Frontier you talked about the "traveler" style of exploration and misunderstood one key thing

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Did you catch Adam's reply?

https://forums.frontier.co.uk/showt...nderstood-one-key-thing?p=7090795#post7090795

Honest and to the point. Very much appreciated.

I did not! I'm so very glad that FD is aware of this. Even if nothing changed it would make me happy just knowing that they made the effort to try for people like me. And I fully accept that their vision may not be the same as mine. I did not post this because I refused to accept any changes or increases to time but because I wanted to honestly give (emotional, but still feedback) my feedback on the only thing I was worried about. Whether I'm right or wrong, I felt it would be wrong of me to say nothing at all because I know their are other people who share my concerns.


Hi all,

I just wanted to drop by and clear up a few things:

After the first presentation of Exploration, we received a vast amount of feedback and I personally took the time to read a large amount of this. Having done so, we set out to look at the different types of explorers we have in the game and came up with nearly a dozen different types. One of which was the type presented by the OP here. We then tried to use that information to look at the new mechanics to make sure they would work for as many of those types as possible. Unfortunately we weren’t able to come up with a solution that allowed players, like the OP, to maintain their current flow without severely altering the gameplay of the other types or changing the design direction of the FSS.

We’ve made the FSA as readable at a glance as possible, with a lot of information being presented if you wish to master the system. Also as we showcased on the stream, you can become very proficient and quick with the FSS, and we believe that the additional time required isn’t too dramatic.

The Orrery view also means that you should be able to find interesting orbits or clusters of planets without having to actually visit them.

We would love for you to try out the new mechanics during the beta and provide us with feedback on how it impact the way you play.

So it seems that FD created all these systems to work together. Even if it takes more time you can get more information then before. That's also good to know.
 
I'm a bit confused with the levels of excitement, only because it seems that the major exploration changes are not related to things/stuff to discover, but with the mechanics of revealing the system map/body composition.
So unless FD actually increases the types of, and qtys of interesting POIs to actually explore, I'm left scratching my head.

In short, once the system mini-game is done, do players have thousands of different and interesting POIs scattered throughout the galaxy to explore, or are we left with the current POIs in game presently?

Well a good example of this is that id hazard a guess that MOST commanders have not found their own Geyser field... because currently they are nearly impossible to find without going to the forums or youtube to get some guides... or looking up locations on a database.

This scanning allows you to go and find the things you are interested to see, it isn't an I win button, but for the first time, a commander might be like "Oh an ice world with volcanic activity... oh it has polonium too... great lets go check the volcanic areas if it has some."

Rather than what we have now which is... Planet with Polonium... *sigh* do i really wanna drive about for an indeterminate amount of time.

Not only that but also for finding other places. This could potentially give the seeding of surfaces with ship graveyards which are pretty much impossible to find without tip offs or visits to forums. FDev could seed rumours or scenarios from what they have directly described that say "Sector 12 - An exploration fleet vanished, last system was x" and commanders now stand a realistic chance of finding the location without spending 4 days eyeballing each planet.

This extra game mechanic is a very positive addition. Yes id be disappointed if there were nothing else to find over what there already is... without wanting to assume too much I obviously have to wait, but it makes logical sense that giving us the tools to make finding stuff easier... they would give us more to find.

I mean that moon... what was it? 14 sites? there was rumour at one point that the max number of sites on a planet was 3... up until someone spent about a week doing a full on hardcore sweep of a planet and found 7.

*shrugs* I kinda feel people are uncomfortable with people praising a game developer these days that people have to find any negativity they can and let it flow forth. What they have done, is without doubt, orders of magnitude better than what we already have... and people still complain.
 
Well a good example of this is that id hazard a guess that MOST commanders have not found their own Geyser field... because currently they are nearly impossible to find without going to the forums or youtube to get some guides... or looking up locations on a database.

This scanning allows you to go and find the things you are interested to see, it isn't an I win button, but for the first time, a commander might be like "Oh an ice world with volcanic activity... oh it has polonium too... great lets go check the volcanic areas if it has some."

Welp. You've just described me. I love exploring. I haven't been any huge distances, but I've explored all the local nebula in about a 3KLy radius of the Bubble, plus a windy visit to Sag. A* and a stright run out to Colonia. Currently about 15KLy from Sol on another expedition to Beagle Point (going a long way, off the beaten track).

