FSS still broken

It's not over yet.. The FSS is still broken 😅
It is? (Looks at thread title...) Oh yeah! Huh...

Well that's okay, Frontier has twice posted patch notes claiming that EBL was fixed, when it reality they just made it worse. False claims in patch notes is Frontier's speciality.
 
Can we stay on topic please to help the OP and the devs to nail down this bug? Fact is, OP says in the bug tracker it happens always. All I can say for sure it never happened to me so far, which indicates not everyone is (at least not always) affected. So that's not a general but a very specific issue under certain conditions. And these conditions need to be nailed down. Fro now we only know what it is not (VR is not the culprit for instance).

I can force it to happen, recreating the bug isn't even hard to do!

Is everyone that is experiencing the issue running the game through steam?
What Graphics drivers are we all running?

Im on steam and running 430.39 Nividia
 
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Never h ad this happen and I've used the FSS quite often. Might be you need to set a dead zone for your pitch and yaw axes in the FSS section of the control binding screen. That and don't get in such a hurry. That's what it looks like to me.
 
Never h ad this happen and I've used the FSS quite often. Might be you need to set a dead zone for your pitch and yaw axes in the FSS section of the control binding screen. That and don't get in such a hurry. That's what it looks like to me.
When you see my reticle zoom across the screen.. It's not because I moved my mouse fast. I was moving my mouse slowly trying to center it on the star in the center of that system. The star in the center of the system was "repelling" my mouse.

It's got nothing to do with my deadzones.
 
Never h ad this happen and I've used the FSS quite often. Might be you need to set a dead zone for your pitch and yaw axes in the FSS section of the control binding screen. That and don't get in such a hurry. That's what it looks like to me.

He is correct, I haven't seen an extreme issue, what I have seen is a slow drift of some distant object across the screen when you wouldn't expect it, sort of like when you are focussing on a fast moving little moon, but in this case the major orbit lines are moving as well, as if the FSS screen is slowly twisting around the central point. Now the reason I am seeing a slow drift unlike the OP may be related to the different way we have our controls set up, I use the hat on my joystick to manouver around the FSS screen and it's rate of movement is fixed and slower than the mouse movement which will vary depending on how fast you move the mouse, so the extreme case may be related to how fast the OP is moving the pointer, but it is there and you may simply not be seeing it for different control setups.
 
A simple fix would be to bring back an
He is correct, I haven't seen an extreme issue, what I have seen is a slow drift of some distant object across the screen when you wouldn't expect it, sort of like when you are focussing on a fast moving little moon, but in this case the major orbit lines are moving as well, as if the FSS screen is slowly twisting around the central point. Now the reason I am seeing a slow drift unlike the OP may be related to the different way we have our controls set up, I use the hat on my joystick to manouver around the FSS screen and it's rate of movement is fixed and slower than the mouse movement which will vary depending on how fast you move the mouse, so the extreme case may be related to how fast the OP is moving the pointer, but it is there and you may simply not be seeing it for different control setups.
Which may explain why FDevs haven't seen it before release.
 
Ok, so I'm at home now and I got on to try to take better footage of the issue I was having in the OP but for some reason now my computer isn't doing what I initially had experienced. Now I'm just getting the spinning system weirdness that Wildcard shot a video of earlier.

I took my own video of that:

I apologize, Wildcard, because I called you "Wildfire" in the video because I was trying to go off memory.

I'm going to keep messing around trying to duplicate the original problem I had or figure out what causes either of these things to occur, or if they are even related problems..

I'm going to edit my bug report and downgrade it from "always" to something less, since earlier I was having the weird "repellant" issue every time I used the FSS but now I can't get it to happen again.
 
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Well, I've been fortunate and haven't seen any odd behavior with the FSS tonight, other than the "centering" bug appears to have actually been fixed for me. PC, with framerate capped at monitor refresh rate, vsync off (it may or may not matter, but given that scan speed appears to be tied to framerate, who knows what else might be?)
 
The more I mess with it, the more I tend to think that it's the same issue, just that in the original context I encountered it was causing it to act slightly differently. Like maybe I was positioned exactly on one of the axes of the system or something?
 
The more I mess with it, the more I tend to think that it's the same issue, just that in the original context I encountered it was causing it to act slightly differently. Like maybe I was positioned exactly on one of the axes of the system or something?

I think it's related to the original issue in that I see it with systems where I would expect to encounter the original issue if it was still happening, but if it is related to controller setup then as mentioned FDEV may not have noticed it, testing every issue with every different controller setup would be...difficult.
 
Mine did the collapse to a single line thing about 2 nights ago as well, not sure if there's been an update since then because I've not been on-line much.
 
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