ANNOUNCEMENT Game Balancing

На русском:

Проблема Elite Dangerous сейчас не в пейните, который нам хотят урезать, а в бесконечном тупом гринде всего и вся (попробуйте найти Pharmaceutical Isolators в источниках сигналов, я за тысячи часов игры нашел пару раз или проинженерить 10 кораблей), низких заработках на сражениях, пассажирских миссиях, астероидов с ядрами и я не могу заниматься всем чем захочу, и процесс в игре превратился в постоянную смену вида деятельности, потому, что все кроме добычи пейнита не приносит ничего, кроме потери времени.

И если раньше я ради интереса сражался с ботами, таронами или выполнял может какие-то миссии ради материалов, а летел за пейнитом ради того чтобы получить понятное вознагрождение за понятное время, то 23.11.2020 мне стало непонятно почему я не могу поймать цену для того, чтобы продать добытый мной пейнит. Почему один игрок пишет что у него цена на станции цена 963К и спрос 1114 а у меня спрос 554 и цена 460К а в трюме у меня всего 64 тонны пейнита и я понимаю, что игра меня обманула и я зря потратил время.

Что касается астероидов с ядрами, попробуйте слетайте и найдите ядра опалов, я летел 3 часа и нашел 6 астероидов, за которые можно выручить 110кк кредитов пролетел 2111км, это нормально? Тогда попробуйте сами. Вы убили добычу низкотемпературных алмазов, вы убили добычу опалов и сейчас убиваете добычу пейнита и, по всей видимости, преврашаете его в очередной бесконечный и тупой гринд кредитов.

Да пусть будет 600К за пейнит но я хочу прилететь пи продать со своего авианосца за 600К все тысячи тон которые накопал или скупил у игроков, так как и другие игроки в игре и не ждать у моря погоды.

Вы не цените время игроков, вам это не интересно, вы заставляете игроков как мартышек тратить свое время.

Эскадрилии - назначение безсмысленно для большенства игроков. Авианосцы, удобная дорогая база по сути перевозчик топлива для самой себя, караблей и того самого пейнита для продажи, т.к. торговля мертвая в игре непонятно становится назначение авианосцев (попробуйте закупить и продать 12000т товара для продажи. 6 часов я это делал и заработал 50кк, как тупо). Война с таргонами, 50 выигранных боев против 10 проигрышей -500кк кредитов

Один из таких тупых гриндов: есть задание на исследование руин стражей, задание, как мне кажется невозможно выполнить без инструкции, если делать все по инструкции, то длится оно 4 недели, и вознаграждение 100 или 150 млн. кредитов. Вы действительно так низко оцениваете время игроков?

Давайте уничтожим игру!

ПС: Игра должна поощрать игрока, а не красть его время

English:

The problem with Elite Dangerous is not in the payite, which they want to cut, but in the endless stupid grind of everything and everyone (try to find Pharmaceutical Isolators in signal sources, I found a couple of times in thousands of hours of play or engineer 10 ships), low earnings on battles, passenger missions, asteroids with cores and I can't do everything I want, and the process in the game has turned into a constant change of activity, because everything except the mining of painite brings nothing but a waste of time.

And if earlier, for the sake of interest, I fought with bots, tarons, or maybe I did some missions for the sake of materials, and flew after painite in order to get an understandable reward for an understandable time, then on 11/23/2020 it became unclear to me why I could not catch the price for that to sell the painite I got. Why does one player write that his price at the station is 963K and demand is 1114 and my demand is 554 and the price is 460K and in the hold I have only 64 tons of painite and I understand that the game deceived me and I wasted my time.

As for asteroids with cores, try to fly and find opal cores, I flew for 3 hours and found 6 asteroids for which you can get 110kk credits flew 2111km, is this normal? Then try it yourself. You killed the mining of low-temperature diamonds, you killed the mining of opals and now you are killing the mining of painite and, most likely, turning it into another endless and dumb grind of credits.

Yes, let it be 600K for payite, but I want to fly in and sell from my aircraft carrier for 600K all the thousands of tons that I dug or bought from the players, as other players are in the game and do not wait for the weather by the sea.

You do not value the players' time, you are not interested in it, you make the players waste their time like monkeys.

