy to compare any game to a "Pay to win" game. Elite Dangerous is a "Live Service" game with expansions and cosmetics with an ingame currency for cosmetics that can be earned. Pay to win games, pay for currency.

Elite Dangerous would fail if it attempted to go to a subscription model. They have far too many bugs and the game is far too easily broken by their own patches. If they began demanding cash to play a game like that. They would lose more than half of their current user base.

Eve Online is a very bad comparison. It was designed from the start to be a subscription game. It is still based in that design even though they have a free to play business model now with subscription services still available. The main reason being they were losing numbers and having to compete. Their game is purely online and purely open pvp. The game fully supports anyone who has been playing from day 1 to have a potential that a new character will never be able to catch up to. Their skills in that game take real life time equalling weeks if not months in the end to finish learning. People have literally lost hundreds of thousands of dollars of real life hard earned cash because of their way of putting "Game time" into the game as a physical game item that you have to carry. Which means if your ship gets targeted by that first day player. They can decimate your ship with artillery weapons and then steal your item paid for with real cash. Etc etc etc.... This is no better, than loot boxes paid for with real cash. Which again, is not something that should ever be comparable to Elite Dangerous. No company should ever be respected for such a vile mechanic.

Going back to your point on ship balance. I don't think you really can "Balance ships" in Elite. Their designs, their goals, their capabilities and what makes them different are as diverse as snakes and birds in real life. Look at the Hauler for instance. How do you balance any other ship against it? It is supposed to be space faring "White corporate Van". I forget exactly what the white van get referred to in Britain. They are not looked on well. Anyways, I am getting side tracked. Diversity and price points are things that should exist. It would be more interesting to see "Corporate sales" and the like. Corporations would compete to make something similar versus another company and attempt to market it. If you wanted to actually broaden the depth of the game. I think it would be more practical to make all of the companies compete ship designs against the other companies of the same sort of ship and price design. Lakon has the shipping monopoly. But what if Zorgon Peterson was to decide to build a ship to push into the same price point and capacity of the T9? How would they make it different and still be appealing? What would their characteristic impact to the galaxy look like? Their style, their feel, their designs. This would then have to follow suit to bring about more ships with the same build and ideas. Then, you would actually be able to have comparable ships. What should one of them have to be better than the other and vice versa? This is what you need for balancing first. Otherwise, we are trying to balance ships that have no make or design that shares a common point. Why would we balance a Python and an FDL? Why would we balance an Anaconda and a T10? The Corvette and the Cutter already have a balance point between the two with distinct design differences.

Take the FDL for instance. The closest ship to it in price that I am last aware of is the Python. Of which is not a fighter but a multiclass ship. It is capable of doing things the FDL could only dream of. Same as the Python wishing it could be as fast and nimble as the FDL. No one that I am aware of goes into PVP using a Python to take on FDL's piloted by players as the preferred weapon of choice to take on FDL's. (Feel free to correct me if I am wrong) I know there are a lot of really skilled players out there. (I personally detest pvp as a game choice so color me ignorant in most of that regard. That is a world of info I do not absorb myself of.)

Lastly I totally agree with you F4fred. I think it would be better if these events lasted longer were they to occur in Elite Dangerous. I am in my 40's and I play Elite Dangerous with my Dad. We had wanted to go out during his vacation last year to partake in the Thargoid Scouts invasion event to work on our combat rank and to do something we have not done yet. But then the event dried up just days before his vacation. Not everyone can play Elite every single day for multiple hours. Instead we ended up watching the Norseman on Netflix. Which their new season comes out this Wednesday. That was a riot! Looking forward to the new season of it!
 
Does David Braben's even know what is happening right now with ED?
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Unconfirmed, but I think Braben is with Last Season's Winners on the RUNNING MAN. Whitman, Price, and .. BRABEN
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WhitmanPriceBraben.jpg
 
This patch just keeps on giving... I can't log in to my own private group. Every one else can.

(y)

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Left screen is when I want to start the game in my PG and the right hand side is from Social menu. We're supposed to have a big PG event on Thursday 🤷‍♂️

What ?????

Now I am really thinking that they have 'updated' some parts of ED that are supposed to keep some compatibility with Odyssey... But Odyssey is not even in beta yet, so it must still contains a lot of bugs.

That would explain why the UI changed and things that are not even the the patch notes are so broken in ED right now.

EDIT: Seems like we are debugging testing some of parts of Odyssey :rolleyes:
 
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This patch just keeps on giving... I can't log in to my own private group. Every one else can.
I hate to hear it, fellow CMDR.

Expect incoming storm of comments patiently explaining how the ISP/rig/router setup you have that worked perfectly up until the FC "update" suddenly all decided to crap the bed the moment every even remotely interesting system in the galaxy got populated by 100+ Space Locusts.

