When Sid Meier re-made "Pirates!", the original of which was on my all time best games ever list (the new one replaced it
) - I wondered if it was a sign of how the industry might be going full circle.
In the beginning, we had simple games, that, short of the 5 minute spectrum 48k tape loading times, were very playable, because they were simple.... such as Elite.
Then we went a bit mad and started having games so complicated you needed a thick manual to get into them.
And now, as the modern attention span drifts again, we have simplicity again (because games and manuals have to fit in a DVD case?).
So what old games were crammed into 48k (or whatever) of memory, and could be born again with a touch of new graphicry and some minor gameplay tweaks?
In the beginning, we had simple games, that, short of the 5 minute spectrum 48k tape loading times, were very playable, because they were simple.... such as Elite.
Then we went a bit mad and started having games so complicated you needed a thick manual to get into them.
And now, as the modern attention span drifts again, we have simplicity again (because games and manuals have to fit in a DVD case?).
So what old games were crammed into 48k (or whatever) of memory, and could be born again with a touch of new graphicry and some minor gameplay tweaks?