Game "Philosophy" question... should people have to "suffer" or "go away?"

... and that would be different from now... how exactly?

;)

Think of it this way... we have training missions right? Those are instanced, offline, and even the game says "You can still play them even if you don't have an internet connection." How much "dev time" do those existing take away from what they're doing now? (none, it takes none time). I'm really only thinking of something along those lines, just with everything unlocked and access to some kind of dev-console/debug menu, etc.

Yeah, same thing was said about CQC. Why FD doesn't get free pass for doing that.
 
This game to me works very well as a "Project Cars" in space... Now that I have almost all the ships unlocked (no vette/cutter), I love just flying them around, seeing how differently they handle... bopping around from here to there... doing noting in particular... trying to see if I can fit my Anaconda into spaces my Anaconda definitely can't fit into...

All that content to me would have been inaccessible based on my level of free time without Allen-Smeaton...

now... instead... I have bought (literally) over $120 in cosmetics (for all those ships I collected (https://imgur.com/a/hrzMs) and am a "whale" for FDev...

What did all that do? I ended up financially supporting YOUR experience. And I'm okay with that, as long as I also get to have mine. :)

You tried (and managed to success) to play a flight simulator sandbox on a game that is CLEARLY not intended for that. I can only applaud this, however you have to admit how far is your 'gameplay' (flying around all ships to test them without doing anything in particular except putting them in places not big enough) from what Frontier would like it to be. Lets be honest with ourselves first.
 
I mean, no... or else Allen-Smeaton would have done that a long time ago.

Preface: I play in VR.

This game to me works very well as a "Project Cars" in space... Now that I have almost all the ships unlocked (no vette/cutter), I love just flying them around, seeing how differently they handle... bopping around from here to there... doing noting in particular... trying to see if I can fit my Anaconda into spaces my Anaconda definitely can't fit into...

All that content to me would have been inaccessible based on my level of free time without Allen-Smeaton...

now... instead... I have bought (literally) over $120 in cosmetics (for all those ships I collected (https://imgur.com/a/hrzMs) and am a "whale" for FDev...

What did all that do? I ended up financially supporting YOUR experience. And I'm okay with that, as long as I also get to have mine. :)

Why this sounds way creepier than it should? Really, no offence, but this came down as "as long as you allow me to fast track via not so legit gameplay, I am cool bro".

Also what if Allen-Smeaton would paid you 50% of profit you gained? You would be still super wealthy.
 
NONE, it takes NONE TIME, I'm assuming it is the ignorance speaking here. Can we call the experience. please?
I mean none "ongoing effort time." :)

Why this sounds way creepier than it should? Really, no offence, but this came down as "as long as you allow me to fast track via not so legit gameplay, I am cool bro".

Also what if Allen-Smeaton would paid you 50% of profit you gained? You would be still super wealthy.

I would have half the amount of ships I do now? Honestly, I'd be fine if they cut it in half... again... why do you care if I fast track? Why does anyone? That was my original question.
 
You tried (and managed to success) to play a flight simulator sandbox on a game that is CLEARLY not intended for that. I can only applaud this, however you have to admit how far is your 'gameplay' (flying around all ships to test them without doing anything in particular except putting them in places not big enough) from what Frontier would like it to be. Lets be honest with ourselves first.

This.

I personally think SavingPrincess, you, oversell 'exploits' a bit though. Sounds like you like ships. You still would get them without board flipping. Opportunities are cool. Well paying opportunities are super cool. Don't get me wrong. Yes, FD took missions offline - but to most likely create a curve of output not linear result as it is now. Still, I expect them to come back.

There will be opportunities and dear Lord, no one wants them to be taken away. Seriously. There are opportunities for good reason - so people with less time to invest could get some nice ships. That's why there's CGs. That's why there's some golden gooses. Some nice trade routes. And FD have nerfed NONE of them.

I would have half the amount of ships I do now? Honestly, I'd be fine if they cut it in half... again... why do you care if I fast track? Why does anyone? That was my original question.

I care because as you are interested why I care, I am interested why it is so important to you that you act dismissive about majority of the game.
 
Not every game is designed to support instant gratification and rampant cheating.

Single player games are an excellent outlet for this particular urge. That's what things like CheatEngine are for, after all.

Elite Dangerous is not the best source for this sort of 'gaming'.

There are numerous methods, that don't involve exploits, for making cash to advance in the game. Being able to farm the gravy train credit exploits for quick money is a bad thing overall for the game, because it trivializes everything in the game. As soon as you're able to buy every ship and module you want, what's left?

Nothing has consequences at that point. You've just eliminated the goalposts.


Lost your ship in a fight because you picked on someone better? No problem, let me have 15 minutes at the FOTW cash exploit, and I'll be back. Hold my beer!

Accidentally burned up fuel scooping because you were watching TV while the tank is filled? No sweat! Just Freewinder to Smeaton Orbital, pick up some passenger missions, and be back at it in no time at all.

Run out of fuel in Supercruise because you fell asleep watching Youtube videos, and your ship pops? Bah! Why worry, Ceos/Sothis will fix you right up!

That's the sort of nonsense that kills a living game. You encourage boredom and apathy by making everything infinitely easy to obtain. The 'infinite free time' whine is just that, a whine. I know a LOT of people who have been playing since Alpha who don't even have their first Elite yet. And they're still playing, when they have the time to do so, and enjoying the time when they have it.

Instant gratification and cheating does more harm than good to a game like this. When you make things so ridiculously easy to do that there's no challenge or effort involved, why keep playing, when there are other games out there that you can cheat your way through? This doesn't encourage longevity, it encourages player turnover.
 
This.

