Game loses something by not forcing Open play

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OK look at it this way, if you are in solo play why the hell should you gain any benefit from things discovered by players in open mode, why should you be able to buy discovery or market data for things you didnt discover yourself, if you choose to play solo mode you should have no benefit from anything discovered by anyone in open play.

The same goes for group play you shouldn't get any info other than that your group discovers etc.

The same with open play, no one should be able to get any info that wasn't discovered etc. by a player in open mode.

At least this way the the three groups get the play style they wish without getting the benefits from every other player types.

So play solo should mean just that you only get data etc. YOU find as a solo player the same with the other types no cross over of info etc between the three play types. People are screaming they don't want to be forced into open because they don't want PVP or PVE Groups but they want all the benefits of discoveries made by others not in their group etc. from other players which makes them hypocrites.
Because that's the game they want to make and if you want a different game they have said you can go make your own like they are.
 
I have no problem with both modes but swapping one to the other is a ridiculous design decision. There's absolutely no benefit in being in open play and "taking the risks" over that of solo online.
Other than the interactions possible with other players of course, both good and bad, without having to set up groups beforehand.
 
I fail to understand how the restriction on openly switching from solo to open world limits your freedom and play style? Where would be the applicable scenario?

Your request is reasonable, but there have been others suggesting no advancement in solo mode, or making Open "more enticing." That is flat out selfish.

My only concern for the Open players is their potential for encountering others would be cut in half if there were no way to switch, and removing yet another promised feature of the game which everyone here has already paid for would be pretty disastrous for the community.

I would think the Open folks would WANT those Solo guys to jump in and play with them from time to time. Again, there's nothing in the game mechanics stopping anyone from switching at any time. No one has any advantage over anyone else, since everyone can switch freely if the so choose.
 
I fail to understand how the restriction on openly switching from solo to open world limits your freedom and play style? Where would be the applicable scenario?

Because it forces people to spent 2x time grinding away on alt characters if the modes are seperated; so the real effect is to setup a fence bettween the modes and say "once you are here you are invested in here and you are stuck and can't leave unless you start from Zero".
There would be no way to jump into a quick Open game for some emergent game play and then jump back to Solo when you've had enough.
Real life example: the Beta phase "battle for Freeport" was some of the best Emergent gameplay it just happened by player interaction on the forums and then at Freeport. but it was all by-consent, since we have the choice to switch Solo/Group/Open players could join the fight or not. I joined-in on Open group a few times just to see some action, then return to Solo after it was over. Instancing mechanics still prevented me from seeing the fight several times, though; so just being in Open doesn't guarentee that you'll see other players. There was some good pirate / blockate action going-on in Freeport but several times I went there I couldn't see it.


A restriction is still a restriction. you are trying to impose a Restriction and then try to argue that it's not a burden? can't have it both ways.


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So play solo should mean just that you only get data etc. YOU find as a solo player the same with the other types no cross over of info etc between the three play types. People are screaming they don't want to be forced into open because they don't want PVP or PVE Groups but they want all the benefits of discoveries made by others not in their group etc. from other players which makes them hypocrites.

You are still starting with the false premise that this is a Player driven game and only CMDR's actions matter. NPC's matter alot and drive alot of the action in this game, so supposedly NPC's are discovering new places and sellign the data just as well (they are always buzzing around those unexplored worlds anyways).
 
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It restricts a players choice of how to play the game on a session by session basis - not all players would want to play in open all the time. To restrict the choice to the moment of commander creation and necessitating duplication of effort in each online mode would very likely discourage players who would prefer to use group switching from creating a character in open online in the first place.

Players who are require other players to provide them with content will, most likely, be anti-group switching. Players who do not necessarily wish to play a bit part in another player's content will, again most likely, be pro-group switching.

As to applicable scenarios - I'm sure that the imaginations of those who wish to deny other players the freedom of how to play have already come up with sufficient examples of their own, where an advantage can be perceived.

The scenarios you have mentioned are not exactly applicable. The player would be able to switch between modes, but he will have different progression (ship, balance, cargo and etc). This by no means limits the player freedom to choose what mode to play. However, this will solve few scenarios that can render the game unplayable:

Evasive maneuvering - a player is being chased by another player. He drops out of SC and switches to solo mode to avoid the encounter. In 2 minutes he switches back to continue his journey.

Noob terminator - a player gathers wealth in particular lucrative area free from external threat in solo mode, equips anaconda and moves to the noob staging area to harvest noob souls.

These two possibilities will turn open world mode into the useless arena in year where only anacondas will compete for the rare sidewinder kill. This is the threat to the sandbox environment.
 
