Yeah, if the game wasn't so close to being great I probably wouldn't care. I really wish I could see metrics for player retention and satisfaction because aside from the handful of super vocal forum posters who simultaneously hold the contradictory positions of "the game is fine actually, don't play it if you don't like it" and "all the biggest ships need to cost more and careers need to pay less so that we can trap players for as long as possible" I don't know anyone who isn't frustrated with how the game turned out.
I really love this statement
However, this handful of posters may yet be frustrated with the game like everyone else, only for other issues than an assumed imbalanche in the ways for players to make money in the game and for ideas about what should happen to players according to their income.
I think the developers would be well advised to put their balanching plans on hold and to maybe take back the latest pimp. These plans are fundamentally flawed because pimping player income one way or another is not going to change the problem that ED is no more than a magnificient and empty shell, a great framework that,
if filled, would make a game that is a hell of lot of fun to play.
That framework is even extremely well made, and I think it will get much better with the addition of Odessey in terms of being a framework. Some issues like hotspots not being hotspots, too much repetitive grinding, the system scanner not working automatically, some parts of the interface being awful, not being able to use all input methods simultaneously, problems with getting multiple players into the same instance, certain activities yeilding not as much income as others, crucial instruments moving out of sight during combat, etc., those are merely technical issues that could be fixed. Fixing them would make the framework even better.
After so many years, the framework is somewhat matured, and now would be a good time to start filling it while fixing the remaining issues. Quests, created by developers and by players, might be a very good way to do that, having all the information required to play it within the game might be another (and quests could help a great deal with that), and letting players have some kind of influence on the galaxy through their gameplay is yet another. And I'm sure there are more ideas than that to fill the wonderful framework we have.
Players aren't going to keep living in a dead place, no matter how much you pimp their income.