Griefers make open impossible, and how easy the solution is.

Do I actually have to fight Thargoids for these? Or can I visit one of their "bases" instead?
There's a few planets around the Pleiades and probably Witch Head now that have crashed Thargoid ships which have loads of different types of Thargoid bits around them. I can't remember if they're there as sensor fragments or if you have to shoot Thargoid sensors to get them, but I don't remember it being particularly difficult.
 
D2EA recently reset an alt account. He got the invite after just honking casually while doing some mining. So pretty quickly ...
Ah, the old Frontier fix for any problems people have with any aspect of the game - "Knock a couple of zeroes on the end of the payouts and hope they shut up, without actually addressing issues and with no regard for the knock-on effects", and people wonder why FCs cost as much as they do now.
 
Yeah, that's why I'd want it to not be completely effective and have very definite circumstances where "no, you don't get to be in open and be safe from players, play solo if you want complete invincibility so you don't bother people with your presence".

I eleborated a little in an edit, but honestly if you want to haul massive amounts of gemstones around in open with no shields then you should be valid salad for anyone who wants to take them from you. Literally the only circumstances that I'd want to see deterred by a pvp toggle are "randomly yank this harmless sidey and blow him up for no discernable reason". If you're flying around with a big red WANTED or ENEMY or LAWLESS sign painted on you then why on earth would you think it unreasonable for people to act on that?

Even with a PvP flag off, instead of complete invulnerability it should only be a semi-godmode where you can still be disabled but not destroyed, and you're forced to drop cargo if your hull reaches the point where you would be killed. Actual pirates will still have a reason not to just gank you if they don't know for certain whether someone's flagged or not.

The thing is, even if this were implemented and people could fly in open while clean without any fear of being blown up whatsoever, we'd still get people posting threads whinging that they got inconvenienced by those mean old bullies.
I am also for actual pirating. And seeing issue with pvp toggle. It would protect from pirates. But it wouldnt ADD protection to current situation with pirates. Casue u ahve modes/block. So no diffrence.

As for your proposal - griefers are griefers - they would just go and stip everyone form their hull as you suggested. Not for cargo, for fun.

Also you are forgetting one thing: hatch limpets. Make pvp toggle irrelevant for them.

"play solo if you want complete invicibility so you dont bother people with your presence"
Thats is sick. So currently griefers bothering normal players because they like to make people salty is ok, but you cant stand someones presence?
Thats dense.
 
I fail to see how the presence of magically invulnerable player ships does anything positive for the game.

Cause, you know others who want jsut hang out during exploration/doing missions/non pvp activites would benefit as they would see others cause they are not forced to solo / dont have nerves/time to create their own list of idiots blocked players.


Quite possibly an important distinction as far as immersion goes.
Gameplay > immersion
Hence:
  • Speed limit
  • Visible lazers
  • Imaginary force that pulls you toward orbital station axis (when hovering over landing pad with faoff)
 
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Cause, you know others who want jsut hang out during exploration/doing missions/non pvp activites would benefit as they would see others cause they are not forced to solo / dont have nerves/time to create their own list of idiots blocked players.
Exploration (at least handing in data) and missions are indirectly PvP if you're doing it in a system with a faction that is being supported by players. If you're supporting someone it could well be to someone else's detriment.

I always try talking, but with comms the way it is and most players I see either ignoring messages or simply menu logging I can understand players shrugging their shoulders and blasting players because that's the limit of interaction of they're going to get anyway. Most players offer the same gameplay as NPCs, so why discriminate?

In fact, if I'm trying to run down influence in a system, your ship is as good as any other to blow up to lower controlling faction influence.
 
Exploration (at least handing in data) and missions are indirectly PvP if you're doing it in a system with a faction that is being supported by players. If you're supporting someone it could well be to someone else's detriment.

I always try talking, but with comms the way it is and most players I see either ignoring messages or simply menu logging I can understand players shrugging their shoulders and blasting players because that's the limit of interaction of they're going to get anyway. Most players offer the same gameplay as NPCs, so why discriminate?

In fact, if I'm trying to run down influence in a system, your ship is as good as any other to blow up to lower controlling faction influence.
I can hand exploration data in solo/pg and will affect your BGS anyway. So pvp toggle doesnt change a thing.
Also its hillarious as You dont mind ruining someone gamplay by blowing him/her up (and dont tell me u are protecting your bgs, inara reported top danger in deicat ealier today) but microscopic human player influence on bgs is suddenly a problem.

"Most players offer the same gameplay as NPCs, so why discriminate?" - They dont want play with me so I'll make them sad!


How is this thread still going. Cant we just let it die and open a new one?
Whats benefit to have new one?
 
