If used correctly it doesn't make it harder, in fact the exact opposite. Also observe the speed rather than the audio cues, people tend to think the ship is speeding up, when in fact it is decelerating.
Meh,
We both know that what's
really going on is that the game is using the same mechanic for our arrival at a USS/Nav-beacon as it uses for our arrival at a planet.
At a planet, it makes sense.
You get closer to the planet and you accelerate as a result of gravity, you back off the throttle to the optimal position and then drop out of SC at the appropriate time.
To suggest that you might be trundling toward a nav-beacon, with no gravity of it's own, at 80% throttle and your computer starts to make your ship accelerate, thus forcing you to reduce throttle (in a manner which is, coincidentally, exactly the same as when you're approaching a planet) seems pretty contrived to me.
I mean, sure, if that's the explanation then fair enough.
Once again, though, it only goes to highlight the double standard in place when we're willing to apply all sorts of contrived explanations for various things but NOT willing to grant the same tolerance to the idea of AG.
I think you are taking this like there is some absoloute thing that exists whereby if you choose one form of handwavium you must adopt another form.
FD are free to pick and choose which lore they want to use for whatever aspects of the game they want. They decided they wanted no antigravity in the game, and therefore that is the lore. It was their decision to make, and they made it.
Let's say you wrote a game set in the future, and i came along and said your game needs magic. I mean, you already probably have lots of things in your game that don't work according to any known scientific principles. So hell, put magic in there. And space dragons! Gotta have space dragons. Look, you've already added all that other stuff that isn't realistic anyway, let's go the whole hog!
And you would be absoloutely right to tell me where to shove my ideas as well, and that you don't want magic and space dragons, because its not the lore you chose for your game.
Basically you are fixated on FD adding what you want and then trying to justify that by saying it makes sense. There is no real sense to any of it, and FD are free to choose the lore they want.
I'm just pointing out a bunch of "plot holes" and then asking why AG should be treated any differently - especially if implementing AG will make it more straightforward to develop space-legs.