Just go a few thousand LYs out.
The new FSS mode is 100% way faster, that being said its pretty simple with the new FSS mode to see if there is any planet worth looking at. Just honk in the system first, then enter FSS mode, look down on the middle and see if there is any signals for high metal content world, earth like or water world. Takes me like 5 secs to see if there is any. Plus also with the new FSS mode if you honk in the system and you wanna claim all the planets i can scan a system with 34 bodies in less than 2 min. It's really easy. And i dont have to fly to every single one either.
I agree, but this thread is more about finding undiscovered systems, which even with the FSS, can be very difficult if you are a "beachcomber" (someone who looks for undiscovered systems and planets along the "beach" of the Bubble). The ability to use the galaxy map to plan my beachcombing expeditions would be wonderful, and it would make way more sense than the Roomba vacuum approach to exploration that we currently have.
Considering that "ADS" was written in the title, i actually expected this thread to become more of a mess.
I think the Db query for such a request would be far too cumbersome.
Yeah, but not adequately. You're comparing one jump to browsing a galaxy to see if you can sell the data. If you're browsing the galaxy, the information of all systems you check out have to be preloaded. And since the game cannot predict which system you're going to check, all 400 billion have to be loaded.I answer this concern earlier in this thread.
Which is based on your personal data. Which systems are default known + the ones known by you.Oh, and to buttress my argument, I'm constantly pulling up system maps via the galaxy map when inside the Bubble, so your concern is unfounded.
Yeah, but not adequately. You're comparing one jump to browsing a galaxy to see if you can sell the data. If you're browsing the galaxy, the information of all systems you check out have to be preloaded.
Everyone starting at the same time.
Embrace Stage 5.
Yeah, but not adequately. You're comparing one jump to browsing a galaxy to see if you can sell the data. If you're browsing the galaxy, the information of all systems you check out have to be preloaded. And since the game cannot predict which system you're going to check, all 400 billion have to be loaded.
I think the Db query for such a request would be far too cumbersome.
Wrong.
I'm going to "embrace" your stage 5 with a spread of ADCAP torpedoes
A very long time ago, I suggested :
- making Universal Cartographics an entity Players could build Reputation with, or have UC recognize Player's Exploration Rank
- give Universal Cartographics various presence/positions throughout the Galaxy (Orbital/Planetary Observatories)
-> allow Players to utilize UC Equipment and Data to get Exploration benefits, to a degree that's based upon their Rank/Rep, such as
a) increasingly access/view to all Data known to UC while docked at a UC owned Facility
b) ability to purchase UC Data well beyond 20LY, upto Galaxy-wide
c) ability to bulk purchase large chunks of Data (Sectors, Radius around any selected System or cubic around given Stellar Coordinates)
d) ability to utilize UC Observatory/Simulator Data and apply powerful Filters & combination of Filters to the Data
Not only would make it UC the Service provider it should be, but also a far more realistic entity in the Galaxy (as opposed to the black hole for Expo Data they still are).
On top, it would give realistic and desirable benefits of building Exploration Rank.
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Since we have Squadrons now, instead of sharing individual Bookmarks (for Systems the other Squadron Members likely don't even have System Maps for), how about
- Option to share isolated select upto all Exploration Data between individual or multiple upto all Squadron Members (naturally limited to Data which has already been sold)
As it stands now, the absolutely only way to share anything Exporation-related is to invite individual CMDRs into MultiCrew to show something.
Not exactly useful IMHO and 100% Single-Player centric. Those limitations and total lack of Options to share or acquire Data don't suit a MMO too well IMHO.
"An alternative is a button to to request data for a system ... wait .... then see if the data can be bought and move to check out the next system.". But mind it's not just the amount of data, it's also the amount of requests and server traffic that determines the speed.If we were talking about a filter, then I would agree (which is why I backed away from requesting this). But I'm talking about manually hovering my pointer of a system and then manually pulling up the little toolbar that shows if I can buy data for that system, that is the logical time to retrieve a very simple little byte of information for that one system to see if I can buy a system map or not.
If you want to steer this discussion towards the ADS and effectively torpedoing your own thread, I'll be happy to oblige.ps - I developed database software in a previous life, so I know a thing or two, but even so, we need not make assumptions on Frontier's behalf. Like the idea or don't like the idea, but leave the technicalities to the professionals (FDev). After all, I'm sure I can conjure up reasons why your precious ADS is a strain on Frontier's resources
Which also only shows a small sphere of star classes, so that could be the logic for this request as well.If the data is stored properly, it's not worse than any filtering for star class.
Which also only shows a small sphere of star classes, so that could be the logic for this request as well.
If you want to steer this discussion towards the ADS and effectively torpedoing your own thread, I'll be happy to oblige.