Getting stuck on space stations and then getting killed - millions in losses

I will soon be faced with the prospect of "oh god how the heck do I get this through the mail slot?". The time is drawing near.

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I am still haunted by the YouTube vid of a docking computer deciding going through a ring segment (using boost for added affect) was the optimal approach. The sounds of classical music; and explosion.
It is a lovely game, isn't it.
 
Really?!? The only way to get stuck is by own stupdity and carelessness ... I really don't understand people finding it hard to land or start ... This is extremely easy ... Are people so brainwashed from the old elite, where it really was freaking hard to do without a landing computer.? Yes there are situations that happen but if you don't panic there is always a way and the easiest is to simply log off.... I have never used a landing computer as it is so plain easy even with a T9 or Anaconda. I think I have done about 3-4k landings and starts and i had about 5 issues all of them resulting in not paying attention. Last one was that I overlooked a T9 when starting my anaconda and saying oops when i was pushed above the slot by it from below.
 
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In one occasion I was leaving the station in my Anaconda when a T9 tried to overtake me in the slot, and we got wedged together. Fortunately after about 10 seconds mad wriggling I got clear, but it was not a great experience. All the time we were stuck the clock was running. If it had hit 15 seconds I would have saved and exited.

When I am landing or launching I put 4 pips to SYS, aim for the green side, and try to stay below 100. I do have a Docking Computer, but I don't let it have control now until I have passed through the mail slot.
 
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It is rare but I have got stuck on the rack. The way out is generally to zero the throttle, then use thrusters to release your self or reverse throttle. In the few rare times I have got stuck I have always managed to release myself before destruction. If this is happening regularly then you need to admit that you need to brush-up on your piloting skills.

If you are getting stuck on NPCs then always enter on the green side of the slot (look at the lights) and look at your scanner to avoid them.
 
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Devs please fix the situation if you get stuck on a station entrance either from that stupid fence outside the air lock or on another ship in the entrance. I have been stuck many times. I get fined then 25 seconds later killed by the station. This is stupid, just stupid. If a player is stuck they should be able to type "/stuck" to shut down the station aggression and the game should move them 1KM away so they can land properly.



:mad::mad::mad::mad::mad:


Learn to fly?
 
:mad::mad::mad::mad::mad::mad:

Devs please fix the situation if you get stuck on a station entrance either from that stupid fence outside the air lock or on another ship in the entrance. I have been stuck many times. I get fined then 25 seconds later killed by the station. This is stupid, just stupid. If a player is stuck they should be able to type "/stuck" to shut down the station aggression and the game should move them 1KM away so they can land properly.



:mad::mad::mad::mad::mad:

Can you post a Video..... Having a hard time understanding how you can get "Stuck"
 
It is rare but I have got stuck on the rack. The way out is generally to zero the throttle, then use thrusters to release your self or reverse throttle. In the few rare times I have got stuck I have always managed to release myself before destruction. If this is happening regularly then you need to admit that you need to brush-up on your piloting skills.

If you are getting stuck on NPCs then always enter on the green side of the slot (look at the lights) and look at your scanner to avoid them.

Wow! Nice and polite reply without trying to insult the OP and looking like an ars'e themself.

Unlike some ▼
 
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Wait, the lights change? I thought they were fixed! I'm going to hang out and pay attention to traffic next time I'm near a station.
Regarding the lights ..
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They can be a bit hard to see as they are mostly on the end of the wires sticking out of the grid/fence, but they work like this.
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Half of them light up Green on one side and the other half light up Red.
You should try to enter on the Green side of the slot.
The same goes when leaving.
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Also GO SLOW until you can see if it is clear. if there is a big ship coming in they will be in middle of slot, but you can usually squeeze down the side unless you are in something big, in which case be careful.
:)
 

In all seriousness. What are you flying that you regularly get stuck?

I got stuck in the mail slot flying an Anaconda, T-9, Orca, T-7 - basically every bigger ship.

Have you tried the key that has reverse thrust bound to it? Using that would have saved you millions in loses!

No.

The only difficulty is to exit with an Anaconda, unless you have mastered that. Otherwise it is easy.

No.

… Clumsy flying is the pilots fault, not the game's.

Stupid NPCs is the fault of the game and not the pilots fault. And the game is called Elite Dangerous for an other reason.

Really?!? The only way to get stuck is by own stupdity and carelessness ... …

No.


The last time I got stuck in the mail slot was because a NPC decided to try to fly below my Anaconda through the slot while I was entering the slot. The NPC came from behind at a faster speed. The NPC kept pushing forward pressing the nose of the Anaconda to the top of the slot. I applied full backwards thrust - didn't help. I used all 6 maneuver thrusters and tried to move the ship around - a few seconds before ship destruction I managed to get through the slot.

Once I got stuck in the slot because a T-9 decided to enter the slot while I was halfway through it. I came in with 80 m/s, the moment I saw the T-9 I applied full backward thrust. Inertia was against me. The NPC tried to push forward and the result was that my Anaconda got pushed into the wall of the slot. I only managed to escape because the station blow up the T-9 faster than me.

