Graphics are getting worse

Where has the dust gone? And is this a deliberate change?

But it's not just the dust is it - it is also the poor visuals of the asteroids in the background.

Given the differences between those two screenshots, I'm honestly at a loss as to say which one looks "better."

If you removed the text from each pic and asked me to choose which one looked better, I'd struggle.

Look at the asteroids that are furthest away - do they look right to you?
 
This, I miss this soo damn much.

I had watched videos of the PB in asteroids and that is honestly what pushed me to become a beta backer. Was sad to see them go, but was then happy that my junk rig back then could finally allow me to go into rings.

I think it is encouraging that these things have existed in the game code because it means, at some point as the average spec of a PC running ED improves, these sorts of graphical enhancements can be added back in.

And FD is collecting data on the machines running ED on an ongoing basis and in the short term that could see graphics quality go down, as the user base for the game expands and changes on the PC market. We've seen those changes happen with other MMOs over time, where the company behind the game (Mythic, Blizzard, CCP), have released graphics upgrades because the data they have shows that the average user can now run shinier graphics than they could before.
 
I notice that no one from FDev has commented to state that the graphics haven't been intentionally downgraded. Could this silence be telling?

I for one haven't noticed that the graphics are worse than they were before but then I recently bought a massively better gaming rig and a higher res monitor so for me the graphics have got significantly better.
Probably not, they have got better things to do, or you would at least hope they do. Probably having a chuckle at the tin foil hat brigade and working out how to make docking an optional mini-game for consoles ;-)
 
But it's not just the dust is it - it is also the poor visuals of the asteroids in the background.



Look at the asteroids that are furthest away - do they look right to you?

No it's not just the dust, the entire field is messed up, a lot of people here can see this. I was just being polite to Sendraks (if I were of a more negative mindset - I'd possibly class him as a troll at this point :p but I'm sure he is being genuine with what he is saying).

Now it's not the same time or year, or the same time of day as when I took the original screenshot - but at least it has the sun it it... :D

LkWzaVI.jpg
 
I think it is encouraging that these things have existed in the game code because it means, at some point as the average spec of a PC running ED improves, these sorts of graphical enhancements can be added back in.

And FD is collecting data on the machines running ED on an ongoing basis and in the short term that could see graphics quality go down, as the user base for the game expands and changes on the PC market. We've seen those changes happen with other MMOs over time, where the company behind the game (Mythic, Blizzard, CCP), have released graphics upgrades because the data they have shows that the average user can now run shinier graphics than they could before.
Exactly, so far, we've seen one major optimization to graphics and that was pre-loading the shaders. I didn't really notice a difference on my top end machine, but my bedroom PC playing the game much more nicely with that in place...though waiting for shaders to load on that old hunk of an AMD card seems interminable sometimes.

EDIT: I was going to say something else...I think

This year has been about filling out the game and porting to Mac and Xbox. At some point, I think they will come back and make these improvements....especially as the average age of systems shifts with time and market prices.
 
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I think it is encouraging that these things have existed in the game code because it means, at some point as the average spec of a PC running ED improves, these sorts of graphical enhancements can be added back in.

PC's have settings called "graphics options" to enable users to switch stuff like this off and on. But then I'm not a developer, so what do I know. :D It's great for those that had a PC which couldn't run the game properly, but not so good for those with high-spec PC's that had no issue. But I'm pretty sure Frontier will add this all back in during the next update or two - because that is generally how they have done things in the past.
 
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Look at the asteroids that are furthest away - do they look right to you?

Given the number of asteroids in each shot appears to be different, with more being rendered in the 1.3 shot vs the 1.2, again it isn't a valid basis for comparison. Looking at both shots, it looks more like in 1.2 the dust was used as a means to obscure the lack of asteroids being rendered. However, because the 1.3 shot is rendering more roids, the ones further away don't look as good.

I think the dust in the 1.2 shot looks more atmospheric, but I'd need to see a 1.3 shot with the lightsource in the same position to take a view as to whether the dust was gone and how the belt looked under similar lighting conditions.
 
While I'm sure your observation is valid. A month is hardly a significant enough span of time to consider as a measurable account of the progress of things. Stutter used to be a massive issue, like jacking up your SC approach bad. That was after initial release before 1.1.

I agree and understand your point. This doesn't change the fact, that they changed the graphics and performance with 1.3 in a noticeable manner though. As said, a month ago everything people are complaining about now was perfectly fine. Maybe before it wasn't, but at some point it was. Normally you try not to break things that work fine.
 
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Hmm, what does that say about FBI involvement in 9/11....why don't they SPEAK UP!

c'mon, really?

Yeah, really. FD aren't a government agency governed by secrecy policies. They're a games company with supposed lines of communication with their play base. It would be oh so easy for them to state "We catagorically have not dumbed down the graphics" if that were actually the case.

Whilst I'm not saying that they have, I am saying that their silence on a lot of these matters is rather unpleasantly damaging.
 
PC's have settings called "graphics options" to enable users to switch stuff like this off and on. But then I'm not a developer, so what do I know. :D

And developers tend not to like having graphical options that screw up the playability of the game, no matter how good they look. So sometimes they prefer to eliminate the possibility of a particular option for those reasons.