Hopefully they'll be able to buy some better hamsters with the money from the carrier skins they sold over the past month or so, but I feel fairly confident that that boost to the bottom line will remain untouched to keep the bonuses to the suits for Q3 high.
 
Personally and I mean this extremely strongly. It is unethical, inappropriate, and unworthy to compare any game to a "Pay to win" game. Elite Dangerous is a "Live Service" game with expansions and cosmetics with an ingame currency for cosmetics that can be earned. Pay to win games, pay for currency.

Elite Dangerous would fail if it attempted to go to a subscription model. They have far too many bugs and the game is far too easily broken by their own patches. If they began demanding cash to play a game like that. They would lose more than half of their current user base.

Eve Online is a very bad comparison. It was designed from the start to be a subscription game. It is still based in that design even though they have a free to play business model now with subscription services still available. The main reason being they were losing numbers and having to compete. Their game is purely online and purely open pvp. The game fully supports anyone who has been playing from day 1 to have a potential that a new character will never be able to catch up to. Their skills in that game take real life time equalling weeks if not months in the end to finish learning. People have literally lost hundreds of thousands of dollars of real life hard earned cash because of their way of putting "Game time" into the game as a physical game item that you have to carry. Which means if your ship gets targeted by that first day player. They can decimate your ship with artillery weapons and then steal your item paid for with real cash. Etc etc etc.... This is no better, than loot boxes paid for with real cash. Which again, is not something that should ever be comparable to Elite Dangerous. No company should ever be respected for such a vile mechanic.

Going back to your point on ship balance. I don't think you really can "Balance ships" in Elite. Their designs, their goals, their capabilities and what makes them different are as diverse as snakes and birds in real life. Look at the Hauler for instance. How do you balance any other ship against it? It is supposed to be space faring "White corporate Van". I forget exactly what the white van get referred to in Britain. They are not looked on well. Anyways, I am getting side tracked. Diversity and price points are things that should exist. It would be more interesting to see "Corporate sales" and the like. Corporations would compete to make something similar versus another company and attempt to market it. If you wanted to actually broaden the depth of the game. I think it would be more practical to make all of the companies compete ship designs against the other companies of the same sort of ship and price design. Lakon has the shipping monopoly. But what if Zorgon Peterson was to decide to build a ship to push into the same price point and capacity of the T9? How would they make it different and still be appealing? What would their characteristic impact to the galaxy look like? Their style, their feel, their designs. This would then have to follow suit to bring about more ships with the same build and ideas. Then, you would actually be able to have comparable ships. What should one of them have to be better than the other and vice versa? This is what you need for balancing first. Otherwise, we are trying to balance ships that have no make or design that shares a common point. Why would we balance a Python and an FDL? Why would we balance an Anaconda and a T10? The Corvette and the Cutter already have a balance point between the two with distinct design differences.

Take the FDL for instance. The closest ship to it in price that I am last aware of is the Python. Of which is not a fighter but a multiclass ship. It is capable of doing things the FDL could only dream of. Same as the Python wishing it could be as fast and nimble as the FDL. No one that I am aware of goes into PVP using a Python to take on FDL's piloted by players as the preferred weapon of choice to take on FDL's. (Feel free to correct me if I am wrong) I know there are a lot of really skilled players out there. (I personally detest pvp as a game choice so color me ignorant in most of that regard. That is a world of info I do not absorb myself of.)

Lastly I totally agree with you F4fred. I think it would be better if these events lasted longer were they to occur in Elite Dangerous. I am in my 40's and I play Elite Dangerous with my Dad. We had wanted to go out during his vacation last year to partake in the Thargoid Scouts invasion event to work on our combat rank and to do something we have not done yet. But then the event dried up just days before his vacation. Not everyone can play Elite every single day for multiple hours. Instead we ended up watching the Norseman on Netflix. Which their new season comes out this Wednesday. That was a riot! Looking forward to the new season of it!
You missed my point. I was not suggesting that ED becomes a subscription model or micro transaction game. I was pointing out those games have an advantage when it comes to resources for game development from the regular funding those models provide. Currently FDev‘s revenue from ED is from new sales, which I would suggest is largely driven by providing new content, and Arx, which I am willing to bet, provides a fraction of the regular income that a micro transaction generates on a regular basis. Nor would it be possible to convert the funding model at this stage. However it does provide a problem for the likes of you and me, who would like to see a fundamental overhaul of the game. Where does the funding come from? ED is having to compete with Fdev’s other games. I wouldn’t be surprised if the reason Galnet, Community Goals and Interstellar initiatives went is the people doing those things were pulled to work on other games. Sad thing is they could still have them at little cost if they allowed the players tools to create such content. It is possible that ED’s funding model is unsustainable. Apart from No Man’s Sky I can’t think of a single MMO that has one upfront cost and provides ongoing new content, and I don’t know how No Man’s Sky team have done it. As for Eve I did play it for a short while, so I am aware of how it works.
White vans are called white vans in Britain and those who drive them are white van man, although that should be white van person these days! :)
I agree it is not going to be possible to balance everything out and I agree there should be differences between ships. But when it comes to combat there should be an element of rock, paper, scissors. An advantage in one area, should be balanced by a weakness in another. However when 1 ship is fast, manoeuvrable, can have very strong shields, decent armour and impressive firepower, you have to question just what its weaknesses are. Take a look at the stats the FDL has the best armour hardness of the medium ships, better than supposed hull tanks like the Federal Gun Ship. Why? Isn’t it good enough already?
Enjoy the Norseman!
 
