News Focused Feedback Forum Content Schedule

I'm looking forward to the mining and exploration topics. I hope FDev takes feedback seriously this time. C&P felt very much like, "We read your feedback but feel our original idea is better." We know how that turned out..
 
Still at the bottom of the pile though, as always! We'll just have to wait and see how much further forwards Squadrons get pushed and Exploration gets pushed back. Going on every single update from the last 3 1/2 years, I think it's pretty clear how it will end up.
Having been on a few big expeditions, I'm very much looking forward to what Squadrons can do for that sort of exploration activity. The ability for the expedition lead to set up a Squadron, stick things like the next waypoint in "orders", maybe have some beacon/IFF features bigger than a wing, maybe have auto-visibility across the galactic map of everyone on the expedition rather than having to individually friend everyone else, maybe give people roles so everyone can see who has the fuel limpets, repair limpets, etc ... lots of potential there. Depending on what the capabilities of the megaships are, you might even be able to take one exploring with you and use that as a focus for meetups, or have a few exploration-focused squadrons team up to send megaships to key points around the galaxy to help explorers resupply and repair.

I was quite heavily involved in the planning for the original Christmas Carriers Convoy departure - and that was an administrative nightmare. Any single one of the features hinted at so far for Squadrons would have made it so much easier - a full implementation would have let us spend more time running the event than fighting the in-game interface issues.
 
Still at the bottom of the pile though, as always! We'll just have to wait and see how much further forwards Squadrons get pushed and Exploration gets pushed back. Going on every single update from the last 3 1/2 years, I think it's pretty clear how it will end up.

Or maybe they are leaving the best till last. I hope so.
 
'You may also see other topics pop up in addition to those listed below, we will keep you up to date when or if we’re adding any more discussion topics'

:) Powerplay may be involved in that discussion. We just have to make sure we've got something that's worth your time.

Ed

Is this serious, or are you making it up as you go along? (winging it)
 
As you can see we're looking at three features here, two of which are completely non-combat-related, and one that you'll find out about on Tuesday :) (sorry to be a tease)

Indeed, and that's awesome - thanks Ed! To be honest my little dig was aimed more at the post immediately preceding mine than at you guys. ;)
 
:) Powerplay may be involved in that discussion. We just have to make sure we've got something that's worth your time.

Ed

Squadrons... Fleet Carriers.... Powerplay...?

Possibly actual cross mechanic game design so assets feed off each other to create more involved/varied mechanics?

Please say it's so!
 
Greetings Commanders,

While we’re hard at work on the next update for Elite Dangerous Beyond 3.1, we wanted to share our plans for the Focused Feedback Forum, and when you’ll see particular topics come up for discussion.

The Focused Feedback Forum, for those who don’t know, is an area of the forum where we describe and explain our concepts for future features coming as part of Elite Dangerous Beyond. When the forum post goes live, we then welcome constructive and focused feedback from our community on each topic. Previous Focused Feedback Forum discussions have proven to be extremely useful for development, so we wanted to get things going as soon as possible in order to best consider your suggestions.

We’d like to thank you again for all of your feedback across social media, the forums and direct messages. Although the Focused Feedback Forums give us a place to focus on specific topics, we still pass on every suggestion and comment to the development team for consideration.

It’s important to note that the following list and dates are not final, and we have to allow for some flexibility. You may also see other topics pop up in addition to those listed below, we will keep you up to date when or if we’re adding any more discussion topics. Please note that the topics will overlap (as you can clearly see below) – this allows us to keep the discussion topics open for as long as possible, and gather as much information as we need. The main topic will be introduced, followed up by the inclusion and announcement of sub topics relating to the original discussion. As well as opening up the forums for discussion, we’ll also be hosting livestreamed discussions with the developers on each topic. We’ll give you more information on these streams as we solidify the schedule.

Estimated start dates:

Squadrons Discussion
8th May

Mining Discussion
28th May

Exploration/Codex
18th June

Thanks again for your continued support and feedback, we’re very excited to share our ideas with you.

Ed and the Elite Dangerous team

A little bit of wee just came out.
 
A little bit of wee just came out.
Thank you for sharing.

I don't think the order of discussion topics is significant, other than the Squadron update may require a longer lead time to develop than some other features. My understanding is that Squadrons is scheduled for the 3.3 update (as is exploration). I suspect 3.1 might be of more interest to Tharg the Mighty, Lord of Polaris and Prince of the Pleiades....
 
Probably because a lot of feedback was just personal wish lists and not feedback at all.

