Okay, thanks Xloubel, I stand corrected and feel alot better. Thanks mate
:°-D haha .. (I wouldn't go that far, the pic was merely an atempt at humor) .. what about: give us the same odds as all the ones who allready have a FC now? With all the "advantages" they had to get it, or should newer players grind more to get the same ?Yes!
We want EGG exploit!
We want FC for everyone, for free!
We want 100% of 100% LTD asteroid in hotspots!
We are the 98% !!!1111
you can't fix BROKEN part of game resulting in excessive LTD yields in triple overlapsor should newer players grind more to get the same ?
Why we want the reduced carieer price and up-keep cost reduction. So we don’t have to break in any shape or form, haha.That's a feature. FD wants you to leave your work in order to be able to play the game on the early morning so you can be online during the tick time and buy the freshly restocked commodities...
The issue isn't really whether or not people want to fill up their hold prior to leaving so they have enough tritium to go both out and back or to mine along the way, it's that neither approach is particularly viable right now; tritium is expensive in the bubble, and mining along the way isn't an option due to the scarcity of tritium and the time required to keep the FC fuelled. It really doesn't matter what the prevailing opinion is among players, FDEV have already acknowledged that tritium is far scarcer than intended and are attempting to fix it in the next patch - that's really the end of the argument right there. I would much rather take my FC out as far as I can with a small reserve of tritium in the hold but mine to fill up my tank while I'm out there; other people don't want to mine while they're out there - both are perfectly acceptable approaches.Not at all true, although an overabundance of redundant statements is not good forum etiquette imo. But you really have no clue who is "in the minority" because not all Cmdrs post here on the forum, and the "majority" you imply is a vocal lot who have been personally offended by a lot of stuff and feel the need to vent whether or not they say things of relevance to everyone. Quite a few others have posted support for the idea that mining regularly to support carrier exploration is a fully viable solution for those willing to employ the method, and their posts are a positive response to an obviously not optimal (but also not hopeless) situation, a way of saying "here's what you can do now if you are ready to take useful steps."
I think you've misunderstood the patch note -- the 2 billion limit is on purchase orders in the commodity market of the carrier, not the price of carriers themselves (which remains at 5 billion)Guys, how I read this the carriers are now/will be sold to the price of 2 billion credits? Im very dismayed with this. You should, in all honesty, reimburse those of us who paid 5 bill. credits for our carriers. It's not fair.
I must be very lucky, because changed tick time fits my daily routine perfectly.That's a feature. FD wants you to leave your work in order to be able to play the game on the early morning so you can be online during the tick time and buy the freshly restocked commodities...
Funny fact:(...) FDEV have already acknowledged that tritium is far scarcer than intended and are attempting to fix it in the next patch (...)
This approach is currently completely viable as I and others have demonstrated, as long as Cmdrs don't expect absurdly high rates of return on mining time. Even in a single tritium hotspot I've yet to spend more than a few hours replacing fuel used in each jump, and with an overage that increases my backstop tonnage in the hold. This is not due to luck as much as persistence and advance planning. Once FDev's Great Rocket Tea Drought is corrected, it will become just that much more viable.The issue ... [is] that neither approach is particularly viable right now ... mining along the way isn't an option due to the scarcity of tritium and the time required to keep the FC fuelled...I would much rather take my FC out as far as I can with a small reserve of tritium in the hold but mine to fill up my tank while I'm out there...
I generally agree, but i see a "core"(!) of loop of misunderstanding between you and your "opponents".(...)
BUT.... carriers are so big and expensive, how can they not be optimized for long range racing/tourism ???!!!Well, there is exploring and there is tourism and there is racing, all somewhat mutually incompatible. I prefer exploring. Tourism and racing are both endeavors better accomplished without fleet carriers.
Absolutely you can do that, and I can take my Dolphin out for a 1000LY round trip in less than 6 hours and earn around 20M or more in exploradata while doing so. That is in fact exactly what I do after every carrier jump, except I take more time to explore and earn more cred as a result. The difference, and it is a substantial difference, is that I can also carry a mining ship that has produced over 1000T of LTD so far, and nearly twice that in assorted other money minerals, as well as fueling the carrier with comparatively little effort. I also refuel and repair my ships and cash in my exploradata regularly, which more than pays for carrier upkeep. Should NPC pirates show their ugly faces (unlikely until I return to "civilization") I have a combat-tested FDL to dance with them. Should ETs become less than neighborly I can rig my 'Vette for 'Goidbusting. Someone once said that FCs were kind of like Swiss Army knives and I agree. I've carried an SAK most of my life, why not in my gaming life as well?Don’t appreciate the fleet carieer as much as I can throw it, In that I can take an asp explorer out for a 500 ly trip and have it done in 6hrs by-passing mining tritium and carieer cost and upkeep, will start to appreciate the carieer when it has an extended jump range inconsivable to my brute force, starting at a thousand ly per jump.