You missed my point. I was not suggesting that ED becomes a subscription model or micro transaction game. I was pointing out those games have an advantage when it comes to resources for game development from the regular funding those models provide.
I was first put off when I found out that Dual Universe would be a subscription model, but the more I thought about it (especially considering the low price), the more I'm actually attracted to this idea, ASSUMING this means that DU will be extra double-plus good with lots and lots of new content all the time.
 
I was first put off when I found out that Dual Universe would be a subscription model, but the more I thought about it (especially considering the low price), the more I'm actually attracted to this idea, ASSUMING this means that DU will be extra double-plus good with lots and lots of new content all the time.
Don't know about Dual Universe, but would IMO be pretty problematic in ED. For example, I for one certainly wouldn't want to pay 70€ in subscription fees for a ten month exploration trip as I doubt they could actually add a significant amount of new content to deep space exploration. DU probably won't have this problem as it seems more like a Star Citizenesque small sandbox.
 
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Don't know about Dual Universe, but would IMO be pretty problematic in ED. For example, I for one certainly wouldn't want to pay 70€ in subscription fees for a ten month exploration trip as I doubt they could actually add a significant amount of new content to deep space exploration.
On the other hand, if ED had a subscription fee from the get go, we might have had landable earth-like worlds by now.. 🤷

I'm still on the fence myself with it comes to Dual Universe. It's not uncommon to pay $60 for a AAA game, so if DU can deliver AAA content every year, then it might be worth it. That's a big IF, however.
 
On the other hand, if ED had a subscription fee from the get go, we might have had landable earth-like worlds by now..
Possibly. The subscription could have been even dropped already, as is a rather common practice. It's a good question whether I would even be here if there was a subscription.

I'm still on the fence myself with it comes to Dual Universe. It's not uncommon to pay $60 for a AAA game, so if DU can deliver AAA content every year, then it might be worth it. That's a big IF, however.
Yeah, TBH it's unlikely that I will touch it anytime soon as I am as default suspicious of indie game projects with really lofty plans.
 
And in 2015 engineering didn't exist, guardian stuff didn't exist.

I came back to this game for FC and to try it out with my new Index HMD. I wouldn't have stayed with 2015 level earnings and the engineering/guardian grind.

To be honest I haven't been blind to the fact that when I play im usually telling myself ill just grind XX a bit longer and then I'll do something "fun". My plan was to explore 200 hours ago but then I fell into their skinner box.

One thing thats been around since the very beginning that still bugs me is that exploring essentially bans you from playing with your friends. You can't leave a combat ship in the bubble and switch back and forth. Need 2 copies for that. Im sure someone will excuse why its "needed" but the reality is its just poor design. Its a game, it shouldn't work against you.
I am moving my carrier back from the black and into the bubble then i will sell it, i have no faith in FD fixing this correctly so i will sell my carrier and that is that. Then i am looking at buying the Space engineers game. I am sick to the back teeth of crappy game updates that make a mess of this game and all because FD cannot fix long standing faults but can nurf stuff within days.
 
