I was thinking about this again today, I can run at * 2 up sampling, and for the most part it is very smooth it looks gorgeous and the anti aliasing effect of doing this makes even the planetary orbit lines look nice, I'm running on a M1 ultra Mac Studio. The thing is that it drops frames from time to time, but in a way that suggests that it is how the code is running that is causing this, where my system is easily capable of running at this setting; If the hardware was being used well. I'd really love to have the game written for this machine, that would be so cool.
The issue with frame dropping from time to time, is only really in two cases, combat and super cruise overcharge.
The latter could be solved by having key presses read on a different loop from the game image rendering, but likely this would be impossible to add after the fact. The point being that when you try to turn it off, if there is a stagger due to the graphics, your key press is not registered :|
As for the styling, that can be changed to taste if the coders decide to update ships. But I think they are great, love that some look like old worn second hand cars and other have carbon finishes, some look like super yacht interiors, really is a nice and varied selection.