I am also for actual pirating. And seeing issue with pvp toggle. It would protect from pirates. But it wouldnt ADD protection to current situation with pirates. Casue u ahve modes/block. So no diffrence.

As for your proposal - griefers are griefers - they would just go and stip everyone form their hull as you suggested. Not for cargo, for fun.

Also you are forgetting one thing: hatch limpets. Make pvp toggle irrelevant for them.

"play solo if you want complete invicibility so you dont bother people with your presence"
Thats is sick. So currently griefers bothering normal players because they like to make people salty is ok, but you cant stand someones presence?
Thats dense.
So it's "sick" that I don't want hollow red triangles on my scanner in conflict zones distracting me if we can't actually shoot each other, and I don't find out until I've already wasted ordnance on them? Get lost.
 
I can hand exploration data in solo/pg and will affect your BGS anyway. So pvp toggle doesnt change a thing.
Also its hillarious as You dont mind ruining someone gamplay by blowing him/her up (and dont tell me u are protecting your bgs, inara reported top danger in deicat ealier today) but microscopic human player influence on bgs is suddenly a problem.

"Most players offer the same gameplay as NPCs, so why discriminate?" - They dont want play with me so I'll make them sad!



Whats benefit to have new one?
Handing data or doing whatever in solo/PG is fine, especially if you just want to do stuff without other players bothering you. However, if you're doing it in open, how do I tell the difference between you, who is just making a few credits or an active faction supporter?

We know Deciat is dangerous, however since I'm not interested in ganking at engineer bases and have never done so I can't really comment further. Other players do what other players do, I just adapt to it.

However, if you think that player influence non BGS is microscopic, you don't understand the BGS. At all. One player who knows what they're doing can can cause all sorts of problems, as anyone who supports a faction will testify to.

As for making players sad. Nope, not it at all. A ship is a ship, I simply don't care who pilots it.
 
I find it amusing to see increase of absurditiy of cases/arguments presented against any (even remotely) anti-griefing idea.
how is it absurd? It's literally the rules in mobius. If you see someone else in a CZ in mobius then you're not allowed to shoot them under the group rules, even if they're on the opposing side. This is a case that already happens in the places that are controlled by the hardcore anti-pvp players.
 
I find it amusing to see increase of absurditiy of cases/arguments presented against any (even remotely) anti-griefing idea.
The extent of needed “anti greifing” tools already exists. You have solo, pg, open, and the ability to block peopke.

the problem with the open PvE suggestion is you want to control human behavior. The game allows to control who you can run into, not how they behave. You can’t have random player interaction but also want to protect yourself from.... random player interaction, good or bad.
 
I usually play solo, but every now and then I'll go online to find some CMDRs, and have some interaction. Every single time I did however, I have been interdicted and killed within 10 minutes of launching out of the station. You spawn, you try to fly somewhere and someone interdicts you and kills you without any thought or explanation. That's my complete experience with open. I'm fine with piracy and bounty hunting and all. But these people that just attack for no reason at all makes it that me, and a lot of people like me, don't want to play in open at all. Today I just wanted to screw around with some CMDRs at the community event. Never mind, cause they're waiting to kill you.

I have never, in a year of playing Elite, been in open and not been randomly killed by a griefer. Imagine that. Every time I played in open, a griefer has killed me (and no I have no open bounties). And the saddest thing is, I'm not even exaggerating. Open is completely useless. It has no upsides at all. Doesn't matter what you do, you risk everything on your run by playing in open. Whether you're exploring, mining, trading, bounty hunting or even pirating. All your hard work is ruined by some half-baked gently caresstard in a Challenger.

But instead of complaining, here's my solution: A scoring system. A simple one from the top of my mind: X / kills in the last X hours of play = S. If S < 3, the player is a griefer. IE 6 / 15 = 0.4 (meaning 15 innocent kills in the last 6 hours the player was online), which means this player is a griefer. This simple system can be upgraded to use the players full pvp history.

Punishment for players when the score drops below the threshold for the first couple of times:
  • Not be allowed to dock at any station (no repairs, resupplies, engineering, respawns, missions, etc).
  • Immediately be attacked by security forces in any inhabited system. And I'm talking constantly. As soons as the drops in the system the security forces should start interdicting. By doing this constantly, the annoyance of the griefer will be pushed to new levels and he'll stay away from inhabited systems.
  • Be made a large target for bounties. Players can go to a station, go to contacts and get contracts for griefers. With the reward around 1 million per player killed, hunting griefers becomes a liable option for people to make money. Besides, the community will ridding itself of the toxicity. The contracts update to let the hunter know where the griefer is (what system and where in the system). When the hunter attacks, the griefer has 2 options, Flee or fight. If they die, they have to wait for their score to rise before they can spawn in again (cause no griefers at stations). If they fight and win, they just killed another player with no bounty. So their score goes down even more, while more hunters will be on their way. Fleeing grievers will be on the run until their score rises enough. The worse their crimes, the longer they're on the run.

