People actually expect ED space legs to be a competitive FPS game?When space legs come to ED the only thing I ask is please NO 3rd person mode.
People actually expect ED space legs to be a competitive FPS game?When space legs come to ED the only thing I ask is please NO 3rd person mode.
We're still playing Space Invaders !…
I don't understand why most games always need to throw countless hordes of enemies at you.
Only those who believe ED is a PvP focussed space game...People actually expect ED space legs to be a competitive FPS game?
People actually expect ED space legs to be a competitive FPS game?
Only if you purchase the military sponge armor jacket and underwear, or the prismatic bi-weave suit and tie
Peeking around the corner in 3rd person really isn't much of a problem in any other case.Good thing he didn't say that, right?
Peeking around the corner in 3rd person really isn't much of a problem in any other case.
Because personally I'd prefer having both 1st and 3rd person in space legs.
That would assume that I think that 3rd person view is an unfair and unfun addition, but there are quite a lot of fun games that have 3rd person view - because they aren't combat simulators or "seriously" competitive FPSes.Unfair advantages can also diminish the fun in non-competitive games, don't you think?
I don't understand why most games always need to throw countless hordes of enemies at you.
MMO live services are their own kind of game at this point. Division is not an FPS. Elite is not a space sim. Fallout 76 is not a RPG.
It's more than a space sim.I agree about the other two, but...
Elite is not a spacesim? How do you figure?
Our entire galaxy is simulated like never before in a game, and we get to play around with spaceships.
For me that qualifies as a spacesim.
Yep, to the point where it really isn't even fair to call most of the AIs abysmal. Because it's very very hard to make a believable AI and almost impossible to write an AI that outsmarts experienced human players who know how to game the system. That's why AI pretty much always has to cheat or have superior numbers unless the game is one with strict, calculable rules like chess.And because the numbers have to compensate for the abysmal AI in most, if not all, games.
Correct.
I'm no expert in elite NPC combat, so correct me if I'm wrong -NPCs aren't all fish in a barrel or cheaters... Bad choices in how they are used just make elite's look real bad.
I still don't get how you would arrange this considering that even CMDR murder boats struggle killing a decently engineered escape build. Then you'd have "Bring cheese to warzone" missions paying exorbitant sums and one could just cutter away all day with those missions.It is easy if you use the system states to dictate the difficulty and type of NPCs you can expect. Then leave it up to player strategy to either navigate through such systems or avoid them... But do not make interaction within them opt in.