That is one of my points. You should balance all gameplay styles in regards to time played; and the only way to do that is to have payouts time-based.Why is my way of playing not giving more ARX
That is one of my points. You should balance all gameplay styles in regards to time played; and the only way to do that is to have payouts time-based.Why is my way of playing not giving more ARX
I disagree, because time played is indistinguishable from time loitered on the landing pad.That is one of my points. You should balance all gameplay styles in regards to time played; and the only way to do that is to have payouts time-based.
So you can farm Arx, correct?That is one of my points. You should balance all gameplay styles in regards to time played; and the only way to do that is to have payouts time-based.
That is one of my points. You should balance all gameplay styles in regards to time played; and the only way to do that is to have payouts time-based.
Been there, done that. It’s not that bad. You learn pretty fast to weed out the idiots just complaining about everything.Cut them some slack, imagine working for a company where your every move and action made is criticized online.
That’s actually a possible solution. They decided to not do it and instead give people an incentive to play by giving them ARX for playing the game. Sadly it’s designed really badly.Remove 'free' ARX and everyone's play style is equal again.
That is the entire point of arx. If FD wanted to deal honestly and openly with its customers, there would be no arx. That the system is hard to understand is deliberate.How and to what extent you earn your “free” ARX is not disclosed to the public.
But thats the point. FD is concealing the details of arx to obscure the cost of what they are selling.So you suggest ways to 'fix' something without understanding it first ... interesting.
That is the entire point of arx. If FD wanted to deal honestly and openly with its customers, there would be no arx. That the system is hard to understand is deliberate.
The idea of arx is to obscure the cost of store items bought and FD isnt out to do that to make sure that you get a really good deal![]()
Well there is another point in it, if you want to be … naive? Hopeful?That is the entire point of arx. If FD wanted to deal honestly and openly with its customers, there would be no arx.
Well there is another point in it, if you want to be … naive? Hopeful?
Crossplay![]()
Would you please leave and never post on this topic again?Timer-based ARX incentive play, guarantees play time. People can park in a station and write macros to do randomized key inputs, but the point is they are logged in.
Action based ARX play incentives are hugely problematic, unbalanced and are subject to exploiting.
I have a session-based solution that would encourage regular extended daily play.
Players earn ARX at rate x for the first hour, rate 2x for the second hour, rate x for the third hour and 0.25 x for each subsequent hour in a 24 hour period.
If one were clever, there could be modeling done between the daily play time that is most likely to produce store purchase behavior and then set the ARX reward profile to match that time sweet spot.
In my opinion, the whole free ARX incentive thing is badly contrived.
The model should be around earning single purchase discounts. 1% discount per hour cumulative toward a single purchase with a max at 25%. This would incentivize purchasing instead of trading in for free stuff.
The player would likely be buying bigger bundles, higher ticket items, and always be looking for sales to stack discounts.