Griefers make open impossible, and how easy the solution is.

I’ve been playing Elite in open almost daily for over 4 years and have been “griefed” once or twice. So what? It’s a game with starships that have guns, missiles, and lasers, so what do you expect might happen when you play this GAME? Relax and enjoy the only challenge this game has: “griefers “.
 
Yep. Griefers in Open is why I haven't played in Open in over a thousand hours. I played in Open when I first started and was ganked in my Sidewinder by some troll in a Corvette who proceeded to toy with me for 10mins.


So I switched over to Solo and never looked back. Best decision I ever made in this game.
 
Hey! Leave forum wars alone. If you don't like forum wars go to the solo forum

This place is called Dangerous Discussions, not Carebear Discussions :mad:
Pff, fine. I will go to my solo forum. With gambling and ladies. Where only the most elite discussions take place.
 

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Lazy excuse for what? I play in open. It's just that it's an empty wasteland now with only a bunch of campers in a couple of places making use of mechanics like being able to snipe docked ships at the engi bases. I was undermining for weeks in PP and you know what? Not a single fart came along. A good game creates incentive to pvp, gives you greater reward for greater risk and offers safezones and the like, so pvp isn't just lame ganking and exploiting. Also when I started the game, it was about skill. Now it's fully WOW-style who collected the legendary gold armor grind rubbish. And unlike eve, where you have got to put your shiny stuff at risk in order to earn greater reward, when I blow up the ganker in return, he pays a that lulzworthy rebuy, because he is sitting on billions made from unbalanced nonsense like void opal or shipping stuff in untanked cutters in solo. The ability to bring your farmed fake-elite ship from solo to open and around with it and then y out into solo again as soon as things go south, thats what ruined open and made it the empty hole it is now. Not "griefers", whatever that is even supposed to be in a pvp game.
 
Lazy excuse for what? I play in open. It's just that it's an empty wasteland now with only a bunch of campers in a couple of places making use of mechanics like being able to snipe docked ships at the engi bases. I was undermining for weeks in PP and you know what? Not a single fart came along. A good game creates incentive to pvp, gives you greater reward for greater risk and offers safezones and the like, so pvp isn't just lame ganking and exploiting. Also when I started the game, it was about skill. Now it's fully WOW-style who collected the legendary gold armor grind rubbish. And unlike eve, where you have got to put your shiny stuff at risk in order to earn greater reward, when I blow up the ganker in return, he pays a that lulzworthy rebuy, because he is sitting on billions made from unbalanced nonsense like void opal or shipping stuff in untanked cutters in solo. The ability to bring your farmed fake-elite ship from solo to open and around with it and then y out into solo again as soon as things go south, thats what ruined open and made it the empty poopoohole it is now. Not "griefers", whatever that is even supposed to be in a pvp game.
I thought everyone knew that powerplay was PvE bucket filling and module shopping.

It could be so much more, but PvP in powerplay is about the most inefficient way of playing it. Regardless, the whole thing has gone stale and even it's biggest advocates would say that a massive change is needed in the Q4 update for this to be even worth keeping in the game. That's not an issue with modes.

In fact no part of the game has to be PvP or ever has been, except where players make that choice to go into open. People do it because they think it's fun, not because it's meaningful in any way, because it isn't.
 
And the hyperbole rolls on. Is it really that hard for some people to survive in Open? Is it really that much of an emotional challenge if your ship is destroyed?

I was blowed up today on route to JM - and I actually had to help my attacker in order for him to destroy my stripped down AspX. I was on my way back from Selene with a load of freshly engineered size 1 & 2 Thermal HRPs (still hadn't updated some ships after the FSS/DSS update), so I was in an oddly fitted out high range runabout. I knew he was going to interdict me - his ship was named "It's a miner". So I thought I'd try and rabbit my way to JM - evade & low wake, none of this easymode hi waking!

Interdiction #1: submit, four pips to engines, boost madness, he didn't land a shot - low wake
Interdiction #2: submit, four pips to engines, boost madness, a couple tickle shots - low wake
Interdiction #3: submit, three pips to systems, boost madness, lost one shield ring - low wake
Interdiction #4: so close to JM! Hold course! Maybe we can drop out before the interdiction fails, nope failed. Flip and boost past, three pips to system, open cargo hatch, boost madness, he stayed with me that time & finally landed enough shots to eat through my shield...

