Goodbye Open til SCB issue is sorted

FD could achieve a reasonably okayish outcome, I reckon, by making a newly switched on module charge up for a period, before it was usable. That would even FIT with what it's intended to be, and do - especially if it ate some SYS capacitance as it charged up.

That sounds good.
Charging up just like the shield itself when the module is switched on.
 
That sounds good.
Charging up just like the shield itself when the module is switched on.

That would work well with the Big Ships, which take ridiculous amounts of time to push 3 rings into the blue through base charging.

But it wouldn't allow hot-swapping of stacked banks in the thick of battle.


I'd be happiest with such a system if it was consistent in terms of "energy" sucked from SYS into SCB, then dumped into Shields. Right now, you can divert all the energy you like into SYS, but shields recharge at a fixed rate - a rate that scales, well, not at all.

SCBs could have some actual integrity in the energy maths behind them, and be the superchargers that can quickly bridge between SYS and Shield... via use of a disposable "cell".


Seems pretty sensible to me, but I'm not holding my breath! ;)
 
I still wonder if SCBs are directly the issue. It seems to me that a bigger concern is the large multipurpose ships being able to fit so many of them due to a lack of power constraints that they become better combat vessels than combat role ships because of longevity and relatively high maneuverability.

I don't have much issue with an Anaconda being tough to destroy, I have an issue with it being able to have offensive power that matches that defensive ability.
 
sorry op, I'll stick with my carefully managed and used SCB's. I fly a war conda and there's only 3 reasons for me to attack you as a player. you're attacking new players for the hell of it, you fire upon me or you have a bounty that makes your demise worth my time. in all of these instances having multiple SCB's in parallel helps me eradicate you. and the great thing about them is you can fit them too, in fact everyone can. does it make me harder to take down, hopefully. am i invulnerable hell no. change your tactics.

I'm genuinely sorry if this flies in the face of your beliefs about SCB's but we all have our own style of play, I'm a brawler, but I've been taken down by people that got through my shield and out flew me. for a good pilot, SCB's are just delaying the inevitable.

But then he'll probably hyperspace away instead of fighting. In that case your 5 SCBs are just heavy power hungry ballast. You only need them when you encounter another player specialised in PvP. I agree with OP, my ships are equipped for a mix of (illegal) activities and have only one smallish SCB for emergencies. I have the same 3 rules for engaging in PvP as you have but when the opponent is a typical PvP ironclad ship I jump away.
 
people talk about getting rid of Shield cell banks,or cutting them down to one per ship,I had a suggestion that all combat modules where lmited to one per ship,this would include Chaff and heat sink.Nobody seems interested in having one chaff dispenser i wonder ?

Plus please explain How SCB ruin dogfights
 
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playing the game as a multipurpose, bounty hunter, smuggler, assassin

Leaving with a bad taste in my mouth, given that we both know who should have won that duel!

he, obviously.

with PvP, who wins? the best pilot or the ship with the most internal compartments?

no. the one who uses them for pvp gear *and* is able to put that gear to better use. he was fitted for combat, you weren't. what were you expecting?

i think you even answered your own question, dunno what the problem is. you can't seriously expect to fly around loaded with cargo, scanners and limpets and be able to destroy someone who has carefully optimized his loadout for one single purpose: being hard to destroy in a fight.

it's also not the ship with most compartments because then probably type 7 would be ruling the galaxy. ships have other characteristics and constraints.

seems you don't like scb but they are part of the game and are the only thing that makes any sense to fit in those slots for a combat fit. the next best thing is leaving the slot empty since hull reinforcement is useless. we surely could enjoy more variety of combat modules ...
 
The main problem lies in the word "can" which is the big fallacy in your sentence.
In fact you "have" to use them if you don't want to end up with a huge disadvantage and unless you have extraordinary piloting skills.
What I find not so great.
Why is the huge disadvantage a problem?
If you are not fitted or skilled for the fight you run or submit.
Check mate.

seems you don't like scb but they are part of the game and are the only thing that makes any sense to fit in those slots for a combat fit. the next best thing is leaving the slot empty since hull reinforcement is useless. we surely could enjoy more variety of combat modules ...

Hull reinforcements aren't useless if you run shield less or with small/low shields.
 
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people talk about getting rid of Shield cell banks,or cutting them down to one per ship,I had a suggestion that all combat modules where lmited to one per ship,this would include Chaff and heat sink.Nobody seems interested in having one chaff dispenser i wonder ?
Going on a long explorer trip I really want to fit more Heat Sinks on my Ships, you never know how many you need and nobody out there is selling them.
 
