Fix something after a fight inside the ship or outside, passenger missions, passengers who can give additional mission, walk inside stations, meet other commanders, meet NPC, etc - deeper gameplay, better immersion. Board another ship maybe, salvage from old ship/station ruins, help/fix something at outposts (inside/outside), zero-G combat.....
Slightly "thin" and vapid descriptions, but let's go through them to flesh them out?
"Fix something after a fight inside the ship or outside" - So an engine is down to 56% after some combat, so you get out of your seat, walk down your ship
(oh know, I'm in an Anaconda... zzzzz!), you reach your engines, and look at the it, and press a button to repair it. At this point something super interesting happens to merit the whole experience? Maybe something like an interdiction mini-game? What would it be?
"passenger missions" - You have to get out of your seat and fetch drinks for them? Again, what is going to drive CMDRs to do this "passenger mission"?
"walk inside stations" - Sorry, and do what? ™ Count empty corridors?
"meet other commanders" - To do what? Why would you spend minutes walking somewhere, to meet a CMDR, when you can talk to them instantly currently?
"meet NPC" - To do what? Surely we'd need far more indepth/intereting NPCs first? 6+ months on we're still waitiing.
"deeper gameplay" - Well, what is it? What is this deeper gameplay? You keep eluding to it, but never mention anything specific?
"better immersion" - Immersion can be constructive. But without it balanced with reward and gameplay it risks becoming tedious?
"Board another ship maybe" - And after you've walked around them twice, you'd do what?
"salvage from old ship/station ruins" - Are we into the realms of mini-games again. Walk around searching for things? Doesn't sound super exciting so far?
"zero-G combat" - At last we get to FPS. This is surely a major thing, but we'd need to be careful about how/where its added. eg: How do you board an enemy ship for example? And surely the biggest problem is, how do you make a FPS in ED as engaging as a dedicated FPS game?
So basically your argument is that FD can't deliver.
It is simple - I don't think that expansion means that FD will stop working on a core game. I think that there are a lot of things to improve in core game, it will happen (sooner or later), and an expansion will enrich core game as well. And yes, I think FD can deliver, and it is ok if it is not as soon as I would want it to happen.
No... I'm trying to ensure we agree how huge first person is. To actually merit its inclusion players need to have things to do that mean they want to use that mechanic. After the novelty has warn off, and you've walked down the twelth empty corridor in a station, that looks the same, then what?
We need things along the lines that DB mentioned like missions that require you to get out of your ship to complete. eg: Hunt down an animal or the like. But to generate missions like this would require a hugely complex set of mechanics, far up and beyond what we've seen thusfar in the game. And expanded/complex mechanics are what FD seem to be stearing away from if you consider PP and CQC? ie: Safer and simpler to maybe have self contained mini-games (
eg: RES, or take X to Y, or go to X and blow up Y) than broader interconnecting "stateful" mechanics?
I sincerely hope FD deliver deeper core mechanics in ED. I sincerely hope FD give us astounding DLCs... But it appears it may take longer than I'd hoped. I really expected we'd have moved on by now at least as regards, missions, occupations, general space content and exploration content - Which have been left out to basically dry since (before) release really.