Well, you can go all the way back to games like the first 'Mass Effect' for titles which had landing on a multitude of surface environments and even weather types (both in vehicles and walking around on foot).
Instand movement of ships... First thought, nice, second thought, wait a minute... This could be heavily exploited... To be realistic as long as I dont know exactly how expensive it will be I cant judge this.
to move a fighter ship with only 12ly jump range f. E. 200ly away, right now I need appr. 20 jumps + fuel scooping, 20-40 minutes ? Or you take your ASP make it in 6 jumps, no fuel scooping, and move (Scoty beam me up) your ship to that station by spending 1 million.
If the movement is instantly the only way to control exploiting this feature is by making it very expensive to move high value ships over big distances.
Lets assume that far away station like Jakes or Maia will NOT have this service at all. Perhaps it will be available only in the bubble.
At the moment I am taking on assassination missions for 2M per go. Every time they are the same. Go to system X. Wait and kick around for 30mins until the target shows up at the appointed time. Destroy it. At first I thought this was slow, and 30mins in a game I play for 2hrs max is a waste of time. But it forced me to have to do other things, like exploring planets. I think 20 to 40mins is ok for waiting around as a penalty, because for one thing, if your ship is not fitted with a fuel scoop or extra fuel tanks, the ship would have to dock at systems just to fuel up.Instand movement of ships... First thought, nice, second thought, wait a minute... This could be heavily exploited... To be realistic as long as I dont know exactly how expensive it will be I cant judge this. to move a fighter ship with only 12ly jump range f. E. 200ly away, right now I need appr. 20 jumps + fuel scooping, 20-40 minutes ? Or you take your ASP make it in 6 jumps, no fuel scooping, and move (Scoty beam me up) your ship to that station by spending 1 million.
If the movement is instantly the only way to control exploiting this feature is by making it very expensive to move high value ships over big distances.
Lets assume that far away station like Jakes or Maia will NOT have this service at all. Perhaps it will be available only in the bubble.
------------I am sorry, but the "I don't have time" discussion is insulting. Why should a lack of time mean that somehow you are a "second class citizen"?? What you purchased was a SPACE SIM, not an arcade game. I am simply saying that there should not be pandering to the "insta-gratification" crowd. Adding a summoning cooldown is both rational and reasonable in this instance. Space is big...really big and it rational and reasonable to expect that if one travels dozens of light years there is going to be a delay in recalling your ship or module from across the galaxy. Why even bother with a real-time clock in ED if not to remind everyone that time is a universal constant that cannot and should not be ignored.
I am sure that if Star Citizen were to give such breaks to "casual" players their community would not like it very much.Instant travel doesn't sound bad to me at all. It's about time Frontier gives casual games a break.
At the moment I am taking on assassination missions for 2M per go. Every time they are the same. Go to system X. Wait and kick around for 30mins until the target shows up at the appointed time. Destroy it. At first I thought this was slow, and 30mins in a game I play for 2hrs max is a waste of time. But it forced me to have to do other things, like exploring planets. I think 20 to 40mins is ok for waiting around as a penalty, because for one thing, if your ship is not fitted with a fuel scoop or extra fuel tanks, the ship would have to dock at systems just to fuel up.
Say for example I had an FDL parked at Diaguandri, able to travel 8 light years per jump but refitted with the cheapest kit. Now I take my 40lys Asp to anywhere in the galaxy and instantly transport the ship. This would save 40 or maybe 100 jumps. Imagine I have a type-9 fitted with lots of cargo space, and I go out to the nearest station around meta-alloy sites and simply beam in a bulk cruiser that would have taken 2 or 3 hours to get there, and fill my ship.
At least if there was a delay per light year, and an ETA on screen, it would mean there are no cheap exploits to zip to hot places with the best gear in seconds. If players have a billion credits then they can afford to buy a brand new ship from scratch.
I dont think the cost should be so expensive that only top players can afford to order their ships around the galaxy. Most places can be accessed within a few hours in real time, so its not like these delivery drivers couldnt fit lots of trips into one working day, so they dont need to cost so much. I think shipping delivery from galaxy end to end should be around 500k, and take an hour. Sol to the edge or half galaxy distance would be 250k and take 30mins. A short delivery to the next system or close by could arrive in 60 or 120 seconds or so - which is still faster than normal e.g. : getting out of the dock, going out of range, jumping, and coming in from the star, and landing at the destination manually.
It still doesnt get away from the fact I need to dump my cargo to enter a combat zone or a res safely, so I havent been in a heavy combat since 2.0. This is the main reason it dosnt matter what ship you beam in, you still have to dump your articulation motors and modular terminals.
What this game needs is a "Full Immersion Mode" in the options. When it's on, ship transfer takes hours and ship repair takes days. Loading cargo takes forever too. If you die in space you have to wait till a kind NPC stumbles across your escape pod and ferries you back to a station. Die outside the bubble and you may as well clear save. And there's a material limit of 50, which is about how many mineral samples you can fit in a backpack.
...Am I the only one who thinks this would be kinda cool?
luckly for us all, yes.
No seriously mate: I hate those Ideas but if Fd would go along that road, giving more options to people like you, they shoulf really give player the ability toenable or disable it.
if modelling a possible delay in ship delivery you can take the game's mechanics into account. An anaconda has a 40 Ly range at max. Lets take this to have a factor for counting jumps.
So e.g 200 ly : 40 = 5 jumps . Experienced pilots are taking a jump by45 seconds. So 45 * 5 = 145 second jump add 120 start secquence and 120 land sequence = 385 secs or about 7 minutes
to get a ship 200 ly away. Time will increase over distance. The pricepoint currently is rather high but because of instant delivery ok. Makes you to think a little if you need it.
Nontheless I would prefer a timing delay in delivery and above sample is a possible solution. But FD Devs need to take the balancing and they currently may have their reason to do it instantly.
Regards,
Miklos
Instant travel doesn't sound bad to me at all. It's about time Frontier gives casual games a break.
Looking through the arguments on this thread and also the poll, I have to say i'm surprised by so many people supporting insta transfer. Their arguments are mostly lack of game time and not willing to wait, but according to them, why bother going into SC at all and taking the trip to stations like HUTTON ORBITAL or others which are 500 000 Ls from the entry point. With their arguments they could make travel within system also instant. Just plot a route to a station and 'bam' you're there. Pick up a mission, plot route, jump and you're greeted by the Traffic control.
Otherwise how do you explain the possibility of instant transport ? Teleport pads ? Then why can't we use them instead of flying to other stations ?