It wasn't clumsy flying, it wasn't not knowing how to fly an Anaconda, it wasn't not using the reverse thrusters, it wasn't own stupidity and carelessness - it was simply the fact that the programming of the NPCs is suboptimal.
 
if you get stuck on a station entrance either from that stupid fence outside the air lock or on another ship...

Just to clarify, you are not getting stuck, you are crashing! Getting 'Stuck' to another ship is crashing, that's what we call it here anyway.

The only fix I know for crashing your ship is practice.
 
I've been stuck on that railing and blown up too, once or twice.

But your suggestion is a cheat. In fact, why not just put /CHEAT into the game for all sticky situations Elite puts you in..
 
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I got stuck in the mail slot flying an Anaconda, T-9, Orca, T-7 - basically every bigger ship.



No.



No.



Stupid NPCs is the fault of the game and not the pilots fault. And the game is called Elite Dangerous for an other reason.



No.


The last time I got stuck in the mail slot was because a NPC decided to try to fly below my Anaconda through the slot while I was entering the slot. The NPC came from behind at a faster speed. The NPC kept pushing forward pressing the nose of the Anaconda to the top of the slot. I applied full backwards thrust - didn't help. I used all 6 maneuver thrusters and tried to move the ship around - a few seconds before ship destruction I managed to get through the slot.

Once I got stuck in the slot because a T-9 decided to enter the slot while I was halfway through it. I came in with 80 m/s, the moment I saw the T-9 I applied full backward thrust. Inertia was against me. The NPC tried to push forward and the result was that my Anaconda got pushed into the wall of the slot. I only managed to escape because the station blow up the T-9 faster than me.

It wasn't clumsy flying, it wasn't not knowing how to fly an Anaconda, it wasn't not using the reverse thrusters, it wasn't own stupidity and carelessness - it was simply the fact that the programming of the NPCs is suboptimal.

With that negative attitude I'm not surprised you're not happy :)

It might be better to ask why the rest of us aren't having these problems (Situational awareness, maybe? How the heck do you get stuck in a T-7, it's tiny?).
 
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Deleted member 38366

D
Usually reversing is the key to "unstuck", although this can be difficult indeed - and it takes precious time.

As an emergency Option (if no salvation seems possible), maybe one would have to perform a "Docking Logging" :D
Quit to Menu, then log back in - Ship (if still alive) will spawn 10km from the Station. Station will reply "Round 2! Fight!" to the next docking request though
chatt.gif


PS.
NPCs have feelings, too! ;)
Respect and look out for them (yeah, they're a tad simple-minded) - and you'll be fine.
And knowing their character... one will soon find it doesn't do any harm giving them the right of way if needed.
 
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Aye. If you observe carefully, you will see 4 small bumps in each of the four corners of the mail-slot. If you approach and they turn grean then no-one has entered the slot/ you have right of way.

Note: this is inbound only. I don't think there is anything to warn of incoming ships. At least I've not paid enough attention to notice.

Once you see it, it becomes second nature. I drive a clipper fairly often and that doesn't exactly fit too good when a type-9 is coming the other way. :)

Once I realised they had fixed the lights (which were broke for a while) I just can't un-see them when I approach. If they are green, you are good to go.

Seriously? This is not a joke, right? You actually believe that?

No No No - a thousand times no.

The lights are orientation lights. They show nothing more than a convention for which way is "up" - and I use the quotes because there is no such thing as "up" in space but for purposes of orientating with the station so that you can know the exact location of your landing bay the lights indicate a sort-of "up". If the green is on your right then you are oriented "up". On the inside the green is on the other side so that when you are facing the other way, if green is on your right, then you are oriented in the same was as incoming ships. The red flashes, the green is steady. A pilot convention has arisen where, if you are in a small ship, then keeping to the right when oriented properly (green on your right) then you miss small ships coming out who do the same.

They are NOT traffic lights!

As in shipping, going through a canal the larger ship has right-of-way. And if passing then you pass on the right - i.e. keep the other vessel on your left.

It is the pilot's responsibility to "see and avoid".

So, OP, with the greatest of respect - become a better pilot because the fault here is yours. Not the game.
 
I've had NPCs fly past me, pushing in with no respect for proper British Queueing - but not as often as I've had Players do the same thing.
Dodging and Weaving! - Ducking and Diving!
 
With that negative attitude I'm not surprised you're not happy :)

Oh, I'm happy and having a lot of fun. I just mentioned that sometimes getting stuck isn't the problem of the player and that NPCs can do really stupid stuff.

It might be better to ask why the rest of us aren't having these problems (Situational awareness, maybe? How the heck do you get stuck in a T-7, it's tiny?).

Situational awareness helps a lot, but it doesn't help if an NPC decides to fly faster and below you through the slot or enters the slot while you are inside of it even if there is a lot of space on the side. BTW I think it got worse in 1.4.

Don't know how I got stuck with the T-7 I only remember that I got stuck between an NPC and the slot wall.

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As an emergency Option (if no salvation seems possible), maybe one would have to perform a "Docking Logging" :D

That's not an option for me. Do it right or die trying. No combat logging, no docking logging not logging to prevent anything bad that is part of the game from happening.
 
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