"Man, I love the T9 but I wish it were 5x less agile and a lot slower!".
Quote of the month.
Well done sir.
Quote of the month.
Well done sir.
"Man, I love the T9 but I wish it were 5x less agile and a lot slower!".
Quote of the month.
Well done sir.
It was hinted that there will be upkeep costs, these will likely be for fuel and armaments.A few questions. If the carriers have repair, refuel and restock eventually those reserves would run out so where or how would we replenish stocks? and where does the money earned from these services go? and would I have to pay for those services on my own carrier? As well as friends given permission can NPC's dock? Can i fill it with as many of my own ships as i can? If not then its not much of a FLEET carrier
All excellent news. But I’d like them to be attackable, even if not completely destructable. This is supposed to be Elite Dangerous — not Elite Improbably Safe!
David Braben at Nordic Game 2014 said:Why “Elite: Dangerous“?
- It's where you're part of the Elite Federation of Pilots [...] but you're still at a lesser rank. [...] That is why it's the title of the game.
Becoming Elite - Ratings
- Getting the Elite rating (in any of the four rankings) automatically gets you into the exclusive “Elite Federation of Pilots” – and being a member of the Elite federation confers many privileges. It is also possible for pilots without the “Elite” rating to gain admission to the EFP, but access to the organisation is extremely difficult: one must show extraordinary promise as a pilot to be admitted.[...]
- Once admitted the pilot will be awarded a badge including the “Elite” logo, but with their current rank below. It is expected the majority of these will be “Elite: Dangerous” and “Elite: Deadly”. Those with an “Elite” rating get the original, unadorned badge.
David Braben on Reddit said:Is the "Dangerous" in the title of the game a warning about the state of the galaxy or just a reference to the combat rank?
- It is based on the Pilot's Federation rank. The intention was that relatively few pilots would be of "Elite" rank, and yet when someone asked for the services of a pilot for some adventure, they would ask for an "Elite" pilot for their mission. Since most of these few such pilots would be incredibly wealthy, they would want to delegate those missions to commanders that are just as able, but hadn't yet achieved the higher ranks. Hence the concept of a modified version of the badge, after the pilot had passed a test of their capability - they then get the ability to wear an "Elite" combat badge, but with the "Dangerous" or "Deadly" word across it to show they hadn't yet achieved the rank. In other words, by passing a test, a "Dangerous" pilot could do "Elite" missions, by earning the "Elite: Dangerous" rank.
You forgot the part where FDev you will be able to schedule the jump. This is almost guaranteed to mean it will only ever jump on Thursday's server update. Fun. Umm...
I will laugh my spuds off if these things appear in the game, have all of the ship-carrying and outfitting features players are asking for, are available to individual players, can jump 500ly in a single go, and can only do so on Thursday mornings.
I recently bought NMS and gained my Freighter in my 3rd or 4th session. Just had to kill a few pirates... felt a bit silly to me.In NMS, the Fleet Carrier had progressive development with fun opportunities to personalise it to your liking.
Pretty sure they said it won't be on the tick, but as soon as you have the required amount of fuel.Why "Elite: Dangerous"?
I was mostly joking when I wrote this last month...
...but I'm already starting to snicker slightly. I've put a towel on the floor to dampen the impact, just in case my spuds actually do fall off.
You forgot "being able to carry 1-2 times more cargo". I've been wanting the Panther ever since it was first shown and still want it today. It bothers me to no end that currently the best freighter in the game is a multirole fortress. You should have to choose between maximum capacity or better speed and handling. This is fine with T9 and Anaconda, but the Cutter is missing it's higher capacity counterpart.Ugh, give me more small ships over a panther any day. I dont get the whole Panther Clipper hype at all; it'll suck to fly, and there is nothing else to do with a ship but fly it. Its like suddenly piles of people go:"Man, I love the T9 but I wish it were 5x less agile and a lot slower!".
Isn't that an anaconda?I'll put that up right next to "Heavily Armed Hauler."
Squadron Leader + big ship + collector limpets + Void Opal mining = BCR = Carrier!
However, game mechanics to directly transfer cash to other players would be handy.
You forgot "being able to carry 1-2 times more cargo".
Yeah, but that free one is the lamest freighter in the game, the Sidefreighter, if you will, with only 14-16 slots, right? The price goes up geometrically for freighters with up to 48 slots.I recently bought NMS and gained my Freighter in my 3rd or 4th session. Just had to kill a few pirates... felt a bit silly to me.
It's the minimum. Any service rendered deserves reward.It was hinted that there will be upkeep costs, these will likely be for fuel and armaments.
I'd like to see these carriers be able to make money too, when you allow other CMDRs to land for refit/rearm.
Yeah, but that free one is the lamest freighter in the game, the Sidefreighter, if you will, with only 14-16 slots, right? The price goes up geometrically for freighters with up to 48 slots.
Those bad boys cost upwards of 300m units or some such. Plus to actually build them out with services requires hideous amounts of Silver, Gold and Platinum.
It's the minimum. Any service rendered deserves reward.
Yes, I guess so. I just use it for travel since it doesn't require the various drive upgrades to access the different systems. It's difficult to emphasize just how green I was when I got it though - seemed ridiculously generous.Yeah, but that free one is the lamest freighter in the game, the Sidefreighter, if you will, with only 14-16 slots, right? The price goes up geometrically for freighters with up to 48 slots.
Those bad boys cost upwards of 300m units or some such. Plus to actually build them out with services requires hideous amounts of Silver, Gold and Platinum.
Yeah, that's worth pondering.My God ! The end of the Fuel Rats ?