ED is hands down the grindiest game I've personally played. NMS has the potential to be worse, but I didn't enjoy the game play loop enough to find out for sure.
I think I'd separate basic safety precautions (such as bicycle helmets and seat belts) from participation trophies and grades based on self esteem. All it takes is seeing one kid laying in a ditch because he was ejected through the windshield due to lack of proper restraint to break you from that naive comparison. Otherwise, I totally agree with the sentiment; nowadays life is so easy that as a culture we've become y cats who don't have to scrabble for our survival, so how else were we going to raise our kids when the biggest concerns of society are self esteem and angst over the proper use of pronouns and if men should be able to use women's bathrooms and compete in their sports just by saying they were female?This has been my experience, as well. And the experience of most of my colleagues. The answer to your question, though, is my generation (X) created these entitled little monsters. We're the ones (I say 'we' meaning as a generation... not 'we' as in I participated) who insisted on bicycle helmets, participation trophies, grades based on self-esteem rather than performance, etc. All while ultimately devaluing real problems like ADHD by latching onto them as excuses for our children's poor behavior rather than our own poor parenting.
I think I'd separate basic safety precautions (such as bicycle helmets and seat belts) from participation trophies and grades based on self esteem. All it takes is seeing one kid laying in a ditch because he was ejected through the windshield due to lack of proper restraint to break you from that naive comparison. Otherwise, I totally agree with the sentiment; nowadays life is so easy that as a culture we've become y cats who don't have to scrabble for our survival, so how else were we going to raise our kids when the biggest concerns of society are self esteem and angst over the proper use of pronouns?
I mentioned them because many people lump the two concepts together.Don't even get me started on pronouns.
I would like to point out I never mentioned seat belts.
Regarding bicycle helmets, please see:
What's wrong with bicycle helmets?
bicyclesafe.com
I mentioned them because many people lump the two concepts together.
And, that's how we get ants, Lana.
And we all know whyED is hands down the grindiest game I've personally played.
That's how I feel about Space Engineers. One could argue that it is grindy, and indeed it is to some extent, but the beauty of the game is as you progress, you invent new and better ways to gather resources, through better equipment and eventually automation. It is the challenge of, "How can I make a better drilling rig?" and "How can I automate component production?" that makes the game so wonderful IMO. Perhaps HG has also added this aspect to NMS since I played last (which was before all the "wires" were added).Its funny how it works for different folks, I honestly never felt the grind in NMS, altho I can clearly see why one can say you need to grind for materials and such. I guess hopping from ship to on foot, to building and so on makes it way more engaging for me. Would explain why I starve for above mechanic in ED to make it less grindy![]()
"This game" (by which I assume you mean Elite: Dangerous) doesn't require you to grind. Pretty much everything you want to do in the game can be done in small ships. Even large ships can be acquired and outfitted without grinding, but doing so requires you to actually pay attention while playing the game. Players grind because they choose to do so, either out of a belief it'll get them what they want faster, because they'd rather split their attention while playing this game, or just because they can't be bothered to learn how the game actually works.So we all know this game has lots of grinding to get what you want. Was wondering what other games have a similar or longer grind?
I'll wait for some answers before I give my answer.
Nonsense."This game" (by which I assume you mean Elite: Dangerous) doesn't require you to grind. Pretty much everything you want to do in the game can be done in small ships. Even large ships can be acquired and outfitted without grinding, but doing so requires you to actually pay attention while playing the game. Players grind because they choose to do so, either out of a belief it'll get them what they want faster, because they'd rather split their attention while playing this game, or just because they can't be bothered to learn how the game actually works.
Games that I've played that required grinding?
Biggest one I've ever played is NMS. You need to grind for the materials necessary to grind for the materials necessary to grind for the materials you need to stay alive on a planetary surface long enough to grind for the materials necessary to launch your ship. Survival games in general tend to have a bit of a grind by nature, but that game took it up to 11, to the point where not even VR could keep me engaged long enough to accomplish anything, which is really saying something. For me, the early game is the most important aspect of a survival game, because I tend to play them iron-man once I've learned the basics, but the early game in NMS was just too much of a grind for me to ever want to play again.
There are other games I've played outside the survival genre that could be a grind at times, but generally that grind is limited to getting past certain stages of the game, as opposed to the entire game itself.
I'm told by my friends in management that new employees expect this IRL as well. They expect to be running the company after two weeks on the job, LOL.
After spending three years trying to supervise our store's inventory/stocking team, and trying to get them to reach the minimum level of expected productivity, I have to agree. Half the new hires would quit because I actually expected them to do the job they're being paid to do, while many of those that lasted eventually got promoted to other, better paying positions.This has been my experience, as well. And the experience of most of my colleagues.