Squadrons - the assignment is meaningless for most players. Aircraft carriers, a convenient expensive base, in fact, a carrier of fuel for itself, ships and that very painite for sale, because trade is dead in the game, the purpose of aircraft carriers becomes incomprehensible (try to buy and sell 12000 tons of goods for sale. 6 hours I did it and earned 50kk, how stupid). War with targons, 50 battles won against 10 losses -500kk credits

One of such stupid grinds: there is a task to explore the ruins of guards, the task, it seems to me, cannot be completed without instructions, if you do everything according to the instructions, then it lasts 4 weeks, and the reward is 100 or 150 million credits. Do you really rate players' time that low?

Let's destroy the game!

PS: The game should reward the player, not steal his time
 
What is actually broken about Private Groups that isn’t broken in Solo or Open?
You cannot get into Private Group without multiple login/logouts to get, in my case, both ship actually in PG and even then they may not show up in the comm panels as "reachable" to invite to Wing. Sometimes I get them intop PG but I cannot actually see the other ship. Sometimes They will wing but .
https://forums.frontier.co.uk/threads/my-odyssey.557925/
To see some of the insanity I have run into.
 
I'm probably repeating what others have said, but how are these balance changes relevant when the pulse wave is broken? Seems like this nerfed the only viable means to mine, while leaving the most profitable broken?

I think if this was responding to feedback then you wouldn't start with a mining nerf, you'd:
1. Increase the other areas before touching mining (to bring them into balance, not preemptively bring mining into balance)
2. Fix the pulse wave
3. Balance mining to the new balancing
 
Why don't dangerous events with force majeure occur in the Dangerous Elite? For example, a Supernova explosion that destroys the Central Galactic Bank and the database of player’s money with more than 1 million credits in their accounts? This explosion could have been a good force majeure event.
The same force majeure could be an attack by NMLA terrorists on the Central Data Bank. Bombs with thargoid components could also affect the balance of goods in the Galaxy. :)
 
I saw another comment on this earlier in the thread. I'd be concerned about continual bounties placed on players maliciously for reasons outside of the game. What do you think?

I'd probably control it by only enabling a single bounty be placed in response to a player destroying your ship. So, rebuy screen and if it was a player, open the option to place a single bounty on the player ship in question. But I'm not sure how effective the solution will be. Bounty fraud will still exist, but that might balance out how many credits someone put down on someone. Imagine if someone slapped a 10 billion credit bounty on a player's ship. That's effectively toggling permadeath for the ship in question, and a virtually guaranteed Sidewinder buy for the player. Bounty fraud might mean an attempt to save the engineered components and burn the ship, though now I'm not sure if the stored components go clean if that happens.
 
I agree with all this critics what limpetdwarf, Pilchenstein and Andrix expressed here. It looks this game needs balancing on deeper level - Fun vs. Boredom. More playing
and less waiting. I love this game, I play one year and reached everything I wanted to reach (triple elite, admiral, king, all the engineers, FC, all the ships and modules, billions of
credits) but when I look back and think - how much fun I had? Was it 5% of the time? Or 10%? Be it 5 or 10 - this percentages are devastating. Limpetdwarf was right when he said
"beyond grind there's almost nothing to play".
One example - last night I was very angry - took a mission to find and bring 72 Progenitor Cells into Jameson Memorial. Ok, Inara shows LFT 926, Meredith City has >500. Jump
there - only 69 offered. I need 72. Ok, Inara again, jump to Maljenni, bought 72. I have enough time, not in hurry, I was curious to take a look again in Meredith City. Just as I
expected, now they have 75! Only 10 minutes later! I was mad. You may ask, why to be mad, it took only 10 minutes more to solve? Answer is simple - because I meet this
behaviour every day, again and again and again. I'm afraid to take pirate assasination mission because of "find contact" message! Last time, after jumping around like a stupid goat,
waiting and jumping, jumping and waiting, I solved mission and then abandon it! It was 2 minutes combat and 20 minutes waiting, cruising, jumping.
And why is this? Is it fun, is it challenging, is it humorous? I will not write what is this, because my answer can be offensive.

But ok, I appreciate FC update, Carriers brought fresh air into the game, big advantages to have own cargo space, to have your ships, modules, repair, restock anywhere you
need it - to make this game little bit faster. Next thing I would like to see, to speed up the game is micro-jump. Like FCs can do, jumps inside star system. It can be Guardian FSD Booster engineered for micro-jumps, for example. And also Interdictions are possible because if Thargoids interdicts us in hyperspace, it means this technology already exist in
the game and we can obtain it (or buy, or steal) from them.