Because my cargo hatch was open. That's on me. Or maybe, that was part of his tactics - be so bad at killing a runabout AspX that I got bored and sloppy? So really, I gave him more than enough chances to chase me down and destroy me, then gimped my escape in order for him to succeed. After destruction, I payed the pitiful rebuy, switched to the Chieftain I keep stored at JM, then sat outside the station entrance for a while checking ships & squad tags.

There was a Thargoid hunter Anaconda, what looked like a PvE Anaconda, a Beluga miner, an un armed Cutter, an multirole DBS, a multirole Python, a few other random non-PvP ships, and one obvious PvPer (possible SC ganker based on his Squadron - Die Anonynem PvP... unless that is clever reference to Die Bart Die) who kept switching between his PvP Krait, FDL, and Corvette. He settled on the Corvette. I followed him to SC, and sure enough, he had his hardpoints (FSDi?) deployed. Hardly the picture of swarms of gankers infesting the most notorious hive of scum and villany that is JM. Oh, and I also got a few o7's and a random friend request while I was trainspotting.
 
IMO fines, bounties etc. should go with the pilot, not the ship. If the player wants to be a villainous pirate that's okay. But must play the full consequences. If you want to start over get a new account, otherwise make good decisions.

I know, that's not how the game was made, and there are reasons etc. And to change the concept now has ramifications. And I don't want to derail the thread topic so no need to argue the point.

Edit: and fines/bounties should initially amount to the damaged caused. So initially you blow up a ship with 10 million insurance cost.... will that's the fine. Your next ship kill maybe the total fine goes up only by maybe 10% per additional ship. Ya wanna be a pirate... arrrgggh! go right ahead! But you gotta live the pirate life.
 
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IMO fines, bounties etc. should go with the pilot, not the ship. If the player wants to be a villainous pirate that's okay. But must play the full consequences. If you want to start over get a new account, otherwise make good decisions.

I know, that's not how the game was made, and there are reasons etc. And to change the concept now has ramifications. And I don't want to derail the thread topic so no need to argue the point.

Edit: and fines/bounties should initially amount to the damaged caused. So initially you blow up a ship with 10 million insurance cost.... will that's the fine. Your next ship kill maybe the total fine goes up only by maybe 10% per additional ship. Ya wanna be a pirate... arrrgggh! go right ahead! But you gotta live the pirate life.

Fines & bounties used to be tied to the pilot. That was changed to stop the suicidewinder exploit.

Bounties are scaled with 'damage done' - sort of. Bounties for PvP kills take into account the value/rebuy difference between attacker and victim.
 
This whole thing isn't so much a forum war as it is a five year battle against accepting reality. FDEV don't even consider it worthy of a comment, they haven't responded to any of this tripe in years now. The modes and the one BGS are it, might as well get used to it.

People should make the effort to know what the games they are buying offer.
 
If people really think Open is too dangerous a place to be ( play ) in, they can not have a lot of experience in online gaming . But then, its really GREAT that Elite has a mode for those who simply can not stand being shot at in a space Game . Rather retain those people as players then tell them "tough , deal with it"...cos, they wont . Most of them would simply leave with time .

I applaud Frontier for their model, I think its the BEST thing they could do . Because lets face it, many "PvP"ers in many Games are not really PvPers...they are people who want easy ways to roflpwn unsuspecting, chancecless targets . And THAT has become a hopeless endeavour with the modes Elite provides, and I am very glad about that .

But Open being impossible 'cos Griefers ? My dear OP, seems you really have not experienced what real griefing, ganking, having to play in a (semi) open world where at ANY given second anyone can jump you ( and in some games I played, geat gear off you when killing you, and in some Games I did not play give you permadeath XD ) is . There have been, and are Games around where anything you want to do in the Game world is dangerous, and comes with the possibility of you being forced to Fight, want or not . Imagine for instance having to FIGHT for that nice LTD minig spot before you can go mining those Diamonds, and well, once you won the Fight, the person having mined there beofore you comes back, with friends . Situations like this one ( having to fight for resource spots ) have been very common in a lot of Games ( I dont know whether its still like that, safespaces and all... ) .

ED Open is mostly deserted . Not impossible to play in .
 
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