I hear a lot about skill vs reward. What I don't hear is anyone saying a definite "there will be a way to earn the same income per hour, across all of the major playstyles, as a baseline."
There needs to be a balance of credits per hour earned, that is the same, for all playstyles. Regardless of skill as a baseline! If I want to earn xxxx credits per hour shooting ships, I should be able to. Same for trade. Same for exploration. Same for any type of way I want to shoot at rocks. That needs to be a baseline minimum. Otherwise you end up punishing people who do not want to play one of the playstyles, for what basically amounts to "not playing the game the way the developers want." And that baseline minimum should allow enough income to advance at a reasonable rate, which again...needs to be defined by developers. If our new pilots HAVE to work for 6 months to get a Conda, you are going to lose players.
Now if you want to richen the pot for those who do have more skill, go right ahead. Want to deliver all that Painite to a troubled pirate system? You'll get a little more, but you're also going to get shot up. Want to smuggle stuff? Same thing. See where I'm going? Things other than prices increases/decreases can be added to games to help guide the economy.
There needs to be a balance of credits per hour earned, that is the same, for all playstyles. Regardless of skill as a baseline! If I want to earn xxxx credits per hour shooting ships, I should be able to. Same for trade. Same for exploration. Same for any type of way I want to shoot at rocks. That needs to be a baseline minimum. Otherwise you end up punishing people who do not want to play one of the playstyles, for what basically amounts to "not playing the game the way the developers want." And that baseline minimum should allow enough income to advance at a reasonable rate, which again...needs to be defined by developers. If our new pilots HAVE to work for 6 months to get a Conda, you are going to lose players.
Now if you want to richen the pot for those who do have more skill, go right ahead. Want to deliver all that Painite to a troubled pirate system? You'll get a little more, but you're also going to get shot up. Want to smuggle stuff? Same thing. See where I'm going? Things other than prices increases/decreases can be added to games to help guide the economy.