We need rewards for second elite, third elite, admiral and king ranks. Be it ships, modules, permits - anything. But permits which actually brings something useful. From all this things we can see how little they worked on this game in past years. Now finally they start something.

I hope Odyssey will bring good things.
 
You cannot get into Private Group without multiple login/logouts to get, in my case, both ship actually in PG and even then they may not show up in the comm panels as "reachable" to invite to Wing. Sometimes I get them intop PG but I cannot actually see the other ship. Sometimes They will wing but .
https://forums.frontier.co.uk/threads/my-odyssey.557925/
To see some of the insanity I have run into.
Oh.
OK, I was curious as I play in Private Groups all the time and experience no problems but I rarely try to wing up with anyone as most of my activities don’t suit winged play.
 
I agree with all this critics what limpetdwarf, Pilchenstein and Andrix expressed here. It looks this game needs balancing on deeper level - Fun vs. Boredom. More playing
and less waiting. I love this game, I play one year and reached everything I wanted to reach (triple elite, admiral, king, all the engineers, FC, all the ships and modules, billions of
credits) but when I look back and think - how much fun I had? Was it 5% of the time? Or 10%? Be it 5 or 10 - this percentages are devastating.
Limpetdwarf was right when he said
"beyond grind there's almost nothing to play".
....

But ok, I appreciate FC update, Carriers brought fresh air into the game, big advantages to have own cargo space, to have your ships, modules, repair, restock anywhere you
need it - to make this game little bit faster. Next th Community goals [INARA] ing I would like to see, to speed up the game is micro-jump. Like FCs can do, jumps inside star system. It can be Guardian FSD Booster engineered for micro-jumps, for example. And also Interdictions are possible because if Thargoids interdicts us in hyperspace, it means this technology already exist in
the game and we can obtain it (or buy, or steal) from them.

We need rewards for second elite, third elite, admiral and king ranks. Be it ships, modules, permits - anything. But permits which actually brings something useful. From all this things we can see how little they worked on this game in past years. Now finally they start something.

I hope Odyssey will bring good things.
So different.
I have been playing for four and a half years, I am double Elite (Pioneer in exploration), Vice Admiral, Prince, have unlocked most of the bubble engineers, no FC and have not even flown much less own all the ships. I have been enjoying the game enough that I rarely consider looking to see what else is available to play.

Carrier style micro jumps to get rid of flying between places would soon produce lots of complaints even if it only took half as long as the carrier jump cycle, but eliminating interdictions might be popular.
 
So different.
I have been playing for four and a half years, I am double Elite (Pioneer in exploration), Vice Admiral, Prince, have unlocked most of the bubble engineers, no FC and have not even flown much less own all the ships. I have been enjoying the game enough that I rarely consider looking to see what else is available to play.

Carrier style micro jumps to get rid of flying between places would soon produce lots of complaints even if it only took half as long as the carrier jump cycle, but eliminating interdictions might be popular.

Except if you mitigate interdiction, how will features like Powerplay work, or PvE piracy? Right now there are precious few places for NPC interaction in a basic A>B flight (no NAV, drop zones too small for NPCs). Remove SC too and you'll make it even duller- SC needs more things in it, like shipping lanes are but with consequences (such as proximity based security, 'no go' zones) so that SC agility actually becomes important.
 
Black boxes to recover otherwise lost data as "corpse runs" have been suggested since the game launched. I'm a keen supporter of that idea.

Making the data available for player killers, on the other hand, is a horrible idea. It basically means easy income for gankers, especially when the data can just be sold at the nearest fleet carrier. Showing the victim where the attacker is located for a week will only add insult to injury, as the chance that an explorer can somehow find and kill a PvP capable opponent is slim to none. Also, why would they wish to do so? They were exploring, not fighting.

:D S

Why not lock that data to the CMDR name?? So whoever will find it and deliver to cartographic wont profit from this (or maybe a little) as the data will already be added to the right owner's name...
 
Why don't dangerous events with force majeure occur in the Dangerous Elite? For example, a Supernova explosion that destroys the Central Galactic Bank and the database of player’s money with more than 1 million credits in their accounts? This explosion could have been a good force majeure event.
The same force majeure could be an attack by NMLA terrorists on the Central Data Bank. Bombs with thargoid components could also affect the balance of goods in the Galaxy. :)
You do realise that some of us have live savings in the bank. People worked their butts to get what they have and your idea is to destroy that in one go?? Fantastic! You must be fun at parties - if you have any friends that would invite you that is...
 