The only thing it loses is forced griefing targets, and in return it gains the ability for everyone to play the way they want. Go back to Eve if you just want to ruin someone else's game.

Everyone could still "play it their way" with segregated universes.
 
...However, this will solve few scenarios that can render the game unplayable:...
No, restricting group switching does not "solve" these scenarios you have proposed.

Evasive maneuvering - a player is being chased by another player. He drops out of SC and switches to solo mode to avoid the encounter.
The current design premise of this game is that you cannot force another player to do somethign they do not consent to do. You are trying to restrict Solo mode to gain leverage and force other players to interact on your own terms, the game does not support that. I guess that is why you are on here advocating for a change?
Even if Solo mode were Restricted as you propose, any player can still evade persuit in Open mode by logging-off or disconnecting their network connection.

Noob terminator - a player gathers wealth in particular lucrative area free from external threat in solo mode, equips anaconda and moves to the noob staging area to harvest noob souls.
This scenario is currently impossible, because anybody who wants to avoid the Anacondas can just play in Solo mode. The current group-switching ability makes spawn-camping impossible; which is why I guess some people are tryign to get it removed?

I think maybe you have not actually played this game? There is not one single "new spawn" area for new players to congregate, all new player locations are randomized across the galaxy, usually in remote systems. Have you played Gamma?

This is the threat to the sandbox environment.
No it is not. It makes Open group an environment where people are only there if they _want_ to be there, and they are not forced to stay in Open if they don't like it. why is it wrong that other people are not forced to bend to your will?
 
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Everyone could still "play it their way" with segregated universes.

I'd be fine with that as long as both universes can access 'curated'events, even if one is stuffed with more NPC characters to bulk up numbers.

I'd be fully solo mind you... Sod double grinding just for the privilege of being an additional target for someone.
 
The scenarios you have mentioned are not exactly applicable. The player would be able to switch between modes, but he will have different progression (ship, balance, cargo and etc). This by no means limits the player freedom to choose what mode to play. However, this will solve few scenarios that can render the game unplayable:

Evasive maneuvering - a player is being chased by another player. He drops out of SC and switches to solo mode to avoid the encounter. In 2 minutes he switches back to continue his journey.

Noob terminator - a player gathers wealth in particular lucrative area free from external threat in solo mode, equips anaconda and moves to the noob staging area to harvest noob souls.

These two possibilities will turn open world mode into the useless arena in year where only anacondas will compete for the rare sidewinder kill. This is the threat to the sandbox environment.

You do understand there are no "starting/easy" areas that there are also no levels or end game areas also murder dose not count towards your combat rank.

Your other point is moot also, a player in combat could simply log off and log back in and join another instance in open play where you aren't and carry on their journey.
 
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Wow, THIS thread wasn't clickbait or anything.

*reads post count in here

Wait; yes it is.

Carry on with Lap 1132 of this roundabout, kids.
 
holy mother of long dead horse threads... 21 pages the same discussion .. was that thread merged with the other dozens of threads with the same content?

@OP: Just No.
 
OK look at it this way, if you are in solo play why the hell should you gain any benefit from things discovered by players in open mode, why should you be able to buy discovery or market data for things you didnt discover yourself, if you choose to play solo mode you should have no benefit from anything discovered by anyone in open play.

The same goes for group play you shouldn't get any info other than that your group discovers etc.

The same with open play, no one should be able to get any info that wasn't discovered etc. by a player in open mode.

At least this way the the three groups get the play style they wish without getting the benefits from every other player types.

So play solo should mean just that you only get data etc. YOU find as a solo player the same with the other types no cross over of info etc between the three play types. People are screaming they don't want to be forced into open because they don't want PVP or PVE Groups but they want all the benefits of discoveries made by others not in their group etc. from other players which makes them hypocrites.


Look at it this way... they do not intend on separate game worlds, emphasis mine.

Michael Brookes said:
As mentioned in the newsletter thread the game has changed a lot since the initial kickstarter. One of the biggest changes is the importance of the the offline component to manage the galaxy and interactions. This isn't something we can translate into an offline experience as we'd effectively have to make a new game world - we couldn't share the same world and that throws out the intent for a shared universe.

Michael
 
Evasive maneuvering - a player is being chased by another player. He drops out of SC and switches to solo mode to avoid the encounter. In 2 minutes he switches back to continue his journey.

Noob terminator - a player gathers wealth in particular lucrative area free from external threat in solo mode, equips anaconda and moves to the noob staging area to harvest noob souls.

These two possibilities will turn open world mode into the useless arena in year where only anacondas will compete for the rare sidewinder kill. This is the threat to the sandbox environment.

1. Combat logging was solved by EQ 15 years ago. "You cannot log out while in combat." EDIT: they could even require us to be in a dock to switch if this becomes an issue.