You know, this couldn't be much further from the truth. But it shows your attitude. The feedback I read was detailed, nuanced, and thought trough, supported by tons of data. People did the math, explained possible problem. It was all ignored. Yes, some minor percentage was rants and wishlists. But it is a fact that can be supported by unambiguous evidence, that the vast majority of the feedback was ignored, and Sandro simply stalled and delayed his repose until the beta hit, and then it was set in stone. I participated in 10+ Kickstarter/Early Access projects and gave a lot constructive feedback. This Feedback forum here is by a big margin the most pointless and most disrespectful format of this kind. Yes, it's disrespectful to ask for feedback and then not even care to comment on it (or only comment on the easy part and ignore the critical issues most players are talking about).

it's actually 'focused panem et circenses'. never gets old, and has become incredibly cheap.

That nails it.
 
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I'd like to see combat oriented development work take a firm back seat in preference to far less well developed areas of the game ... enough pew pew enhancements already!
Agree. We don't need yet another 10 laser-cannon-rockets with 20 different experimental effects. There's plenty enough.

Can we get some kind of exploration land vehicle that can scan and find unique artifacts and biological on planets in deep space? Or perhaps a vehicle that can mine faster and more efficient for materials? How about being able to place our own gathering/start/way-point/end beacons for expeditions or racing?

And what happened to the other ways of interacting with Thargoids? So far, shooting them or doing live biopsies seem to be the only options. Will the next level of communication with Thargoids be nuclear weapons or something more peaceful?
 
Woah!! did not expect squadrons to be the first thing!

I did, it's the only one which involves combat. :rolleyes:

I hate being such a negative Nancy, but after waiting four years for exploration to get some dev love I'm out of patience. It might not be a nice thing to say but it is how I feel. The fact that the feedback is being put off til last is really triggering me in a bad way. Exploration being the last topic might not mean anything, it could just be happenstance, but it certainly is fitting seeing how neglected it's been for the last four years.


I am looking very forward to hearing what Frontier has in mind for these three topics, but I dearly hope that they are putting a historic amount of effort into the exploration improvements. By that I mean I hope Frontier is really making exploration the main focus of the Q4 update, the top priority. It's long, LONG past time for this. Far past time.

Squadrons sound nice but combat has lots of multiplayer content already and is the most feature complete aspect of the game. Mining is fun but honestly it's in a decent place feature wise and has already seen some great improvements since 1.0 (more is better of course). Exploration however hasn't seen any meaningful gameplay changes since discovery tags were added in 1.1. Four. Years. Ago.

Please, please Frontier, do not undervalue the importance of improving exploration mechanics within the game.



I look forward to hearing what they have to offer. Maybe some of my suggestions in my signature will even make it in? I guess we'll know how exploration will fare in seven weeks. Finally.
 
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I did, it's the only one which involves combat. :rolleyes:

I hate being such a negative Nancy, but after waiting four years for exploration to get some dev love I'm out of patience. It might not be a nice thing to say but it is how I feel. The fact that the feedback is being put off til last is really triggering me in a bad way. Exploration being the last topic might not mean anything, it could just be happenstance, but it certainly is fitting seeing how neglected it's been for the last four years.


I am looking very forward to hearing what Frontier has in mind for these three topics, but I dearly hope that they are putting a historic amount of effort into the exploration improvements. By that I mean I hope Frontier is really making exploration the main focus of the Q4 update, the top priority. It's long, LONG past time for this. Far past time.

Squadrons sound nice but combat has lots of multiplayer content already and is the most feature complete aspect of the game. Mining is fun but honestly it's in a decent place feature wise and has already seen some great improvements since 1.0 (more is better of course). Exploration however hasn't seen any meaningful gameplay changes since discovery tags were added in 1.1. Four. Years. Ago.

Please, please Frontier, do not undervalue the importance of improving exploration mechanics within the game.



I look forward to hearing what they have to offer. Maybe some of my suggestions in my signature will even make it in? I guess we'll know how exploration will fare in seven weeks...

I agree with you, except with regard to mining. I wish there was mining on the surface of the planets, as much as using SRV as using your own ship ONLY.
 
Estimated start dates:

Squadrons Discussion
8th May

Mining Discussion
28th May

Exploration/Codex
18th June

Thanks again for your continued support and feedback, we’re very excited to share our ideas with you.

Ed and the Elite Dangerous team

Looking forward to it!
 
Personally I think you're heading down the wrong path for making ED more engaging. I personally think you need to add two things:

1. Life - you need to make more of an effort to build a sense of a living breathing universe. It's far easier to get lost in the grind if there is something going on around you i.e. the 'scenery of life'. currently we're doing stuff in an absence of what should be a populated environment. Beyond a little more traffic in the higher population systems there could be no difference between a remote system and one in the centre of the bubble.

