We've flagged this video and reported it to the team - thanks!
I'm surprised you post here then - filling their forum for free and all... kinda like you work for 'em...because FD works for me, not the other way around. I'm old-school like that.
Didn't we have a bet going on that? Something about you buying me a gaming PC if I won, IIRC...Still no moons orbit lines in VR!![]()
It's not over yet.. The FSS is still brokenDidn't we have a bet going on that? Something about you buying me a gaming PC if I won, IIRC...
It is? (Looks at thread title...) Oh yeah! Huh...It's not over yet.. The FSS is still broken![]()
We've flagged this video and reported it to the team - thanks!
Can we stay on topic please to help the OP and the devs to nail down this bug? Fact is, OP says in the bug tracker it happens always. All I can say for sure it never happened to me so far, which indicates not everyone is (at least not always) affected. So that's not a general but a very specific issue under certain conditions. And these conditions need to be nailed down. Fro now we only know what it is not (VR is not the culprit for instance).
When you see my reticle zoom across the screen.. It's not because I moved my mouse fast. I was moving my mouse slowly trying to center it on the star in the center of that system. The star in the center of the system was "repelling" my mouse.Never h ad this happen and I've used the FSS quite often. Might be you need to set a dead zone for your pitch and yaw axes in the FSS section of the control binding screen. That and don't get in such a hurry. That's what it looks like to me.
Never h ad this happen and I've used the FSS quite often. Might be you need to set a dead zone for your pitch and yaw axes in the FSS section of the control binding screen. That and don't get in such a hurry. That's what it looks like to me.
Which may explain why FDevs haven't seen it before release.He is correct, I haven't seen an extreme issue, what I have seen is a slow drift of some distant object across the screen when you wouldn't expect it, sort of like when you are focussing on a fast moving little moon, but in this case the major orbit lines are moving as well, as if the FSS screen is slowly twisting around the central point. Now the reason I am seeing a slow drift unlike the OP may be related to the different way we have our controls set up, I use the hat on my joystick to manouver around the FSS screen and it's rate of movement is fixed and slower than the mouse movement which will vary depending on how fast you move the mouse, so the extreme case may be related to how fast the OP is moving the pointer, but it is there and you may simply not be seeing it for different control setups.
The more I mess with it, the more I tend to think that it's the same issue, just that in the original context I encountered it was causing it to act slightly differently. Like maybe I was positioned exactly on one of the axes of the system or something?
Mine did the collapse to a single line thing about 2 nights ago as well, not sure if there's been an update since then because I've not been on-line much.