I never land on planets because I never see the point unless I see close orbits and whatnot that are good for screenshots...so it's a rarity. Sure I'll explore a system and take a look around interesting ones...the really interesting ones I'll scan the lot, but as for finding geysers, brains and so on...it's never crossed my mind as a part of the exploration I want to do. If my scan/mapping shows me where "mysterious things" are then I'd be all for it for that screenshot.
 
I did not! I'm so very glad that FD is aware of this. Even if nothing changed it would make me happy just knowing that they made the effort to try for people like me. And I fully accept that their vision may not be the same as mine. I did not post this because I refused to accept any changes or increases to time but because I wanted to honestly give (emotional, but still feedback) my feedback on the only thing I was worried about. Whether I'm right or wrong, I felt it would be wrong of me to say nothing at all because I know their are other people who share my concerns.




So it seems that FD created all these systems to work together. Even if it takes more time you can get more information then before. That's also good to know.

Good to see you're feeling a bit better about things OP!

If it helps further, with what they're doing with the Exploration mechanics in 3.3, FD are going to fix a problem which effects the entire playerbase, yourself included. The new FSS mechanics are part of that.
 
aw


Anyways I came back to say that after some people calmed me down and one in particular explained something:



That I am not AS worried as before. The person in question who told me this has the exact same exploration style as me and fully understands where I am coming from.

The context I was missing it seems, was that the filter system gives an overview of the entire system and allows you to briefly judge it based on that. It is NOT only a system to filter out things you want (though you can use it for that). Frontier went on about money and the people on the forums keep telling me if I only want earth likes I can do that. Neither was what I cared for.

However the knowledge that their is indeed a way to quickly judge binary/whatever orbits, proximity, and such even if it's in a way that does factually take longer does go a long way to mitigating my issues.

I only wish some people had taken the time to explain that. I still have some reseverations about time though, but I do know that FD is fully aware of exactly what this thread brings up and that also goes a long way to making me feel better.

Again, this does not negate my thread. But now more then ever I am still willing to wait for the beta to truly decide for myself.

Also a BIIIIIIG THANK YOU to everyone who kept it civil as well

I did not! I'm so very glad that FD is aware of this. Even if nothing changed it would make me happy just knowing that they made the effort to try for people like me. And I fully accept that their vision may not be the same as mine. I did not post this because I refused to accept any changes or increases to time but because I wanted to honestly give (emotional, but still feedback) my feedback on the only thing I was worried about. Whether I'm right or wrong, I felt it would be wrong of me to say nothing at all because I know their are other people who share my concerns.




So it seems that FD created all these systems to work together. Even if it takes more time you can get more information then before. That's also good to know.

Repped for a well mannered response [heart]
 
Indeed. Couple of weeks ago I found a 121 object system and just had to scan them all. Every time I find a 100+ system I morph into a completionist.

So if you jump into a new system in the Beta, honk and enter analysis mode, and it says 0/121 bodies discovered, aren't you exited what might be out there?
 
So if you jump into a new system in the Beta, honk and enter analysis mode, and it says 0/121 bodies discovered, aren't you exited what might be out there?

Even just getting the body count on the honk without looking at the map would be nice. Is that still a thing? I've probably been through thousands of lone star systems.
 
Even just getting the body count on the honk without looking at the map would be nice. Is that still a thing? I've probably been through thousands of lone star systems.

There is a percentage. So if there is a lone star system, then as soon as you honk it will be at 100%. So you will know that there is nothing in the system to find.
 
I might exit exploration entirely, if what's out there is the same as we have now...

Would be nice for them to add in new stuff to find beyond the main body count, like smaller objects that could otherwise clutter up the system maps. I think that's where these new mechanics can better shine.
 
So if you jump into a new system in the Beta, honk and enter analysis mode, and it says 0/121 bodies discovered, aren't you exited what might be out there?

I hope I'll be. That plus another 100+ system is boommarked to be checked out in Q4 after I get back to the Bubble.

But each has about 80 landables, if a good portion of them contain POIs, 1 system might take me a week. That surely would be a good test whether the new mechanic will hold my interest.
 
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