Griefers make open impossible, and how easy the solution is.

Influencing the BGS is not the same as playing the BGS.
Sure, but it can still affect other players who have to, as you say, act defensively to your actions. If you change home system and start to bounty hunt there, you will be working against someone who tries to make it into an anarchy. If you happen to settle where the BGS is already settled and do missions that support the status quo then you won't have much effect, no. If you settle somewhere else, you do very much affect whoever might try to work there.

I accept this happening, but I also accept all forms of PvP. I don't think it's a straw man to try to be consistent in your arguments and behaviours. I often see people why speak out against "griefers" imposing "PvP" on others who don't apply the same logic to BGS. Both "waste" your time and credits, both are part of the game.
 
Sure, but it can still affect other players who have to, as you say, act defensively to your actions. If you change home system and start to bounty hunt there, you will be working against someone who tries to make it into an anarchy. If you happen to settle where the BGS is already settled and do missions that support the status quo then you won't have much effect, no. If you settle somewhere else, you do very much affect whoever might try to work there.

I accept this happening, but I also accept all forms of PvP. I don't think it's a straw man to try to be consistent in your arguments and behaviours. I often see people why speak out against "griefers" imposing "PvP" on others who don't apply the same logic to BGS. Both "waste" your time and credits, both are part of the game.
The BGS PvEvP is a bit of a grey area since it is using the Environment as a medium.

But I too see no difference in mentality when someone tries to screw someone over through direct means of combat, or through the BGS environment. Griefing is indeed not limited to one mode, it's rather a mentality.

edit: Common ground \o/
 
The BGS PvEvP is a bit of a grey area since it is using the Environment as a medium.

But I too see no difference in mentality when someone tries to screw someone over through direct means of combat, or through the BGS environment. Griefing is indeed not limited to one mode, it's rather a mentality.

edit: Common ground \o/
@@@@o7

I've not gone back to look for a post where you seem opposed to PvP. I'll just go with that I may have missunderstood your position on PvP.
 
It's possible that open isn't the mode for you. It's also possible that you've bought into certain myths about open that simply aren't true. Either way, you're an adult who is (or at least, should be) capable of making the best possible gameplay decisions in the context of your situation.
Yep, I personally play 10 hours per week on 3 accounts and play in Open when appropriate (often).

I can, however, appreciate that there are people with less time that want positive collaborative social interaction without ganking in a space game.

You've pretty much stated it - from your point of view, ED Open is not for that player. I don't disagree with your assessment.

I also support your analogy, there are definitely hummer hunters tagging chained deer in this game

We've had this conversation before, I think your point of view is completely valid. I personally play several pvp survival games right now.

Open as currently designed cuts out the population of players that wants positive collaborative social interaction without ganking.

It will be interesting to see with ED 2 if a PVE Open server option is made available like it is on so many other multiplayer games.

My prediction is that it will be.

Too much money left on the table without that population of players.

PG is effectively solo in terms of the amount of social interaction available do to geographic time zone and ping issues.

Blocking everyone that looks funny or has a suspicious name is not really an effective design strategy.
 
This is junk. What we really need is a scoring system that calculates how often people are in solo or private. And link it to forum tags so we can know when those people make posts like the OP.
 
I have the answer to the open problem. GET REMOVE SOLO and PGs...
I so wish they did, these topics are getting silly now.

yes we have all been attacked and blown up at some point, that's the game. learning to escape, how to avoid or stay away from hotspots at certain times is the answer when in OPEN.

I do BGS stuff, it pains me when I cannot see CMDRs working mission etc against us... people in little SOLO or PGs doing their thing invisible.

SOLO and PGs should contribute less to BGS influence REP and Powerplay in my eyes....

stop dam moaning all the time... please
 
It's both the same biased nonsense and just poking on a fabricated idea that one's preferred idea of playing the game is somehow superior over any other.

The moral high ground is just occupied by both sides.
Except u know, adding pve mode wont cause any harm when compared to current situation with bgs or anthing. How it would affect "other side"? Except fewer easy targets.

But all i can see here is how solo players are bad because they destroy bgs. I havent seen single post admitting thats they (open pvp) just want mine salt.

I really wonder where im biased, Frillop
 
I have the answer to the open problem. GET REMOVE SOLO and PGs...
I so wish they did, these topics are getting silly now.

yes we have all been attacked and blown up at some point, that's the game. learning to escape, how to avoid or stay away from hotspots at certain times is the answer when in OPEN.

I do BGS stuff, it pains me when I cannot see CMDRs working mission etc against us... people in little SOLO or PGs doing their thing invisible.

SOLO and PGs should contribute less to BGS influence REP and Powerplay in my eyes....

stop dam moaning all the time... please
Heh, the wheel starts a new revolution.
 
Lets assume your post is 100% valid.*

Whats (your) problem with having additional mode - pve open?


*- thousands in mobius wouldnt agree with your 99% estimate.
They don't want an additional PVE Open mode because they fear many of their victims will disappear. It is a valid and understandable fear. PvPers that RP pirate, or murder hobos, or just plain old gankers, need victims. An Open PvE mode removes some, many, or potentially most of their victims. The arguments against it tend to be BGS influence based, (pointless argument due to BGS already being pan modal and pan platform), or are based on what they feel other players should be experiencing. But I am pretty sure it comes down to fear they will lose content. They fear their galaxy will become the empty one. It is very possibly game ruining for them. That is their problem with it, and it is a valid concern. I don't get why they have try to convince us that their very valid concern is something else, but people are weird like that.
I want an Open PvE mode because I prefer to be a cooperative player, not a .vs player. Simple as that.
 
Lets assume your post is 100% valid.*

Whats (your) problem with having additional mode - pve open?


