ANNOUNCEMENT Gamescom Reveals - Fleet Carrier Details

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A few questions. If the carriers have repair, refuel and restock eventually those reserves would run out so where or how would we replenish stocks? and where does the money earned from these services go? and would I have to pay for those services on my own carrier? As well as friends given permission can NPC's dock? Can i fill it with as many of my own ships as i can? If not then its not much of a FLEET carrier
It was hinted that there will be upkeep costs, these will likely be for fuel and armaments.

I'd like to see these carriers be able to make money too, when you allow other CMDRs to land for refit/rearm.
 
All excellent news. But I’d like them to be attackable, even if not completely destructable. This is supposed to be Elite Dangerous — not Elite Improbably Safe!


Why "Elite: Dangerous"?
David Braben at Nordic Game 2014 said:
Why “Elite: Dangerous“?
Becoming Elite - Ratings
  • Getting the Elite rating (in any of the four rankings) automatically gets you into the exclusive “Elite Federation of Pilots” – and being a member of the Elite federation confers many privileges. It is also possible for pilots without the “Elite” rating to gain admission to the EFP, but access to the organisation is extremely difficult: one must show extraordinary promise as a pilot to be admitted.[...]
  • Once admitted the pilot will be awarded a badge including the “Elite” logo, but with their current rank below. It is expected the majority of these will be “Elite: Dangerous” and “Elite: Deadly”. Those with an “Elite” rating get the original, unadorned badge.
David Braben on Reddit said:
Is the "Dangerous" in the title of the game a warning about the state of the galaxy or just a reference to the combat rank?
  • It is based on the Pilot's Federation rank. The intention was that relatively few pilots would be of "Elite" rank, and yet when someone asked for the services of a pilot for some adventure, they would ask for an "Elite" pilot for their mission. Since most of these few such pilots would be incredibly wealthy, they would want to delegate those missions to commanders that are just as able, but hadn't yet achieved the higher ranks. Hence the concept of a modified version of the badge, after the pilot had passed a test of their capability - they then get the ability to wear an "Elite" combat badge, but with the "Dangerous" or "Deadly" word across it to show they hadn't yet achieved the rank. In other words, by passing a test, a "Dangerous" pilot could do "Elite" missions, by earning the "Elite: Dangerous" rank.

You forgot the part where FDev you will be able to schedule the jump. This is almost guaranteed to mean it will only ever jump on Thursday's server update. Fun. Umm...


I was mostly joking when I wrote this last month...
I will laugh my spuds off if these things appear in the game, have all of the ship-carrying and outfitting features players are asking for, are available to individual players, can jump 500ly in a single go, and can only do so on Thursday mornings.
...but I'm already starting to snicker slightly. I've put a towel on the floor to dampen the impact, just in case my spuds actually do fall off.
 
In NMS, the Fleet Carrier had progressive development with fun opportunities to personalise it to your liking.
I recently bought NMS and gained my Freighter in my 3rd or 4th session. Just had to kill a few pirates... felt a bit silly to me.
 
Why "Elite: Dangerous"?




I was mostly joking when I wrote this last month...
...but I'm already starting to snicker slightly. I've put a towel on the floor to dampen the impact, just in case my spuds actually do fall off.
Pretty sure they said it won't be on the tick, but as soon as you have the required amount of fuel.

Back to the trailer, to me it looks like there are two types of carrier, you have the huge one with the large amount of pads, and then you have the smaller mercenary, exploration, mining ship carriers.

Could it be that there will be two types, the squadron behemoths, and the smaller personal fleet carriers. If so, I will be a happy bunny.

Or is it the support vessels that provide the services. If so, colour me not impressed.
 
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Ugh, give me more small ships over a panther any day. I dont get the whole Panther Clipper hype at all; it'll suck to fly, and there is nothing else to do with a ship but fly it. Its like suddenly piles of people go:"Man, I love the T9 but I wish it were 5x less agile and a lot slower!".
You forgot "being able to carry 1-2 times more cargo". I've been wanting the Panther ever since it was first shown and still want it today. It bothers me to no end that currently the best freighter in the game is a multirole fortress. You should have to choose between maximum capacity or better speed and handling. This is fine with T9 and Anaconda, but the Cutter is missing it's higher capacity counterpart.
 
Squadron Leader + big ship + collector limpets + Void Opal mining = BCR = Carrier!

However, game mechanics to directly transfer cash to other players would be handy.

I hope they do this, then I can just pay some Chinese kid to grind out 10B for me instead of menial labouring for days.
I 100% agree money transfers please.

-- Or perhaps you didn't foresee the consequences of in game currency swapping. FDEV have repeatedly avoided catering to Chinese gold farmers and the game is perhaps better for it.
 
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So one capital per instance begs the question what happens if ten carriers jump into Shinrarta as soon as the game goes live.
Do they hog all the traffic by being the first 10 instances created?...

How exactly is this going to work, I wonder.
 
I recently bought NMS and gained my Freighter in my 3rd or 4th session. Just had to kill a few pirates... felt a bit silly to me.
Yeah, but that free one is the lamest freighter in the game, the Sidefreighter, if you will, with only 14-16 slots, right? The price goes up geometrically for freighters with up to 48 slots.
Those bad boys cost upwards of 300m units or some such. Plus to actually build them out with services requires hideous amounts of Silver, Gold and Platinum.
 
Yeah, but that free one is the lamest freighter in the game, the Sidefreighter, if you will, with only 14-16 slots, right? The price goes up geometrically for freighters with up to 48 slots.
Those bad boys cost upwards of 300m units or some such. Plus to actually build them out with services requires hideous amounts of Silver, Gold and Platinum.

All of which can be obtained with just a bit of surface mining - of course, if you wait long enough and time it just right... my first Freighter was a 42 slot for free. The cost to upgrade to a 48 slot was less than 8 stasis devices.
 
Yeah, but that free one is the lamest freighter in the game, the Sidefreighter, if you will, with only 14-16 slots, right? The price goes up geometrically for freighters with up to 48 slots.
Those bad boys cost upwards of 300m units or some such. Plus to actually build them out with services requires hideous amounts of Silver, Gold and Platinum.
Yes, I guess so. I just use it for travel since it doesn't require the various drive upgrades to access the different systems. It's difficult to emphasize just how green I was when I got it though - seemed ridiculously generous. :)
 
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