It would be great if NO-ONE that currently runs horizons on PC/PS4/XBOX buys the new update next year. If FDEV is not willing to fix problems properly, Instead of launching half azzed Patches that break the game further. The games got a place in our hearts and it's being crushed due to severe lack of FDEV GIVES A !!! Why feed them more money that goes into new projects/games. I doubt most of frontier has the skills to fix anything, Judging ONLY by there actions thus far in managing issues/bugs.... Most Bug reports have been ignored, Mines included regarding Thargoid probes jamming in cargo bays. not that hard to rectify/fix. 07 Commanders :)
 
It would be great if NO-ONE that currently runs horizons on PC/PS4/XBOX buys the new update next year. If FDEV is not willing to fix problems properly, Instead of launching half azzed Patches that break the game further. The games got a place in our hearts and it's being crushed due to severe lack of FDEV GIVES A gently caress!!! Why feed them more money that goes into new projects/games. I doubt most of frontier has the skills to fix anything, Judging ONLY by there actions thus far in managing issues/bugs.... Most Bug reports have been ignored, Mines included regarding Thargoid probes jamming in cargo bays. not that hard to rectify/fix. 07 Commanders :)

I absolutely won't buy it if nothing is done to remove most of the (important) bugs in the current game (I don't see nerfs as bugs tho...) ;)
Even then, I'll wait for at least 1 months, browsing the forums, to make sure that Odyssey is mostly playable.
 
View attachment 180507

Greetings Commanders,

This patch brings a number of bug fixes and info on some known issues. The patch is expected to go live at 10:00 UTC on Wednesday, 15 July with minimal downtime. Please note that these patch notes may be edited before the update is due to go live as changes are added, removed or adjusted.

Patch Notes

Fleet Carriers
  • A bug preventing transactions in a Fleet Carrier's market when the transaction amount was greater than the Fleet Carrier's remaining unreserved credits was fixed.
  • An issue which occurred when setting the price of a commodity on a Fleet Carrier to greater than 1 million credits was fixed.
  • Salvage commodities normally limited to search & rescue contacts, like Black Boxes or Personal Effects should now work correctly at Fleet Carriers in the open and black markets.
  • An issue which lead to some Fleet Carriers having a service only partially installed was fixed. Affected carriers have now had any of these services properly installed, but with some small side effects (see Known Issues for details).
Mining
  • An issue which allowed launching a fighter to restore sub-surface deposits on asteroids was fixed.
  • A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.
Avatars
  • A bug which affected the way hair options were selected for dark skinned characters was fixed.
Early Game Experience
  • An incorrect destination given in the first mission was fixed.
Arx
  • An issue which prevented featured items in the store from being selected was fixed.
Trading
  • Fixed a problem with the Low Temperature Diamond commodity not decreasing its demand level as players sell commodity units to a market that demands it when the faction controlling that market has any state active in that starsystem.

UPDATED


Known Issues

Fleets Carriers
As above, an issue with partially installed services has been fixed. Previously, these services were not accounted for in the Fleet Carrier capacity, meaning this fix may result in some Fleet Carriers going beyond maximum capacity. Affected players may notice in addition to being overfilled, their Fleet Carriers now have a crew member named Fred Bloggs. While he is a hard working crew member, Fleet Carrier owners who do not which to keep Fred Bloggs may replace him as you would any crew member when the Fleet Carrier is in an Administration system.

The capacity of overfilled Fleet Carriers will display as full (25,000/25,000). The used capacity can be reduced by removing cargo from the cargo bay, uninstalling services or cancelling/reducing purchase orders. This can be done to ensure your Fleet Carrier is not overfilled. Until this is done, purchase orders set in the market management interface may not work correctly. Commanders selling commodities to a Fleet Carrier which is over capacity will receive a "Transaction Cancelled: Commodity no longer required" message.

Stability Issues
Players may find they are having issues with being disconnected from the game when loading into systems with many Fleet Carriers present. We are aware of this issue and are working towards a solution in a future update.

We apologise for any inconvenience caused by the stability issues and as above, we are working to resolve them as quickly as possible. Thank you for your feedback and understanding!

o7


I haven't seen any mention of fixing the mining bug where if you mine in layers like FDev said to with the rework in mining: Lasers first, then surface / sub surface, then core - you cannot use abrasion blaster to mine the inside of the core! Literally if you mined with lasers before cracking the core, you can pick up resource chunks freed but all the deposits in the pieces of asteroid are untouchable. I spent half an hour hitting the same group with the abrasion blaster until my husband looked it up and found mention on Reddit. If it's on Reddit why isn't it here?

I am not the type of player to only go mining when there's a triple hot spot, I take those as where everyone else will be and go find my own hotpsot. I am not the type of player to jump on an exploit even if I saw videos on it circulating. That was your bug FDev and I didn't partake. I DID buy a bunch of Arx and Planet Zoo. Why is EVERYONE being punished for your recent bugs? Why is Tritium even drained? Why are triple hot spots (your planet generation system) returning LESS than singular hot spots? Why are regular hot spots something completely different than what they're listed as when scanning and they weren't even hotspots shared in that set of rings? Like if I go to a void opal hotspot and there are no other spots on those rings, why is it all Low Temp? WHY is mining still the only profession that pays anything worth a damn and if you plan for it to stay that way, WHY do you keep breaking it?
 
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