Hmm.. found out that you already can look up details of active missions, cancel them and get rid of unwanted cargo even. Left GUI. I didn't notice. Missing or canceling contracts does affect your reputation, so be careful. 
I was wondering, does everybody start in the same system, or is this purely at random? I have traveled quite a bit now and I really have no clue where I am. Well, about 80 light years from Sol. I don't think I saw online players in the last hours.
@developers of the Nice-but-not-needed department:
- Could it be possible to integrate the system- and galaxy views also in the star port services menu? Now you have to exit and access the ship computer.
- It would also be nice to be able to scroll in the system view, now you have to click on objects and sometimes this doesn't work if there is text over it.
- A Elite2Frontier-like 3D visual of a system with orbits would also be great.
- And it would also be nice if the orbit lines in the hud were a bit transparent. In busy systems there can be cluttering and obscuring of labels and objects.
Kudos for the updates, Elite Dangerous runs very smoothly on the CPU integrated graphic chip (Intel HD4600). I am curious what I'll see when my GPU is finally delivered. Waiting for weeks now.
I was wondering, does everybody start in the same system, or is this purely at random? I have traveled quite a bit now and I really have no clue where I am. Well, about 80 light years from Sol. I don't think I saw online players in the last hours.
@developers of the Nice-but-not-needed department:
- Could it be possible to integrate the system- and galaxy views also in the star port services menu? Now you have to exit and access the ship computer.
- It would also be nice to be able to scroll in the system view, now you have to click on objects and sometimes this doesn't work if there is text over it.
- A Elite2Frontier-like 3D visual of a system with orbits would also be great.
- And it would also be nice if the orbit lines in the hud were a bit transparent. In busy systems there can be cluttering and obscuring of labels and objects.
Kudos for the updates, Elite Dangerous runs very smoothly on the CPU integrated graphic chip (Intel HD4600). I am curious what I'll see when my GPU is finally delivered. Waiting for weeks now.