Got Bounty for attacking wanted Ships!

Video anyone or even logs ? Asking because we see a lot of people complaining/accusing the C&P and NPCs instead of their lack of trigger discipline.
Sure, that's my entire log file from launch day:
Code:
{"Interactions":[]}
Guess this doesn't help huh ;)

Can't afford to record video 24/7, causes micro-stutters.
 
I can't wrap my Brain around the new Crime and Punishment System. Did I encounter a new Bug or intended Feature?

My Story:
I took a wing mission to kill 10 Pirates in another system. I thought i would take them out alone with no problem. Fund that the mission marker was on a ringed planet with High RES, what seems to bee very convenient for bounty hunting. I scanned some ships and found a Gunship that was wanted and marked as mission target. Scan was finished, as i even took the time to subtarget the Drive. When i opened Fire i gained a Bounty of 200CR and some other ships turned red as well. I did not take the time to ask them what they wanted and left the area immediately. Back in Supercruise I logged out and came here.

So what are my consequences now? Did I get Notority points? Is Bounty hunting in some systems illegal? Can this mission type be completed in a legal manner?

This could be your answer. If it launched a fighter while you were shooting it and you hit the fighter before IT was scanned then you become wanted.

That sucks but it is definitely a thing.
 
You should not have to wrap your brain around the new crime system

Did you notice this last week?
(Perhaps you need to update your game manual / tutorial videos)

MTHH1xG.jpg
 
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This could be your answer. If it launched a fighter while you were shooting it and you hit the fighter before IT was scanned then you become wanted.

That sucks but it is definitely a thing.

I think that this may have happened to me earlier. I wanted to test out some newly engineered weapons so I visited a HazRes. Found a wanted Anaconda and scanned it with a KWS. Once I opened fire, after a few shots I received a bounty. Similarly, the bounty was for 200cr and the Anaconda had deployed a fighter, so I'm guessing that I must have hit it as it was launching.
 
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Video anyone or even logs ? Asking because we see a lot of people complaining/accusing the C&P and NPCs instead of their lack of trigger discipline.

In my case I stalked the ship briefly after scanning while I faffed around with my weapon groups, so I’m confident that it wasn’t a matter of being trigger happy.
 
Hello Commander Gorgoth!


You should not have to wrap your brain around the new crime system, as it functions almost identically to the old one in terms of how bounties are applied. It also sounds like you did everything correctly: you scanned the target and waited for the wanted status to appear.

Your attack should not have caused a crime. If this happens again, you should definitely submit a ticket.

As for your consequences: since you did not murder anyone your Notoriety will not have increased. Assuming it is zero, you can visit any Interstellar Factors and they will let you clear the bounty.

.......and there you go.
You SHOULD NOT.
BUT..........some ARE having troubles, and these troubles are leading to them having questions and problems.
I myself am about to go on a killing spree for materials and am hoping I don't have to spend half an hour having to travel to a station to pay a fine off if some pleb of an NPC flies in front of me. It will be my fault, but it'll kill the game experience for me (the fun factor - not a "way of life" factor...).
 
This could be your answer. If it launched a fighter while you were shooting it and you hit the fighter before IT was scanned then you become wanted.

That sucks but it is definitely a thing.

I thought this was a bug that was fixed in 3.0...

NPCs
  • Fixed an issue where players could be penalised for attacking the Ship Launched Fighter of a Wanted mothership

I'm guessing the fix didn't work if it's still happening, I'd put a support ticket in..
 
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Maybe it's okay that part of the incentive to stay clean is not having to worry about the legal system :)

Bugs aside I think it's an good solution that shows promise, but lacks a cap at the top end of notoriety to ensure an end to the crime spree.
 
I think it's time to get rid of the "you always become wanted for firing at an unscanned ship, even if it turns out to be in fact wanted" rule once for all. It's stupid beyond belief.

Imagine the communication between the pirate ship and the authorities:

"This is Jabba the Hutt speaking, I'm a dangerous criminal, wanted in 586 systems. I'm currently in a Res site, shooting at an innocent novice miner. I'm also being shot at by a bunch of cops at the same time. There is a clean BHer CMDR here, who scratched my shield 0.5 ms before his scanner fiinished with scanning me. Please put a bounty on his head for the heinous crime he committed. Jabba the Hutt out."

"All right Mr Hutt, we're always glad to help you."
 
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I think it's time to get rid of the "you always become wanted for firing at an unscanned ship, even if it turns out to be in fact wanted" rule once for all. It's stupid beyond belief.

