Horizons Give up..

That sounds no different than Open mode. Making an exclusive criminal mode would mean that FD does not want psycho Cmdrs in the game in its normal operation, which developers have stated the contrary.

Of course it's different to open! No newbies, just tooled up bounty hunters, all hell bent on ripping you a new cargo hatch.
 
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Of course it's different to open! No newbies, just tooled up bounty hunters, all hell bent on ripping you a new cargo hatch.

Again, how does it make sense that once a person commits a crime, he'll face nothing but bounty hunters? That is immersion breaking.

You're treating criminal activity as if it is something unacceptable in the game that requires a form of "shadow banning," that is laughable and disrespectful to the game itself considering criminal activities are in no way exploits and legitimate portion of the game that is implemented as an integral part of the game, not something used to isolate certain Cmdrs from certain Cmdrs.
 
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Again, how does it make sense that once a person commits a crime, he'll face nothing but bounty hunters? That is immersion breaking.

You commit a capital crime and your wanted poster goes up. What's immersion breaking about that? To overcome the instancing restriction, you get shunted to a group where instancing won't reduce your exposure to bounty hunters. What's immersion breaking about that?

You're treating criminal activity as if it is something unacceptable in the game that requires a form of "shadow banning," that is laughable and disrespectful to the game itself considering criminal activities are in no way exploits and legitimate portion of the game that is implemented as an integral part of the game, not something used to isolate certain Cmdrs from certain Cmdrs.

Right so you've moved on from 'immersion breaking' to it being 'disrespectful' for wanted Cmdrs to have no hiding place. The more you argue the less you make sense.
 
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You commit a capital crime and your wanted poster goes up. What's immersion breaking about that? To overcome the instancing restriction, you get shunted to a group where instancing won't reduce your exposure to bounty hunters. What's immersion breaking about that?



Right so you've moved on from 'immersion breaking' to it being 'disrespectful' for wanted Cmdrs to have no hiding place. The more you argue the less you make sense.

Except that making a mode exclusive to bounty hunters and criminals is by definition immersion breaking, it prevents a Cmdr from interacting with everyone simply by the bias of a criminal status, which the game permits to be an integral part. If you want to talk realism, what sense is there to somehow ensure a criminal Cmdr to be completely separated from the world, before arrest not to mention. It makes no sense.

The one not making sense is you, and apparently seem to lack in knowledge and credential as to what the present game mechanics are and what vision FD has for the game.
 
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Sounds like a terrible idea.

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This completely nullifies the freedom and immersion the game provides, non-contextual Pking should remain, but it should have penalty on the Pker, not perk for the victim.

I agree and the penalty should be an in-game one that makes sense given the setting/narrative, unless actual harassment griefing is involved, then FD should handle the matter specifically.
 
I agree and the penalty should be an in-game one that makes sense given the setting/narrative, unless actual harassment griefing is involved, then FD should handle the matter specifically.

That makes no sense at all. You don't like the idea of A Wanted group within the context of Open, Solo and Private Group, but I see little that is immersion breaking about Wanted, that couldn't be levelled at Solo. Solo is, after all, just a cloaking device that denies other commanders the freedom to go after you.

If you are wanted in a system, then you automatically end up in the Wanted group for that system and have to deal with bounty hunters, if there are some around, until you leave the system for one you aren't wanted in or die. Don't fancy being in the stoplight for bounty hunters? Then don't do the crime in the first place. The choice is yours, the consequences are in game and immersion remains intact.
 
Except that making a mode exclusive to bounty hunters and criminals is by definition immersion breaking, it prevents a Cmdr from interacting with everyone simply by the bias of a criminal status, which the game permits to be an integral part. If you want to talk realism, what sense is there to somehow ensure a criminal Cmdr to be completely separated from the world, before arrest not to mention. It makes no sense.

The one not making sense is you, and apparently seem to lack in knowledge and credential as to what the present game mechanics are and what vision FD has for the game.

But youre happy for wanted status commanders to be able to use the cloaking device that is Solo and also to be able to enjoy the lower probobility of being found by bounty hunters that instancing provides? And you don't find any of that immersion breaking? I see Wanted mode as being something that gets around the instancing exploit currently enjoyed by griefers.


I know what it is, if someone commits a murder, you want someone sat in an office at FD to deal with it out of game via email, don't you?
 