2. This is not an advantage, since EVERYONE can do this. If there were some special version of ED that only a few people bought which allowed switching between, but that is not the case.

It's not worth taking peoples' options away from them, especially since that would be a complete bait and switch this close to release, and even more so after release.
 
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But what if I would like to change between modes as I do now, how does that harm your game ? What difference does it make in. Game with billions of systems to play in ?

True, at the end of the day with the game universe being so mind bogglingly large, discussions about solo v open may end up being largely academic. As I said in the previous post, my main reasons for playing solo are to do with the poor performance experience in open play. I will say though, possibly the best actual adrenalin rushing, heart beating "fun" I have ever had in any game was playing Darkfall Unholy Wars, full loot open PVP very hard core, no care bears in that game. It had its problems but for pure tension it was unlike anything else. So PvP does have a lot to offer if its that kind of game experience you seek. I suppose the holy grail is to be able to balance everything so everyone has access to the gameplay they want. Maybe ED can achieve this, we are on the road to find out.
 
Well,I have to agree to the OP a little bit even if its hard to me.
Why?

Because Im a trader since beta, I did a hard way to get my money in open. I get interdicted by NPC, but they are easy, no problem to escape, boring.

But interdictions by Cmdrs are a good nice challenge. Sometimes I escape, sometimes I drop my cargo by request ;-), and sometimes I loose my ship and my cargo because I thought I could escape.
But thats ok, thats the game, every credit was hard earned.

So, my fellow CMRD getting his money from solo and changing to open had not that challenge. In my eyes his money, his faction standing is not the same as my one.
He played another game.

Heck, can I transfer my money from diablo to Elite everytime I login, why not? Would that be a problem for you? Its the freedom I enjoy the game the way I choose...


Fine, you had a long day, than stay in solo and chill there. If you want a challenge than fine go in open.

But whats the problem, really, whats the problem to create a seperate Cmdr for solo and open?
 
OK look at it this way, if you are in solo play why the hell should you gain any benefit from things discovered by players in open mode, why should you be able to buy discovery or market data for things you didnt discover yourself, if you choose to play solo mode you should have no benefit from anything discovered by anyone in open play.
[...]
People are screaming they don't want to be forced into open because they don't want PVP or PVE Groups but they want all the benefits of discoveries made by others not in their group etc. from other players which makes them hypocrites.

No it doesn't.
There was originally going to be a solo offline mode, which would have been what you are describing. It got cut.
We are left with what we have. A single set of galaxy data shared by everyone. We don't have any other options.
Noone is happy about it, but believe me, you are less unhappy than those who wanted solo offline.
 
It's actually more like fear. They're attributing their own motives to people who want to play solo.

Their fear is that they'll get beaten up.

There is always a bigger fish with more time on their hands to play this game and will be bored and want to prey on people.

Think about entering a new small business in today's society. It isn't a fair or level playing field at all. Deal with it, mark your territory and go for it. Find your niche. DO whatever it takes. Stop whining about the other guys and do what you do best.
 
No, restricting group switching does not "solve" these scenarios you have proposed.


The current design premise of this game is that you cannot force another player to do somethign they do not consent to do. You are trying to restrict Solo mode to gain leverage and force other players to interact on your own terms, the game does not support that. I guess that is why you are on here advocating for a change?


This scenario is currently impossible, because anybody who wants to avoid the Anacondas can just play in Solo mode. The current group-switching ability makes spawn-camping impossible; which is why I guess some people are tryign to get it removed?

I think maybe you have not actually played this game? There is not one single "new spawn" area for new players to congregate, all new player locations are randomized across the galaxy?


No it is not. It makes Open group an environment where people are only there if they _want_ to be there, and they are not forced to stay in Open if they don't like it. why is it wrong that other people are not forced to bend to your will?

No one is forcing anyone here. Sometimes the proposal you dont agree with does not necessarily mean that you're forced or your rights are violated. We're discussing the game optimization and I dont know why all of a sudden you're "forced to play the way you do not want". There is no chains here to open world pvp griefing one-way tunnel. So the fixation on "being forced" is not clear for me. The biggest disadvantage on the segregated instances is the repetitive grind as someone pointed out. I'd like to weight pros and cons here.
 
Fine, you had a long day, than stay in solo and chill there. If you want a challenge than f
But whats the problem, really, whats the problem to create a seperate Cmdr for solo and open?

Because if you have a job and a family there is only time to grind one commander unless you are content to be stuck in low level ships for all eternity.

Once you have invested time in one mode, the barrier to switching is high. Or perhaps you like grinding in a hauler more than I do?
 
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