I agree with the idea of disliking ideas because we are ultimately running a popularity contest here and negative opinions are still opinions especially for the more game altering and unavoidable changes.I really don't want this to come off as snarky but is there any way of down-voting some options. I agree with almost everything people are suggesting but there are a few that I think would either be incredibly resource intensive for no gain or that I would actively dislike to see implemented. I know this might cause chaos (sorry!) and I'm happy for others to say I should just ignore them as for many I could 'just not use them' etc. That is a fair criticism but I do think some would change the way is game is played.
I know a lot of people in the forums are sandbox, creative types who don't really play for the management aspects of the game but I do and I don't want some things that would completely break the management side even more than it already is. There are some things in some of the free updates that I think have already bordered on doing that although I've loved almost all of it.
Maybe rather than a downvote it could be registered as a concern to note that implementation would need to be done carefully?
I should probably give an example - Zookeeper mode. I hated it in Zoo tycoon, it was essentially a cheat code to avoid paying for staff. I also really don't want development time spent on it but I do appreciate I am in a minority of voices here. I would at least want the option to completely turn it off.
Eggs is another one that I almost actively dislike the idea of - I don't see how it would work with the timing and having worked with birds in captivity it isn't really realistic unless you have a separate incubation facility
Some points I would like to make about keeper mode is that it is not unknown that keepers sometimes just refuse to do their job and check a habitat and leave even though the animals are dying of starvation I would love the ability to just go in an temporarily at least fix the issue and you know its based because on of the in game tips is like taking the animals to quarantine feeds them how inept do the keepers need to be for that to be a common occurrence. Or another case and this was primarily what I used the keeper ability in zt2 for was what if I make an exhibit that has an island or has a sunken, section or even just a shelter that's got a low entrance that the animals are fully capable of using but the keepers cant reach because they have giant hitboxes. This inability to navigate habitats has resulted in me cramming all the refillable items into a small section of a habitat before and I would just like the option to go the keepers cant do it so I will. I totally understand how it would ruin the early stages of the game for people but for me I actually like the idea of running a small zoo with doing everything myself.
Also since I mostly play with ageing either set to max or turned off I have no real perspective on in game lifecylces so ill leave its assessing viability up to people who actually use the breeding system. It just feels goofy that all the birds and reptile just give live birth like even if it isn't like a nest item in the habitat make it so the vets take the eggs and care for them or something and bring back babies. I am all for an incubation facility just anything but the current system.