But youre happy for wanted status commanders to be able to use the cloaking device that is Solo and also to be able to enjoy the lower probobility of being found by bounty hunters that instancing provides? And you don't find any of that immersion breaking? I see Wanted mode as being something that gets around the instancing exploit currently enjoyed by griefers.

Then you're attacking play modes in general. What do we do with Cmdrs in solo blowing up clean ships to role play as a Psycho, or accidentally blow up clean ships?

If you discriminate attack on clean NPC from clean players, it's disrespecting FD's vision of the game.

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Blowing up Cmdrs for no reason isn't griefing, if you haven't noticed, the developers have said that it is a part of the game.

What you're saying is equivalent to that we should start calling out on private and solo players on how they are affecting BGS, CG, and PP by using "cloaking device," and it's breaking immersion. It's an asinine argument toxic to FD's vision of the game.

I know what it is, if someone commits a murder, you want someone sat in an office at FD to deal with it out of game via email, don't you?

That accusation is too ludicrous for me to take seriously, so I won't.

Murderer in the game is an allowed feature, continuous harassment of a player, on the other hand, can be reported to FD support and dealt with separately.

Again, it seems like you don't understand where FD stands on various issues.
 
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If you are wanted in a system, then you automatically end up in the Wanted group for that system and have to deal with bounty hunters, if there are some around, until you leave the system for one you aren't wanted in or die. Don't fancy being in the stoplight for bounty hunters? Then don't do the crime in the first place. The choice is yours, the consequences are in game and immersion remains intact.

More evidence of your ignorance, ever heard of the profession of piracy?
 
Murderer in the game is an allowed feature, continuous harassment of a player, on the other hand, can be reported to FD support and dealt with separately.

Define 'continuous harassment'? Pirating them more than once? Killing them more than once? Do you even know what you mean?
 
More evidence of your ignorance, ever heard of the profession of piracy?
Did you even read the read before you started posting?

A core issue of the tread was the kitten-killers complaining that too many people were using solo mode and wanting FD to can it. A distinction was made between those behaving as pirates and those behaving - as you put it - like "psycho killers." Various proposals have been made to make the penalty for being a "psycho" more immediate and more real because consensus is, there are too many psychos and not enough kittens. As for your contention that FD wants it that way, I think not - at least I have not seen anything from them to suggest that they deliberately made a game to encourage bullies and discourage everyone else. I would suggest that their inclusion of "solo mode" is specific evidence that they recognized that bullies were a problem and to offer an easy work-around.
 
Define 'continuous harassment'? Pirating them more than once? Killing them more than once? Do you even know what you mean?

Harassment of player means continuous destruction of a player's vessel. This means the harassing player camps at the station the victim spawns and destroy said player over and over as they leave the station.

Pirating the same mark over and over isn't harassment unless the aggressive player interdicts the victim "for fun" over and over for no apparently reason. Which at that point the aggressive player isn't a pirate anymore.

Both of these scenarios can be perfectly avoided with the mode system FD has in place, which is why harassment or griefing in this game is pretty much impossible other than mode-invading, which is restricted to a particular group of players that decided to aggregate in private group for PvE-focused reasons, and requires repeated offense by using new accounts or saves to offend as FD has stipulated themselves.

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Verbal abuse in communication panel can also be reported depending on the severity

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Did you even read the read before you started posting?

A core issue of the tread was the kitten-killers complaining that too many people were using solo mode and wanting FD to can it. A distinction was made between those behaving as pirates and those behaving - as you put it - like "psycho killers." Various proposals have been made to make the penalty for being a "psycho" more immediate and more real because consensus is, there are too many psychos and not enough kittens. As for your contention that FD wants it that way, I think not - at least I have not seen anything from them to suggest that they deliberately made a game to encourage bullies and discourage everyone else. I would suggest that their inclusion of "solo mode" is specific evidence that they recognized that bullies were a problem and to offer an easy work-around.

Ah, strawman argument, that is great.

You probably didn't read this thread and properly understand my stance on the issue of crime and punishment, which is precisely the contrary to what you stated.

What I'm defending is psycho Cmdrs' right to play the way they wish, however, with increased penalty that is reasonable and within the parameter of immersion.

What FD envisions is freedom of choice, not encouraging "psycho behavior," which they themselves have stated that they will be improving the crime and punishment system to reduce the number of "psychos" out there.

Otherwise why the hell would I have written this extensive document that suggests exactly the contrary of what you're accusing me of supporting months ago?

https://forums.frontier.co.uk/showthread.php?t=235327
 
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What I'm defending is psycho Cmdrs' right to play the way they wish...