I personally think SavingPrincess, you, oversell 'exploits' a bit though. Sounds like you like ships. You still would get them without board flipping. Opportunities are cool. Well paying opportunities are super cool. Don't get me wrong. Yes, FD took missions offline - but to most likely create a curve of output not linear result as it is now. Still, I expect them to come back.

There will be opportunities and dear Lord, no one wants them to be taken away. Seriously. There are opportunities for good reason - so people with less time to invest could get some nice ships. That's why there's CGs. That's why there's some golden gooses. Some nice trade routes. And FD have nerfed NONE of them.



I care because as you are interested why I care, I am interested why it is so important to you that you act dismissive about majority of the game.

lol saying cg's make you money
 
I care because as you are interested why I care.
I mean, this begs the question.

I just can't find the negative. If I get all the ships... just handed to me... I buy a bunch of cosmetics... I fund the development of the game you love... I get to fly around like an idiot... you never have to interact with me...

I just don't see person who loses in that, and why people would be so against it.
 
A lot of people actively don't think players should experience "all the content" of a game they paid for unless they spend thousands of hours in return.

HEY!

Its the Veruca Salt guy!

I suggest you find another game. ED is a "persistent online" MMO style space adventure game. The persistent online aspect means that there is never going to be mods, and in your case "Cheats" that allow you to bypass the gameplay progression in order to get all the rewards immediately without any effort expended.

Sounds like your friends also share this "Short Attention Span Theater" outlook on video games. Well... stick to less complex games that can be cheated and modded to grant you Billions of dollars and every ship in the game without having to do anything but click a couple buttons on the save file editor. ;)

ED isnt your problem. Your entitled/warped expectations of what a video game should provide you is your problem.
 
As soon as you're able to buy every ship and module you want, what's left?

I get to play the game? XD

I'm being cheeky but let me be clear... I would NEVER want me having everything with infinite rebuy to affect your multiplayer experience. I'm not a monster. But I would also love to find creative ways to faceplant into a star with a supership without it setting me back a week's worth of "work" (there's that word again).

Having all the ships from Allen-Smeaton led me to (literally) buying over $120 in cosmetics... I just helped fund the game you love, because I got to play it my way, and you were only affected positively.

I will say, as a sociological study, this thread is fascinating. :)
 
I just don't see person who loses in that, and why people would be so against it.

It's a perceived loss of status within the group. It's all about ego, therefore pointless to argue against. Just pat him on the head and say "Yes Darling" ;-)

Also a meaningful proportion of the memberstate on these boards will agree with FD if they claimed their firstborn. FD do, they turn up with the concrete. It's a proven method of ideological shaping.
 
Last edited:
HEY!

Its the Veruca Salt guy!

I suggest you find another game. ED is a "persistent online" MMO style space adventure game. The persistent online aspect means that there is never going to be mods, and in your case "Cheats" that allow you to bypass the gameplay progression in order to get all the rewards immediately without any effort expended.

Sounds like your friends also share this "Short Attention Span Theater" outlook on video games. Well... stick to less complex games that can be cheated and modded to grant you Billions of dollars and every ship in the game without having to do anything but click a couple buttons on the save file editor. ;)

ED isnt your problem. Your entitled/warped expectations of what a video game should provide you is your problem.

LOL, no man, it's not an attention span issue... it's a free time issue. But cheers o7

There's a royal you now?

Have you been following this thread, mate? XD

o7
 
I know a LOT of people who have been playing since Alpha who don't even have their first Elite yet. And they're still playing, when they have the time to do so, and enjoying the time when they have it.

That is just me.. don't have time to play hardcore, not elite yet, have responsabilities and I play when I can. It is not that ED is closing the servers next month and I need all the ships now before the franchise ends, which seems to be the thing with the credit whinge: I only have one month to play this game, give me my stuff before the time runs out.
 
That is just me.. don't have time to play hardcore, not elite yet, have responsabilities and I play when I can. It is not that ED is closing the servers next month and I need all the ships now before the franchise ends, which seems to be the thing with the credit whinge: I only have one month to play this game, give me my stuff before the time runs out.

And I would never want to take that experience away from you <3

o7
 
That is just me.. don't have time to play hardcore, not elite yet, have responsabilities and I play when I can. It is not that ED is closing the servers next month and I need all the ships now before the franchise ends, which seems to be the thing with the credit whinge: I only have one month to play this game, give me my stuff before the time runs out.

It is almost like ED is just a pit-stop for them as those other games where.
 
I'm being cheeky but let me be clear... I would NEVER want me having everything with infinite rebuy to affect your multiplayer experience. I'm not a monster. But I would also love to find creative ways to faceplant into a star with a supership without it setting me back a week's worth of "work" (there's that word again).

...

I will say, as a sociological study, this thread is fascinating. :)

I was going to say exactly the same, do you remember how you started the thread: I'm not really looking to go down that road, but more explore the idea that "Because it took ME a long time to do something, you should have to go through the same..."

It started with something like the old elite players want to see new players suffer, and now you have completely turn right saying that you want to explore multiplayer experience and you just want to play your way. Nice backpedalling.. make sure you note that in your study.
 
Why I would ever need G5 DD? For a Eagle?

And how it impacts insurance?

Have you ever flown a g5 DD ieagle? It's amazing, and racing or chicken in one is fantastic.

My point was not limited to "exploits" about credit collection, but also about rep grinding "exploits" and mat grinding "exploits", since credits, rep and mats are all barriers to accessing ships and ship functionality.

I (and many others) enjoy using the assets in the game, and see the efforts to create time intensive barriers to those assets as detractors from the game, and not some Hegelian challenge that defines the game.
 
Back
Top Bottom