You do realise that some of us have live savings in the bank. People worked their butts to get what they have and your idea is to destroy that in one go?? Fantastic! You must be fun at parties - if you have any friends that would invite you that is...

So after all, the Danger can be different and come from everywhere. And that's what the game is called – Dangerous Elite. So we all knew what we needed to be prepared for. Namely, to different Dangers (and with force majeure).
 
Great job, FDev, you outdid yourselves. Just more nerfs with only 2 day's notice, instead of first buffing other activities as people have asked.
In an attempt to do some trading with my Fleet Carrier, I bought 4000 LTDs for 1.4M right before the last huge less-than-24-hour-notice economy nerf, planning to make a margin of 100k ferrying them to the sell location. That unannounced update screwed me over completely, so I've been waiting to see if FDev would revert some part of it so I could finally sell my cargo. BUT NO, LET'S MAKE IT WORSE. Now there's an artificial cap of 700k? Thanks for the 2.8 BILLION loss.

Edit: I wouldn't be upset if I took such a loss as part of the game. But when the devs artificially alter the economy while you're basically in the middle of a transaction, it really sucks. FDev, if you see this and there's any restitution you could give me for what happened, I'd really appreciate it.
Nelson_Ha-Ha.jpg


Sorry, couldn't help myself :p
 
So after all, the Danger can be different and come from everywhere. And that's what the game is called – Dangerous Elite. So we all knew what we needed to be prepared for. Namely, to different Dangers (and with force majeure).
What you talking about is rubbish. You talking about a destruction of CMDRs carriers in one simple step... There is no word to describe people like you worth repeating here... Are you also a someone hunting down defenceless Sidewinders??
 
FDev better deal with errors, such as Sidewinder Error, resetting target fixation on an aircraft carrier when going on a cruise, your Azure Paint souvenir on PS4 is not applied, it would be better to give ARX
 
You seem to be saying that the game is giving players a poor experience which doesn't improve when they get bigger ships. Therefore, players should subject themselves to the poor experience for longer amounts of time because it would be good if new players wouldn't quit playing so soon.

I agree, except that I'd rather see the game changed so that it gives everyone a better experience. Then players wouldn't quit so easily because they wouldn't want to.
No I am saying that getting the big ship gave the player the bad experience. If they had stuck to a smaller ship for a start they could have won the interdiction mini game and escaped. Even experienced players will drop out in a T9 as it handles like a brick. That gets compounded by not having the experience of how to outfit the T9 to survive a pirate encounter or what to do to escape once you submit. Further exacerbated by the high rebuy cost of the T9 and the greater cost of the cargo loss. None of that is a problem with a smaller ship. I survived my first NPC interdiction in a Cobra by winning the mini game. The times I did lose the ship bounty hunting or whatever the rebuy cost easily recouped with a single courier mission. Consequently I had a much more enjoyable experience of the early days in ED.
 
FDev better deal with errors, such as Sidewinder Error, resetting target fixation on an aircraft carrier when going on a cruise, your Azure Paint souvenir on PS4 is not applied, it would be better to give ARX
Who cares about ARX, this has to be fixed... I am also getting some colourful Adder errors recently while picking mission or jumping between systems. It is not only annoying but also unprofessional..
 
No I am saying that getting the big ship gave the player the bad experience. If they had stuck to a smaller ship for a start they could have won the interdiction mini game and escaped. Even experienced players will drop out in a T9 as it handles like a brick. That gets compounded by not having the experience of how to outfit the T9 to survive a pirate encounter or what to do to escape once you submit. Further exacerbated by the high rebuy cost of the T9 and the greater cost of the cargo loss. None of that is a problem with a smaller ship. I survived my first NPC interdiction in a Cobra by winning the mini game. The times I did lose the ship bounty hunting or whatever the rebuy cost easily recouped with a single courier mission. Consequently I had a much more enjoyable experience of the early days in ED.
While I agree that smaller ship handle much better I am fine with player choice. I still fly Cobra and I use my other bigger ships for just specific tasks. Player chose T-9, player failed... Nobody's fault but player's own mistake. And let them make those mistakes, they will never learn otherwise...
 
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