And presumably their 'right' to run away via Solo if a bounty hunter has them cornered in a station. The more you argue, the more you seem at odds with your own position.

The least FD could and should do is stop wanted cmdrs from entering Solo.
 
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And presumably their 'right' to run away via Solo if a bounty hunter has them cornered in a station. The more you argue, the more you seem at odds with your own position.

The least FD could and should do is stop wanted cmdrs from entering Solo.
that sounds like a good compromise, do you envisage a bounty threshold to trigger that or any bounty no matter how small?
 
And presumably their 'right' to run away via Solo if a bounty hunter has them cornered in a station. The more you argue, the more you seem at odds with your own position.

The least FD could and should do is stop wanted cmdrs from entering Solo.

What you're arguing is undermining the very mode system of ED. If there are conditions which are legitimate to force a player into a certain mode, it opens the can of deadly worms that will allow all sort of conditions to be placed, otherwise it is an unfair mechanic.

You're completely ill-informed as to what the mode system entails. Some Cmdrs want to be psycho and only play in Solo, just as there are Cmdrs that want to participate in certain part of the game only in Solo, let it be BGS, PP, etc.

Not to mention that private group mode can be used as an alternative solo mode by only including oneself in the group mode.

What you're proposing will never be approved since it breaks the mode system, it's that simple.
 
What you're arguing is undermining the very mode system of ED. If there are conditions which are legitimate to force a player into a certain mode, it opens the can of deadly worms that will allow all sort of conditions to be placed, otherwise it is an unfair mechanic.

You're completely ill-informed as to what the mode system entails. Some Cmdrs want to be psycho and only play in Solo, just as there are Cmdrs that want to participate in certain part of the game only in Solo, let it be BGS, PP, etc.

Not to mention that private group mode can be used as an alternative solo mode by only including oneself in the group mode.

What you're proposing will never be approved since it breaks the mode system, it's that simple.

It doesn't break the mode system at all. It adds more nuance to the whole experience if wanted cmdrs can no longer hide from bounty hunters in Solo. It's more realistic if wanted cmdrs can no longer hide behind instancing and the Solo cloaking exploit.
 
It doesn't break the mode system at all. It adds more nuance to the whole experience if wanted cmdrs can no longer hide from bounty hunters in Solo. It's more realistic if wanted cmdrs can no longer hide behind instancing and the Solo cloaking exploit.

This argument is going in circle.

The moment FD recognizes what you're suggesting as legitimate reason to force a Cmdr into a mode, it's the time that all sort of reasons can be used to force Cmdr into certain modes.

How are you going to deal with people asking for solo players influencing the BGS/PP etc to be forced into open because they are using the "solo cloaking exploit"?

If you deny, it's favoritism, since criminal activity is equivalent to any play style and integral to the game.

If you accept, tons of players will leave and game and probably even threaten class action lawsuit.
 
It doesn't break the mode system at all. It adds more nuance to the whole experience if wanted cmdrs can no longer hide from bounty hunters in Solo. It's more realistic if wanted cmdrs can no longer hide behind instancing and the Solo cloaking exploit.

Don't always agree with GluttonyFang, but here I believe he is correct. Forcing a player into any mode, for any reason is completely against the principal of the game, and once you do it for one thing, then every other player/group with an interest will demand that it be done for them and their interest.

In any case, there are many ways to become wanted, only one of which is to destroy a clean CMDR. Take many missions and you will become wanted for destroying NPCs, engage in PP, decline to pay off a fine, not to mention the 'accidental' ones of friendly fire or being rammed by an NPC which then proceeds to explode. Are players to be 'forced' into the wanted mode for crimes against NPCs, crimes that are committed in the name of gameplay?

Is this just about giving CMDRs human targets to bounty hunt? Probably wouldn't work anyway, as the wanted 'target' is only wanted in one system, so a bounty hunter would be obliged to become wanted themselves taking them out in any but that system, and why would the wanted player stay in that system?
 
This argument is going in circle.

The moment FD recognizes what you're suggesting as legitimate reason to force a Cmdr into a mode, it's the time that all sort of reasons can be used to force Cmdr into certain modes.

It would never happen, no point even discussing it. What BigDuke6ixx suggest is a bad idea on so many levels. The Crime/punishment system & NPC response & use of deadly force needs a massive overhaul, forcing cmdr's into a mode is not the solution.
 
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