I dunno why everyone's crying about with scb's? Take note in this video.

https://www.youtube.com/watch?v=YiYkbQvhnUU

If you notice I the clipper have shields but my dear friend wutang does not. Now Why didn't the anaconda attack the higher threat? Oh I know why because his radar cant see him when hes over 1k in distance. This allowed him to go pew pew pew with rail guns with his rails and my combined ram's we killed a conda shield with ease. Second Take note an conda can have well over 1,500 mj of shields. That is alot damage to soak.

https://www.youtube.com/watch?v=UZ1QO63WXro
I now give you my dear ol friends Eron, and few others I cant recall. We stalked this poor python till we opened up on him he went poof. Why? cuz the dip boosted into a roid right as we engaged him. Guess what all but eron was shield-less.

https://www.youtube.com/watch?v=Mv2ipNQhg8Y
I give you an 3v4 fight we tricked and split their members enabling poor spica to die :D Take note Bollok is a an shield-less member. He was in the fight earlier but ran out ammo this fight laster well over 8 minutes. its a shame my shadow play was set for 8 mins. I run out ammo pretty much as well.sword fish and i line up for a quad ram and nail it perfectly causing that team member to wake out. in the end we nearly kill spica again with bollok's torpedos. this was the end of the fight.

https://www.youtube.com/watch?v=cvdBOg_dsaw
MY final video is na'qan an stealth viper vs cobra and asp. he blows up the asp the cobra runs. Notice once his shields drop he becomes stealthy. The shield is only there fore one reason. Something I wont tell because it is his strat.
https://www.youtube.com/watch?v=KQVFMzjshQE
one with a conda

I am sorry but with right strat's SCB are pointless. They really are. you can defeat them with stealth or ramming. I know I ram 100% the time its my goal is to hit you going over 400m faster I go more damage I will inflict. People will notice I myself carry 5 scb's I do :) makes me a very nice ramming clipper. :D the goal is for me to ram till you drop shields.


Oh you are sooooo good! ;)

But thanks for illustrating my point that such ironclad loadouts are only of interest for players specialising in PvP. Other players just jump away instead of engaging them.
 
Shield potions were badly implemented from the get-go. Whomever thought it was a good idea to add MMO-style curatives into a space fight sim(ish) needs to take a long, hard look at what they've turned the game into. It was a bad idea then, it's still a bad idea now. Combat was far more interesting before shield potions were added. If improving the survivability of non-combatants is important, and it is, shield potions are not the way to go about that - at least not being able to stack them until the end of time is not the way to go about doing that.

My signature is staying exactly where it is, thank you very much. I look forward to the day that I can replace it.
 
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But thanks for illustrating my point that such ironclad loadouts are only of interest for players specialising in PvP. Other players just jump away instead of engaging them.

Which is the whole point of this balance. Only players serious about fighting will have to really deal with this.
 
Yep, the inevitable result of scbs in open are those who play the environment and maybe have one, and those that PVP and have nothing but. It divides the community in the worst possible way. Because in the end only PVPers will ever fight PVPers. The rest will just run because there is no point
 
he, obviously.



no. the one who uses them for pvp gear *and* is able to put that gear to better use. he was fitted for combat, you weren't. what were you expecting?

i think you even answered your own question, dunno what the problem is. you can't seriously expect to fly around loaded with cargo, scanners and limpets and be able to destroy someone who has carefully optimized his loadout for one single purpose: being hard to destroy in a fight.

it's also not the ship with most compartments because then probably type 7 would be ruling the galaxy. ships have other characteristics and constraints.

seems you don't like scb but they are part of the game and are the only thing that makes any sense to fit in those slots for a combat fit. the next best thing is leaving the slot empty since hull reinforcement is useless. we surely could enjoy more variety of combat modules ...

First, I enjoy PvP in this game.

Second, I do not understand why PvP happens in this game...it costs money to do, has no affect on the outcomes of any part of the game itself, and most players who are playing the game do not go all in on a PvP centric build...so run away when interdicted rather than try to fight.

All that being said....my problem with this is the meta loadout means you have to choose to PvP....not let PvP happen naturally....and that the SCB is the reason for this problem. I do not mind everyone having the ability to carry a single SCB...they are tactical at that moment. Use it while running away...or trying to fight....fine. But when you have an Anaconda with 20+ of them <shrug> I fail to see how this is any fun for either side. The fight just comes down to who has the most SCB's OR who misfires theirs first. It's a battle of attrition over anything resembling flight skill or gunnery skills.
 
