Big ships are just ridiculously easy to get using exploits if you are so inclined.
Lack of consequences in this game is what allows so-called "Oh, but I am a sociopath" behaviour.
There should be penalties in place and they should scale according to crime committed.
Key word: Consequences!
The whole "problem" can be easily made to go away if Frontier wanted it to. A simple 3 strikes and you're out system can be implemented:
1. OK you kill a CMDR the first time we'll give you benefit, perhaps it was by accident or misjudgement so you get the penalties as they are now.
2. 2nd CMDR kill within 7 days of the first and you LOOSE 95% of your entire in game credit value. For example let's say you have a 'Conda worth 200 Mil with upgrades and 50mil cash, you loose the ship and end up with 12.5 mil and a Sidey instead of 250 mil.
3. 3rd kill within 28 days of the first and your account is reset to 1000cr and a Sidey at a starting system.
See, problem solved. But because the griefers and murderers will start crying to Frontier and it means possible loss of income , what the vast silent majority want will remain just a wish.
The other problem is that when someone gets blown up for no apparent reason, it seems to be against the forum rules for them to name, 'shame' and organise a bounty hunt via the forum. Mods, please comment.
Since it's not against the rules to blow someone up for no reason, that is where the problem lies.
Frankly, unless FD decide that destruction of a clean player is against the rules, which I do not believe they will, then it can and will continue to happen. Destruction of innocents is part of the game by design, and while the desire to bounty hunt the aggressor is a noble one, and would be fine, since they would be wanted in game (at least in some jurisdictions), it's very easy to evade, and when you add instancing into the mix, would probably end up as fruitless 'gameplay' for the posse.
Since it's not against the rules to blow someone up for no reason, that is where the problem lies.
Frankly, unless FD decide that destruction of a clean player is against the rules, which I do not believe they will, then it can and will continue to happen. Destruction of innocents is part of the game by design, and while the desire to bounty hunt the aggressor is a noble one, and would be fine, since they would be wanted in game (at least in some jurisdictions), it's very easy to evade, and when you add instancing into the mix, would probably end up as fruitless 'gameplay' for the posse.
Very simple for FD to lock naughty boys and girls into a group where bounty hunters can go and find them. A bit like Mobius, but instead of PvE it's PvScum. You murder, then you are locked into PvS for a month or until death.
1. Take away part of the incentive to grief: If you are blown up "for no reason" then you get moved to your current destination, ship and cargo intact. No insurance fee. Obviously, this will engender a different type of undesirable behaviour, namely blowing up a friend to move them to their target instantaneously. Hence, the second part. The drives and hatch on a ship may be selected as targets for a reason.
Sounds like a terrible idea.
hi David.
no the reason i'm stuck in a side winder (, cos of persons who play in open as ..eerrrrm"pirates'
which is o.k . if that s how 'they' want to play and i do think it gives the game some spice.
Yet/ But, it's alright for the 'PRO- pirate players to say.."boo hoo, learn to play-fly better'.
when most players,who are in trading /exploring, Generally single fly around the game -open- environment-.
The pirate player, on the other hand, tend to play in groups of Two's and threes. and in the massive big ships.
--On just ONE trip through Everate i was hit 3 times , twice by the same group.....WOW thats some great flying/challenge guys..
3 cobras on a single hauler-- Also been taken out by 2 imperials couriers at the same time.and the sad list continued till I just gave up playing this game.
I find it very 'odd' nay, amusing, that now days on the frontier forums,-and other chat areas-It seems those playing as pirates are now complaining that it's not fair to have groups, and solo play.. because thats where 'most 'players are now heading.
--if you pull all the apples off the tree,and keep doing it.....you soon run out of fruit to pick lol...
As for the 'game' .I think crime V punishment is needing a fix. as there is no punishment.And no difference in any system. no matter if its a high 'civilized' or 'anarchy' system . the police level is the same .. crap...
Having played the 'elite - frontiers game of old, you know your taking a 'risk' travelling through anarchy systems -but the rewards are great.
Try picking a fight in leeesti and police jump from everywhere.. they 'swarm' you. It's Unfortunate this is not the same for EDH.it would give those PVP +pirate players the challenge they so desire.
well ,this turned into a rant about a tired, old subject, that is not going to change .Apologies
Good point, well argued.
I think it's pretty obvious how immersion breaking it is.
Not really, not at all. Essentially, you are wanted and no amount of instancing (21st century technical restriction) is going to hide you, so you'll have to run, hide or die fighting. Either way, there are consequences for your actions.