Foreverowned
F
Personally i don't care if another player goes solo, saves up credits for a cool ship and then enters multiplayer, it doesn't bother me in the slightest.
Yes, yes, when you're done characterizing everyone who disagrees with you as somehow being awful human beings can you at least admit that what you define as "good" is entirely arbitrary and may even be a minority view :O
For some reason, playing online with other players to you means ''pvp''.
To me this game was an online game from the beginning
and i want to meet as many players in it as possible and i do believe that by having this ghost mode ED losses something.
There would be no discussion if there were an offline version for people who only play alone and a normal online version for us but, instead there is this.
As i understand the reason why some people want to play alone is, ''online = obviously griefing'' i understand that, in ED if you die in type 9 with full cargo that is a big loss, but this can be fixed by better insurance options and better safe system policing.
No one has been able to give a good reason as to why both game modes NEED to be connected except that they don't want to have to buy stuff twice in game or it's for new guys to learn on.
Did I say anything about "forcing" people to do anything? I'm not certain.Yes, they are playing the game *they paid for* and *they want* - not the game you insist they play.
You have been told time and time again, this is a remake of an old Solo game, so that is how some view it - you're never going to change their minds.
You've been told why people who want multiplayer wont use open play and only do private groups - it's not that you don't get it, because you've shown you do understand. You just keep bringing up your issue of wanting forced open play so you've waited a few pages and come back again to start your argument again. (anyone else can go back 10ish pages and check for themselves)
And I've never been shot down by a player-controlled station myself. Obviously there are differences, but they're minimal, and their occurrences, even more so.I can't speak for everyone, but I've never been attacked as I leave a starport by an NPC... nor when lining up to land. I have by a human player...
There are very few exploits, even fewer that really deserve that name, and fewer yet where the so-called "victim" isn't partly responsible. I'm not denying the existence of such things, I'm only insisting that they're rarely ever seen, and hardly a valid argument to justify splitting the community in two, when the expected consequence of this is precisely that those problems will get out of hand, precisely because no one wants to keep a hand on it.They're not really that similar though, are they? NPC's are programmed for combat against players that is consistent with FDEV's intentions for how the game should play. PC's on the other hand, are very good at finding exploits and behaviors that an NPC will never do.
For example, a player with a clean record out mining an asteroid might expect to have an NPC pirate jump them. But no NPC pirate is going to sneak up and intentionally fly through the miner's laser beam to tag the player with a bounty on top of the kill. A player though, will do that (and have done it).
That's the kind of thing that players in Solo and private Groups would like to avoid. If it turns out that exploits like this are closed off, then maybe more players will join All Online. It's too early to tell yet, because some of these exploits are still out there. And you and I both know that some players in All Online will do their best to find every one of them.
At some point, if players keep on refusing to play the game in a way that makes them successful at playing it, there isn't much more we can do for them, because it almost seems like they don't want to play the game, and they can't run away from that forever.Your premise is based on a 1v1 encounter. Even without the Wing mechanic, players in All Online will be more likely to fly in small groups, an option not open to Solo players. We may eventually get NPC wingmen but the FDEV's haven't even mentioned the status of that feature yet, and it sure won't be here on release.
If a player doesn't already have a group of friends to fly with in All Online, that's another possible reason why some would like to avoid All Online. It means a player won't have to deal with fighting groups of other players at once, where any single ship, even an Anaconda, is at a severe disadvantage.
You might counter that this player should just get with the program and find some friends to form up with. But some players don't want to do that, at least not all the time. Sometimes people just want to play vs. the environment and not be forced to team up. Or alternatively, look for some teammates when they do feel like it. Play the way you want to on a given day, without having to make a permanent choice. The ability to do that was a selling point in this game from day one.
Obviously that comes with compromises. But still, plenty games did it. It's only because some imbeciles that didn't understand anything about video games thought the way old games did it was "wrong", that they created the modern split between PvE and PvP which comes with so many more flaws.Well good luck with that as its impossible. You can only come up a with a ruleset that you think or rather hope will suite more people that it doesn't. I don't think the perfect game has ever been written.
What exactly is the "NRA"?that's the same argument the NRA use and it holds no water for them either, the problem with it in this context is simply the fact that you cannot tell in advance if the additional players will help out those in trouble or join in on the side of the person causing the trouble.
more players can easily equal more problems and for every extra player you introduce to the scenario the results become harder to judge.
I've been reading all your posts in this thread, you barely replied to me three times. And it seems I replied to you everytime, maybe it is you who missed one of my replies? After all, you have been ignoring most of my replies proving you wrong, but whatever. If you think I missed something, point it out, and I'll reply. Or are you confusing me with someone else with similar opinions? Leopard maybe with which you've been discussing quite intensively?Yea, if you say so.
I've read this entire thread from page 1, I've been around for most of it - each time I've come up with a counter point to you, you've ignored me - like so many others who have tried to force you to show your true colours, you have not even acknowledged our existence, you just carried on posting your reasons why I should be a victim of your ego and gank squads in a locked open.
I do like how you post a few opinions and wait a few pages, for people to forget you - then you start again, with the same bull, just with new people.
What exactly is the "NRA"?
I admit I have not read this entire thread. But isnt it moot as we have been told there will only be open play in final release?
And with the size of the galaxy its not hard to travel many hundreds of light years in any direction so you will be extremely unlikely to run into another player anyway.
I just hope there are still npc's out there to build up combat skills on untill you return to populated space.
I admit I have not read this entire thread. But isnt it moot as we have been told there will only be open play in final release?
And with the size of the galaxy its not hard to travel many hundreds of light years in any direction so you will be extremely unlikely to run into another player anyway.
I just hope there are still npc's out there to build up combat skills on untill you return to populated space.