Well, this isn't a rant, I have every confidence in Frontier realising that they have made a huge mistake with multiple SCBs and putting it right!
I was in open, playing the game as a multipurpose, bounty hunter, smuggler, assassin (chaff and SCB depleted slightly from previous cmdr who attacked me while I was dealing with an AI Python in a RES while doing a multiple pirate mission, not credit farming!).
Just doin my thang, in supercruise looking for WSS, when I scanned two cmdrs in a wing-enemy Empire in Fed territory, so throttled down (love a good fight with equal ships!), allowed them to interdict me..submitted, only the deadly Courier appeared and so began my tail of woe! Firstly, I hit my deploy landing gear instead of hardpoints, not a good start..so I can't even boost to turn..doh! Anyway, down to 1 ring on my shields before SCB gets me back up and running, now I'm ready for the dogfight. we start duelling and it's clear that I'm in the more agile ship..I'm getting on him first in every turn, he's got more chaff than the entire USAF, but no probs..just turned off targetting..got his shields down to 1 ring again and again and again, I'm now out of everything with a few hundred rounds of multi-cannon ammo left. How many SCBs has the Courier got? He gives up the dogfight tactic (good strategy..I'm not blaming the cmdr at all!) then starts reversing pummelling my shields, I catch him he boosts away rinse and repeat. Now he has 2 rings as I watch his shields regenerate for the 15th time and I'm down to critical..running out of ammo, I run. Leaving with a bad taste in my mouth, given that we both know who should have won that duel!
How can you play in open normally? without loadout set up for PvP ie I've got KWS, limpet drone, heat sink, cargo racks, so one SCB and 2 chaff launchers along with the fact that other missions use up some of your defences..it makes the whole experience pretty depressing!

Basically, with PvP, who wins? the best pilot or the ship with the most internal compartments?..the game mechanic is truly awful in this respect, but, as I said..roll on 1.4.

I know how i would fix it. Increase heat which would force you to use heat sinks or have a missile that eats through shields fast.
 
hmm - someone said a long time ago, that PVP has come down to how many SCB's you can stack...

I know I have said it on more than one occasion! ;)

then that makes at least 3 uninformed statements :p

there's the other path, which is fitting to avoid getting hit, no scb stacks needed (although carrying at least one is always safer).

and then there's an anaconda stuffed with shield boosters coming your way :D

i actually like that scb exist, they're active defense. i take it for granted that any opponent will try to survive by any means, just like i do. it adds difficulty and that's ok. you can't always get what you want.
 
First, I enjoy PvP in this game.

Second, I do not understand why PvP happens in this game...it costs money to do, has no affect on the outcomes of any part of the game itself, and most players who are playing the game do not go all in on a PvP centric build...so run away when interdicted rather than try to fight.

All that being said....my problem with this is the meta loadout means you have to choose to PvP....not let PvP happen naturally....and that the SCB is the reason for this problem. I do not mind everyone having the ability to carry a single SCB...they are tactical at that moment. Use it while running away...or trying to fight....fine. But when you have an Anaconda with 20+ of them <shrug> I fail to see how this is any fun for either side. The fight just comes down to who has the most SCB's OR who misfires theirs first. It's a battle of attrition over anything resembling flight skill or gunnery skills.

Some players pledged to a power seem to very much enjoy facing fighters pledged to an enemy power. Mutually. And if you still haven't watched videos of players taking out those 20+ scb anacondas - do it now. It looks like an insanely fun challenge. That's not misfiring scb - it's underestimating the opponent and not having any time to fire it in the first place.

It still very much is a flight and gunnery skill - added in with having the right outfit for the right tactic.
 
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Its not a case of nerfing friends list its a case of pilots with no skill just popping SCB's like they gone outta fashion just to stay in combat. Elite is supposed to be about pilots skill not how much armour and SCB's you can stick on a ship if that was the case we would all fly Lynx bulk carriers or Panther Clippers FULL of SCB's and armour.
absolute rubbish a good pilot makes use of the equipment he has and knows when to run and when to fight just because some players dont use the SCB that way dont mean they should be removed YOU choose your load out YOU choose when and where to fight it would be like me saying remove exploration because i dont do it
 
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then that makes at least 3 uninformed statements :p

there's the other path, which is fitting to avoid getting hit, no scb stacks needed (although carrying at least one is always safer).

and then there's an anaconda stuffed with shield boosters coming your way :D

i actually like that scb exist, they're active defense. i take it for granted that any opponent will try to survive by any means, just like i do. it adds difficulty and that's ok. you can't always get what you want.

Some players pledged to a power seem to very much enjoy facing fighters pledged to an enemy power. Mutually. And if you still haven't watched videos of players taking out those 20+ scb anacondas - do it now. It looks like an insanely fun challenge. That's not misfiring scb - it's underestimating the opponent and not having any time to fire it in the first place.

It still very much is a flight and gunnery skill - added in with having the right outfit for the right tactic.


But SCB's limit your probable outcomes to a fight. You either play the rest of the game and run from everything...or you play whoever loses shields first, loses. I just don't 'get it' I guess. It feels like the person with the 20 slot bag has an unsurmountable advantage over the person with the 8 slot bag...and the size of bag you are carrying is limited because you chose strength over agility. Of course this could be overcome with numbers...but I have never seen any single player pull down another PC wing.
 
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