*- thousands in mobius wouldnt agree with your 99% estimate.
Thousands in Mobius are salty carebears who balk at the notion that dying in elite is a direct result of mistakes made by them. Personal ownership of mistakes is not popular, so mobious is.

that said the problem with open pve is that you’re wanting to have your cake and eat it too. You want random player encounters but are terrified of random player interaction. Elite allows you to fully control who you can encounter, but not how they behave. That is up to the individual to navigate in the sandbox.

it’s also counterproductive to the purpose of elites sandbox as a whole. In game, you’re insignificant, meaningless, and the galaxy treats you that way, in fact it has the same git gud mentality as many pvpers. Burn up to close to the star? Git gud skrub, here’s the rebuy. Die in a cz because you over extended? Git gud skrub, here’s the rebuy. Die to pirates while mining? Git gud skrub, here’s the rebuy. And to really hammer it home, noob trying to dock and you stay on the pad after the warning expires? Git gud skrub, here’s the rebuy. Thats why the game shouldn’t do anything more than what it already does to protect you from the rebuy. It’s a core concept to the game as is the unpredictability of random encounters with players.
 
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Thousands in Mobius are salty carebears who balk at the notion that dying in elite is a direct result of mistakes made by them. Personal ownership of mistakes is not popular, so mobious is.

that said the problem with open pve is that you’re wanting to have your cake and eat it too. You want random player encounters but are terrified of random player interaction. Elite allows you to fully control who you can encounter, but not how they behave. That is up to the individual to navigate in the sandbox.

it’s also counterproductive to the purpose of elites sandbox as a whole. In game, you’re insignificant, meaningless, and the galaxy treats you that way, in fact it has the same git gud mentality as many pvpers. Burn up to close to the star? Git gud skrub, here’s the rebuy. Die in a cz because you over extended? Git gud skrub, here’s the rebuy. Die to pirates while mining? Git gud skrub, here’s the rebuy. And to really hammer it home, noob trying to dock and you stay on the after the warning expires? Git gud skrub, here’s the rebuy. Thats why the game shouldn’t do anything more than what it already does to protect you the rebuy. It’s a core concept to the game as is the unpredictability of random encounters with players.
If PvP is just one of many events where the game punishes you for mistakes, howcome you have drawn the conclusion thousands of Mobius are salty carebears who balk at the notion that dying in elite is a direct result of mistakes made by them? If that's inherent in the game they're playing, doesn't that contradict your assumption? And it is an assumption, since you haven't spoken to thousands of Mobius players.

Try They Are Billions. Now there's a game that punishes you for your mistakes. There's no rebuy, just one mistake, and you start over.

edit: Especially when you get your behind kicked by a custom map .... you made yourself. Err ... happened to a friend of mine :oops:
 
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The problem with some players is they don't care about anything except themselves in open. They seem to have this right to kill anyone no matter what, and don't even check who they're killing because they don't care. But i'll give you a scenario of how i died last night which just annoys the living hell out of me because my death was unnecessary, at least in my eyes.

On my way back from a Fuel Rats training mission, me being the trainee. I have nothing on my ship, no weapons, no cargo, out of fuel limpets. No reason to splatter me into the cosmos. Some nameless dirtbag pulls me out of cruise on my way back to Jameson, and kills me in about 3 seconds flat. I'm training up to be a Fuel Rat and i needed this like a hole in the head. Have the decency to at least scan me, read the name on the ship which was a huge clue in itself, before opening fire.

Was all of the above avoidable? Sure, i could have gone into solo for the flight back, but didn't want to as i thought as a trainee Fuel Rat i'd be safe, clearly not. There are some very sad players out there that get off on being a pain in the backside simply because they can. I'll remember this, and next time they need fuel, i may just fly on by.
 
Elite allows you to fully control who you can encounter, but not how they behave.
FALSE, since frontier bans griefers in mobius.

Rest of your is just your opinion how you want to play game.

Am i wrong if ill compress it (answer for my question why adding open pve is bad) down to: "because i dont want other to play game in way other than what i see open"

Or to put it in less passive-aggresive way: Your vision is cool and romantic but, It will not hurt you if others will enjoy game in their own way!
Ooooooor gorankar was right?
 
The problem with some players is they don't care about anything except themselves in open. They seem to have this right to kill anyone no matter what, and don't even check who they're killing because they don't care. But i'll give you a scenario of how i died last night which just annoys the living hell out of me because my death was unnecessary, at least in my eyes.

On my way back from a Fuel Rats training mission, me being the trainee. I have nothing on my ship, no weapons, no cargo, out of fuel limpets. No reason to splatter me into the cosmos. Some nameless dirtbag pulls me out of cruise on my way back to Jameson, and kills me in about 3 seconds flat. I'm training up to be a Fuel Rat and i needed this like a hole in the head. Have the decency to at least scan me, read the name on the ship which was a huge clue in itself, before opening fire.

Was all of the above avoidable? Sure, i could have gone into solo for the flight back, but didn't want to as i thought as a trainee Fuel Rat i'd be safe, clearly not. There are some very sad underendowed players out there that get off in being a pain in the backside simply because they can. I'll remember this, and next time they need fuel, i may just fly on by.
He probably ganked you because you are a fuel rat. They give the best salt
 
FALSE, since frontier bans griefers in mobius.

Rest of your is just your opinion how you want to play game.

Am i wrong if ill compress it (answer for my question why adding open pve is bad) down to: "because i dont want other to play game in way other than what i see open"

Or to put it in less passive-aggresive way: Your vision is cool and romantic but, It will not hurt you if others will enjoy game in their own way!
Ooooooor gorankar was right?
Frontier does not ban anyone from private groups
 
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