Imagine the communication between the pirate ship and the authorities:

"This is Jabba the Hutt speaking, I'm a dangerous criminal, wanted in 586 systems. I'm currently in a Res site, shooting at an innocent novice miner. I'm also being shot at by a bunch of cops at the same time. There is a clean BHer CMDR here, who scratched my shield 0.5 ms before his scanner fiinished with scanning me. Please put a bounty on his head for the heinous crime he committed. Jabba the Hutt out."

"All right Mr Hutt, we're always glad to help you."

Or make the "WANTED" status appear once the ship is fully scanned.
 
I think it's time to get rid of the "you always become wanted for firing at an unscanned ship, even if it turns out to be in fact wanted" rule once for all. It's stupid beyond belief.

Imagine the communication between the pirate ship and the authorities:

"This is Jabba the Hutt speaking, I'm a dangerous criminal, wanted in 586 systems. I'm currently in a Res site, shooting at an innocent novice miner. I'm also being shot at by a bunch of cops at the same time. There is a clean BHer CMDR here, who scratched my shield 0.5 ms before his scanner fiinished with scanning me. Please put a bounty on his head for the heinous crime he committed. Jabba the Hutt out."

"All right Mr Hutt, we're always glad to help you."

Do the Police really want that trigger happy novice to 'help'? They are already dealing with the crim. I think waiting for the scan to complete is a reasonable trade off. If they fire on you (and hit you) they instantly become wanted so if you are not being attacked there is no hurry.
 
Sounds like a bug. Report it and maybe support can sort it out. Regardless when your notoriety is zero go visit an Interstellar Factor office in Anarchy or Low Sec and pay the bounty. Problem will be solved.

You can also find IF contacts in stations and bases controlled by an anarchy faction when the sysauth is a different faction.
 
Do the Police really want that trigger happy novice to 'help'? They are already dealing with the crim. I think waiting for the scan to complete is a reasonable trade off. If they fire on you (and hit you) they instantly become wanted so if you are not being attacked there is no hurry.

It's not about what the cops want.

It's about that a wanted ship (which is at the time under police fire btw) should not be able to report a crime.

It's the same situation when you are sent on a mission to eliminate a pirate lord. You know for sure who he is, you know that he is wanted, and yet you have to wait for the scan result.
 
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I think it's time to get rid of the "you always become wanted for firing at an unscanned ship, even if it turns out to be in fact wanted" rule once for all. It's stupid beyond belief.

Imagine the communication between the pirate ship and the authorities:

"This is Jabba the Hutt speaking, I'm a dangerous criminal, wanted in 586 systems. I'm currently in a Res site, shooting at an innocent novice miner. I'm also being shot at by a bunch of cops at the same time. There is a clean BHer CMDR here, who scratched my shield 0.5 ms before his scanner fiinished with scanning me. Please put a bounty on his head for the heinous crime he committed. Jabba the Hutt out."

"All right Mr Hutt, we're always glad to help you."

The absurdity of the scenario you outlined lies not in that the player becomes wanted for shooting before the scan is finished. From the point of view of the local authorities you were ready to shoot somebody who, for all you knew, was not yours to shoot. That the police were shooting that ship doesn't give you a license to do the same.

The issue lies in that the police have poor target priorities and will forget what they were doing to turn on the player as soon as any crime is commited. That is what could use some work, but your carelessness and failure to go through the legal hoops to confirm you have the right to use your weapons of war on what could otherwise be an innocent pilot should not be ignored.

Did you notice this last week?
(Perhaps you need to update your game manual / tutorial videos)

https://i.imgur.com/MTHH1xG.jpg

This flowchart is a mess and makes things look much more complicated than they are.
 
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It's not about what the cops want.

It's about that a wanted ship (which is at the time under police fire btw) should not be able to report a crime.

All crimes should be reported if 'report crimes' is on (and it's on for all NPCs). Two wrongs don't make a right.
 
The absurdity of the scenario you outlined lies not in that the player becomes wanted for shooting before the scan is finished. From the point of view of the local authorities you were ready to shoot somebody who, for all you knew, was not yours to shoot. That the police were shooting that ship doesn't give you a license to do the same.

The issue lies in that the police have poor target priorities and will forget what they were doing to turn on the player as soon as any crime is commited. That is what could use some work, but your carelessness and failure to go through the legal hoops to confirm you have the right to use your weapons of war on what could otherwise be an innocent pilot should not be ignored.



This flowchart is a mess and makes things look much more complicated than they are.

But the police should not be able to know that you were shooting at an unscanned ship, because that ship, being in fact wanted, should not have been able to report a crime in the first place.
 
But the police should not be able to know that you were shooting at an unscanned ship, because that ship, being in fact wanted, should not have been able to report a crime in the first place.

Very valid point. There's a logic failure when you know that crimes are reported by the ship being attacked (obviously this isn't the case in the actual game code).
 
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