Yes I know the "base game" has been officially released as has the horizons DLC but let's face it, that's the marketing/financial side of things, the "COMPLETED" base game still contains placeholders for future development and still really needs it, it was a 10year development plan minimum from the get go, funding reasons means the games had to be "finished" but alas we all know there's much work to be done before the complete package, if we ever get there lol
Like I said, I'm not taking sides, both sides of this thread present really really good points, but what if they "touched" your ship and it got better?
Personally if I were to take sides tho, it'd be the side for a full rework, but not for 100% realism, as stated if we went down that rabbit hole then there's no reason annie couldn't carry 100million tons of gold or fit X modules because-space but I totally agree with things like dedicated ships being better than multi's cause it's just logical
For me it's the modules, with new ones and plenty of them, some medium ships can't currently outfit properly for a role
I really like the slot modular splitter idea and the choice to have 4small pp's instead of one large and things like that across the board would make for a whole heap of new builds but man would that require going back to the drawing board
To that end I'd say the ones pushing for a select balance pass over the biggest culprits make sense, and give almost every ship another class1 internal