It doesn't change the fact that developers MMO titles do upgrade their graphics as the average performance of PCs improves over time, and they collect the data faster and respond to it faster, than they have done in the past.
 
Given the number of asteroids in each shot appears to be different, with more being rendered in the 1.3 shot vs the 1.2, again it isn't a valid basis for comparison. Looking at both shots, it looks more like in 1.2 the dust was used as a means to obscure the lack of asteroids being rendered. However, because the 1.3 shot is rendering more roids, the ones further away don't look as good.

I think the dust in the 1.2 shot looks more atmospheric, but I'd need to see a 1.3 shot with the lightsource in the same position to take a view as to whether the dust was gone and how the belt looked under similar lighting conditions.

I posted that above. But as I said, it's not the same time of year or same time of day. So if you want the exact same conditions you will have to wait until some time when the planet reaches the precise same location in its orbit. :p
 
I posted that above. But as I said, it's not the same time of year or same time of day. So if you want the exact same conditions you will have to wait until some time when the planet reaches the precise same location in its orbit. :p

Similar =/= exact.

And I'm not asking for exact. :p
 
I agree and understand your point. This doesn't change the fact, that they changed the graphics and performance with 1.3 in a noticeable manner though. As said, a month ago everything people are complaining about now was perfectly fine. Maybe before it wasn't, but at some point it was. Normally you try not to break things that work fine.

Normally, yes.

Though, this has been anything but normal from my experience with PC gaming. This is very much a WIP, regardless of what they say at E3 or that it is being released on Xbox (I actually feel bad for those folks, getting a WIP w/o knowing it).

So, to that point, I'd expect graphics and performance to yo-yo from good to bad as things get optimized and other things get added.

- - - Updated - - -

Yeah, really. FD aren't a government agency governed by secrecy policies. They're a games company with supposed lines of communication with their play base. It would be oh so easy for them to state "We catagorically have not dumbed down the graphics" if that were actually the case.

Whilst I'm not saying that they have, I am saying that their silence on a lot of these matters is rather unpleasantly damaging.

I'm just being a jerk on purpose...poking a conspiracy bear is a past time of mine ;)

An FDev comment on the future of their graphics and performance plans would go a long way in tamping down the anxiety around this.
 
Normally, yes.

Though, this has been anything but normal from my experience with PC gaming. This is very much a WIP, regardless of what they say at E3 or that it is being released on Xbox (I actually feel bad for those folks, getting a WIP w/o knowing it).

So, to that point, I'd expect graphics and performance to yo-yo from good to bad as things get optimized and other things get added.
Yep, it's not like any other features were broken and (sometimes) fixed again during the recent patching spree. Early Access, eh.
 
And developers tend not to like having graphical options that screw up the playability of the game, no matter how good they look. So sometimes they prefer to eliminate the possibility of a particular option for those reasons.

It doesn't change the fact that developers MMO titles do upgrade their graphics as the average performance of PCs improves over time, and they collect the data faster and respond to it faster, than they have done in the past.

It depends on how condescending the developer is to be honest.

Some companies like Rockstar include extremely taxing graphical options-- trusting PC gamers that they won't complain when they activate these uber settings and it slaughters their FPS. Oddly enough, no-one has complained about these graphical features - partly because Rockstar made it very clear that these settings are meant for top-end systems only. But mostly because PC gamers in general aren't so stupid that they haven't a clue what their hardware actually is inside their rigs, and what it can do.

Witcher 2 did it with uber-sampling. Though Witcher 3 is rather lacking in PC graphical attention, sadly.

Graphical settings are not this new unknown to PC gamers, and not trusting them with settings would be kind of insulting.
 
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I know it was popular, but I never liked the look of the gas/fog in asteroid fields - it looked gamey to me. But then I understand it was introduced to obscure unsightly LOD behaviour.
I wouldn't mind fog if it was visible as a distant band visible when within a field looking along the plane of the ring - so it's suggestive of the distant density of asteroids. But when there's ubiquitous fog... I don't know. it just doesn't do it for me.
 
Looks like this sort of stuff has been going on for a while.

Here's Beta 1.04 vs release 1.0:

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BEFORE - Beta 1.04 (Azeban City)
AFTER - Release 1.0 (Bose Station)

Clearly the "after" pic is in lower light, but equally clear is that the insane level of detailing on the Sidewinder dashboard is massively reduced. The texture, the weathering, small scrapes and damage....its all been replaced with a very flat version.

What a shame.

Perhaps I shouldn't have spent so much on my new rig :(
 
Looks like this sort of stuff has been going on for a while.

Here's Beta 1.04 vs release 1.0:

View attachment 47140

BEFORE - Beta 1.04 (Azeban City)
AFTER - Release 1.0 (Bose Station)

Clearly the "after" pic is in lower light, but equally clear is that the insane level of detailing on the Sidewinder dashboard is massively reduced. The texture, the weathering, small scrapes and damage....its all been replaced with a very flat version.

What a shame.

Perhaps I shouldn't have spent so much on my new rig :(

There is a huge difference between the two. Also look at the ports to the far left and right of the image. In the Beta version they are circular, in the current version they have edges where it would seem it is using far less polygons.
 
To be fair, I remember how the frame rate used to tank massively if you looked down at the cockpit during Alpha/Beta so it may have been due to necessary optimisation work
 
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