This will be one of those situations where how they react to humans will be based upon how humans act upon discovering the first one. Now, if we just treated kindly and don't start shooting at it right away... Oh crap. Oh well continue shooting.As ED is basically a shoot-em-up with the depth of an episode of Bod, I'm betting it's 2, but happy to be proved wrong.
I doubt so. Considering that the clip showing it off is in HIP 20567 - aka Maelstrom Indra’s location - it’s much more likely to be hostile from the get go.This will be one of those situations where how they react to humans will be based upon how humans act upon discovering the first one. Now, if we just treated kindly and don't start shooting at it right away... Oh crap. Oh well continue shooting.
Concerning all of the weird issues that ship launched fighters seem to have when they're being used, are they still useful for anything?we are gona get 2 new ships base building and on foot thargoids a few new srvs one that already relased (scorpion) and a few new ship launch fighters and 1 or 2 new on foot weapons........... and the stargoids are stations but for thargoids like the ground instalations (the thargoid thingys on the ground where you put guardian relics and green ones comeout) but in space . (no atmospheric planets spoiler alert)
in fairness, there's not really been any other option that's produced a tangible outcome.And people are going to shoot the new thing because it’s a game.
I hear collecting samples is doing great thing in Alert systems. It's only fair, they've been probing humans for centuries.in fairness, there's not really been any other option that's produced a tangible outcome.
I hear collecting samples is doing great thing in Alert systems. It's only fair, they've been probing humans for centuries.
They are useful for a lot of things. They are especially good for drawing aggro.Concerning all of the weird issues that ship launched fighters seem to have when they're being used, are they still useful for anything?
Or we are going to probe it to deathAnd people are going to shoot the new thing because it’s a game.
They're still ok of you're playing soloConcerning all of the weird issues that ship launched fighters seem to have when they're being used, are they still useful for anything?
And here I thought it was Murphy...Internal codename for Odyssey prior to its reveal.
I play Guardians fighters in open and it works very well.They're still ok of you're playing solo
I once owned a ship called Shooty McShootface. I used it to shoot things, and it shot them very well.It's just another thing to shoot at along with all the other things to shoot at. Shooty shoot McShootface
The issue with AI-piloted SLFs in multiplayer is that they cause a ton of lag for others in your instance. It's okay if nobody else is around, just try not to use them if you've got fellow Commanders with you.I play Guardians fighters in open and it works very well.
Indeed. No idea what triggers the lag. I've seen it happen and have it happen.I'm not sure about that, we've played teamed up and using SLFs without any problems. Maybe it's network or scenario dependent, but it can work.
I fly with SLFs from myself and others in AXCZs all the time; rubberbanding happens sometimes, but normally settles after a little while.Indeed. No idea what triggers the lag. I've seen it happen and have it happen.
(seen it happen to others in a CZ when someone launched, and lagged too)
When flying with our wing it doesn't happen, so there may be a correlation.
(this is when no-one else but our wing is around is what i mean)
Wouldn't know, i'm not rubberbanding.If you are rubberbanding a lot, maybe the problem is you?