Galaxy map trade feature lacks context and short-term memory

So in the "I wish I had had more time for beta" section, it feels like the new "commodity finder" feature on the galaxy map is pretty howyadoin'.

Trying to find personal weapons, it turns out that the map has very little idea about legality. It will happily show a station where stuff is banned as exporting it, sometimes even for free (zero credits; why? What does it mean? A mystery for the ages.), other ports show up as having banned stuff, yet others show up as exporters with a positive price tag but still don't sell what you're looking for because, guess what, guns are prohibited there. After having checked out details on the system map, backing out makes the galaxy map snap back to a currently planned route, so better remember where you were looking. But you will need some time anyway because the "context menu" for system details forgets about your preferences for landing pad size an planetary ports. The trade routes are, as usual, not helpful either.

In the end, I had more luck just filtering by high tech and military economies, scrolling "down" around 100Ly and picking a random system where I got the guns for a good price and without further issues. Great progress :(
 
So in the "I wish I had had more time for beta" section, it feels like the new "commodity finder" feature on the galaxy map is pretty howyadoin'.

Trying to find personal weapons, it turns out that the map has very little idea about legality. It will happily show a station where stuff is banned as exporting it, sometimes even for free (zero credits; why? What does it mean? A mystery for the ages.), other ports show up as having banned stuff, yet others show up as exporters with a positive price tag but still don't sell what you're looking for because, guess what, guns are prohibited there. After having checked out details on the system map, backing out makes the galaxy map snap back to a currently planned route, so better remember where you were looking. But you will need some time anyway because the "context menu" for system details forgets about your preferences for landing pad size an planetary ports. The trade routes are, as usual, not helpful either.

In the end, I had more luck just filtering by high tech and military economies, scrolling "down" around 100Ly and picking a random system where I got the guns for a good price and without further issues. Great progress :(
I noticed some similar issues in Beta, but didn't have time to report it in detail.

I suggest we report any issues we find and keep a consolidated list of those reported issues.
 
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