2. A sense of place - it makes no difference whether I am in one system or another beyond what missions are spawned and the POI that relate to the completion. The closest thing I have felt to a sense of belonging is Founders World but if I choose a system and work in it, there should be a relationship built there, perks to be earned because of familiarity, friends/enemies with the local law. "Hey Commander Steve O B Have, good to see you again. We see you're getting yourself into trouble with the resident pirates and we're happy to help you out!" etc. I want to feel like there is a reason to stay in a place, relationships to be built beyond 'accept/decline' missions. I want to feel like when Thargoids come that I'm defending a place that means something to me.

I'm utterly disengaged with Thargoids and Guardians. They're, from my perspective, an empty antagonist that differs from pirates only visually and in their habits. If I had a sense of place, a sense of something to lose then I might feel more like I want to deal with them but I just don't.

The grind has put me off from playing the game, the lack of life and the lack of a sense of place has stopped me from re-engaging and these additions (Squadrons/Mining/Exploration) are purely functional and IMO don't build on the 'life' of the universe. Exploration is the only one there that has some potential to make the Galaxy more real, more engaging and more of a 'place' but I strongly suspect that it will just expand on the function of jump, honk, jump, honk, and that isn't going to bring me back to the game.

Rant over - I think what you've achieved is everything that the original players and forum bods asked for - a prettier Frontier E2, and man it is that - it's far more than that. BUT when the scope is changed and we see what is potentially possible our imaginations get on the run and the above is partially the result. Hope you see it as constructive critique and not just another forum ranter.

Cheers

Steve
 
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Personally I think you're heading down the wrong path for making ED more engaging. I personally think you need to add two things:

1. Life - you need to make more of an effort to build a sense of a living breathing universe. It's far easier to get lost in the grind if there is something going on around you i.e. the 'scenery of life'. currently we're doing stuff in an absence of what should be a populated environment. Beyond a little more traffic in the higher population systems there could be no difference between a remote system and one in the centre of the bubble.

2. A sense of place - it makes no difference whether I am in one system or another beyond what missions are spawned and the POI that relate to the completion. The closest thing I have felt to a sense of belonging is Founders World but if I choose a system and work in it, there should be a relationship built there, perks to be earned because of familiarity, friends/enemies with the local law. "Hey Commander Steve O B Have, good to see you again. We see you're getting yourself into trouble with the resident pirates and we're happy to help you out!" etc. I want to feel like there is a reason to stay in a place, relationships to be built beyond 'accept/decline' missions. I want to feel like when Thargoids come that I'm defending a place that means something to me.

I'm utterly disengaged with Thargoids and Guardians. They're, from my perspective, an empty antagonist that differs from pirates only visually and in their habits. If I had a sense of place, a sense of something to lose then I might feel more like I want to deal with them but I just don't.

The grind has put me off from playing the game, the lack of life and the lack of a sense of place has stopped me from re-engaging and these additions (Squadrons/Mining/Exploration) are purely functional and IMO don't build on the 'life' of the universe. Exploration is the only one there that has some potential to make the Galaxy more real, more engaging and more of a 'place' but I strongly suspect that it will just expand on the function of jump, honk, jump, honk, and that isn't going to bring me back to the game.

Rant over - I think what you've achieved is everything that the original players and forum bods asked for - a prettier Frontier E2, and man it is that - it's far more than that. BUT when the scope is changed and we see what is potentially possible our imaginations get on the run and the above is partially the result. Hope you see it as constructive critique and not just another forum ranter.

Cheers

Steve

For me, there's a few things that I think they can add to create more *colour* for the game. Far better graphical & audio indications for the principal System State. If I drop into a System at War, I want to know it *instantly*. Lots of wreckage sites, loads of military ships trying to interdict me, lots of pleas for assistance-by both sides, lots of Dynamic Conflict Zones & facilities that look like they've copped a beating. Outbreak, Retreat & Famine Systems should have lots of Aid Convoys criss-crossing it, lots of pleas for food/medicine/credits from passing NPC's, meaningful Checkpoints (i.e. that are actually able to force Commanders to slow down or even drop out of Super-Cruise) & facilities that look run-down and/or depopulated.

Better visual & audio indications of your standing with a Faction/System & a way to cash in your standing for special, one-off benefits.

More ways to interact with the galaxy, both by giving us new modules for hacking/decoding/translating & by giving us simple text options (like bribing Security ships not to scan you, sending out distress calls, demanding cargo......that kind of thing).
 
I posted this in the Suggestion Forum, but felt it was worth reposting here.

I do feel FDev could achieve a lot by bringing in an interface similar to the one pictured below.....from Alien: Isolation. I recall that the Access Tuner had several different interfaces you could see, & there were other "mini-game" systems within Alien Isolation whenever you needed to interact with computers. Such an interface could really help to provide a new means to do missions involving Scanning or Sabotage, as well as a way to decode & translate. Anyway, just a thought.

41759351242_ec841cd96a_b.jpg
 
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