Accidental / unavoidable scans from jumping.
The graph shows systems
visited, not stars scanned. Before the FSS, explorer's scanned only one star in every three star systems, probably while fuel scanning.
And this shows the ADS wasn't popular ... how?
The FSS was not available at the same time the ADS was available. That is the point of all of this.
When the ADS was available, what proportion of explorers do you suppose chose to fit a BDS (quite a few, it was pre-installed on every new ship), the IDS (basically nobody) or an ADS (almost universally popular)?
You forgot the fourth option that explorers chose: they didn't explore at all.
Call me crazy, but I'm of the opinion that gamers don't play games they don't like. It is, after all,
optional entertainment. If an aspect of a game doesn't appeal to them, and it's optional, they avoid it as much as possible. If it's a core aspect of the game, they stop playing it altogether. Gamers
will vote with their feet.
Ah, I left out three words that I meant to say. To clarify, here's my edit: "even though you know that in that thread, "exploration activity" was often short-hand for "exploration activity via number of new systems"."
Again, I didn’t. I thought exploration activity was exploration activity. After all, why track other statistics like average number of stars, planets, ELW. and AWs scanned if they’re not representative of exploration activities?
We have the data we have, thanks to you, but it’s raw data with at least one glaring hole in it (mapped planets). It isn’t really enough to draw definitive conclusions, which is why we look at the same data and draw different conclusions.
While I definitely overlooked the addition of consoles to the mix, it would be useful to know the overall distribution of contributions by platform, to determine if the 10% uptick in visited systems represents console players. The artificial limitations on FSS use inflicted upon us by Frontier has effectively increased the absolute
minimum time spent in a system by about 33%, since we can no longer multi-task FSD warmup and FSS use, and
that assumes someone's
only looking for ELW.
And from what I'm seeing in the data, players are doing
more than the bare minimum when they're out exploring. It would be useful if we knew the median and average bodies per system, but players are engaging with the FSS at
least long enough to resolve about five bodies
per system. It takes a
minimum of 15 seconds to pan through a system, without resolving a single body, and about one second per body. That increases the time in the average system by another 66%.
So far, the
minimum amount of time spent in a system, assuming your typical ELW hunter, is twice what it was during the ADS era. If the
overall exploration population remained the same, then I would've expected the number of system visited to have dropped by
at least 40%.
Which brings us to the big unknown of the FSS era: how much
other exploration activities are being done in systems? We know what the minimum was during the ADS era: two bodies were scanned every three systems. But since data about mapped worlds doesn't seem to be tracked, we don't know what the minimum rate is in the FSS era.
I suspect, though, that this has actually
increased in the FSS era, if only because mapping takes longer than scanning did during the ADS era. I doubt the overall nature of explorers has fundamentally changed, which means that if a body was worth scanning in the ADS era, it is also worth mapping in the FSS era, and you're not tracking all the big money worlds: waterworlds and terraforming candidates. And you
can't track (to the best of my knowledge) how often "worthless" worlds are being mapped, for geological PoIs and biological PoIs. And
that is the kind of information that would put this issue to rest, one way or the other.