Harsh, but as we say in my country, a cookie of your own dough. You ruin the game for others, the game is ruined for you to.

Punishment for players who go below the threshold more than x times:

Flatout ban these players from playing in open for a week and put a strike on their account. If the player receives 3 strikes the account is banned, GG you played yourself.

I think this is fair because it has clear warnings, you can stop and better yourself at any point. If you get banned it's cause you simply don't do anything other that ruining the game for others. This system however leaves space for killing each other for RP reasons, I mean, you wanna be able to blast some imps on sight. I'm not against PVP, but I am against consistent pointless griefing. As many people are. And it's time Frontier did something about this, cause people have been complaining for years (I've followed the games development for a long time). Elite NEEDS a system. No one stands any real consequence of losing anything if they misbehave in game. The fine for killing a player for no reason is around 150.000 credits. If I saw 150.000 credits floating in space I wouldn't even bother to try and scoop it up. It's nothing, to anyone. Imagine if we had this system in place for murder in real life? You killed a random person now pay a 15 cents fine. It is laughable. There is a reason why you don't need to worry about being gunned down for no reason when going somewhere (except maybe if you live in the US); you murder, you go to jail for a long time. And no-one (sane) is willing to risk that for a stranger. But in Elite there are practically no consequences which is why it's out of control.

Real consequences = less griefing.

Simple as that. And quite frankly, Frontier has tried doing nothing for 5 years now and it clearly hasn't worked all that well. I'd give up space legs, fleet carriers and atmospheric landings for just some peace and interaction with other CMDRs. I've played this game for a year, and have been alone for the entire time. Despite all the hype, all the enthusiasm of people of how great the community is, I have only ever encountered the business end of railguns and plasma accelerators.

Open is impossible, inhospitable, toxic and frustrating , and quite frankly, it's beyond me why Frontier is not doing anything about it. The player pressing alt-f4 when he encounters a griefer is liable for a ban but the griefer is not. It's poor game design and it's poor community management. Frontier should be called out for it. Every other gamestudio actively fights toxicity, Frontier should as well.

Doesn't have to be that difficult. Many an MMO have designated PVP areas and sometimes some of the hardest missions even take place there...like Smuggler's Grotto (SWTOR? Anyone?), and the one in ESO. At the very least? What Elite can do? Make it so unpopulated sectors, like COL 285 [XX-X], anarchy systems, stations around low security areas, or even conflict zones (if fighting for opposing side) are the only PVP areas. Even then, you could introduce a challenge feature, to the likes of ESO, where you could straight up do battle anywhere... even in high security areas and throw on a flag which allows other players to attack you, if, say, you have certain mission types, like smuggling, or powerplay functions, like running media...these things would lift attack restrictions.
 
The extent of needed “anti greifing” tools already exists. You have solo, pg, open, and the ability to block peopke.

the problem with the open PvE suggestion is you want to control human behavior. The game allows to control who you can run into, not how they behave. You can’t have random player interaction but also want to protect yourself from.... random player interaction, good or bad.
You made me think into this "control human behaviour" - but after consideration, Im not buying this. As someone mentioned earlier, lot of games have pvp areas and such. Actually mobius is open pve, since Frontier respect PG law and "ressurect" You if u got killed (at least what i heard). So behaviour control everywhere.

Why need anything else, you may ask? Simply because majority of players dont know about mobius. They just sit in solo once they got their butts kicked. Or stay in open ofc but i think majority of ppl who just want casual fun go to solo. Such ppl dont care about forums and stuff. Id be totally fine if there would be just open pve mode right next to current open. I wouldnt say a word.


You seem to place a lot of value in just "seeing" other players. Are you lonely?
Well actually I am, bubble is big with lot pf systems! Not mention galaxy, so chances of running into anyone are quite low (unless few popular systems). So its pretty cool to encounter other cmdr.

Or were you refering to my real life in pathetic attempt to belittle me?
 
GRIEFER: people who broke other players experience, using gameplay mechanic. isnt pvp (not direct pew pew), griefer can exist only for broke PVE stuff.
faming cz against another pmf in solo, this is griefing. no care if game permit or not, is griefing because you work in the shadow, like a sabotator.

Ganker: people who attack other people without reason (or apparently not a reason game-related in terms of lore\story etc) bad guys, gank is PvP.

Remember the difference cause i still se so much time the word griefer wroted without sense.
 
You made me think into this "control human behaviour" - but after consideration, Im not buying this. As someone mentioned earlier, lot of games have pvp areas and such. Actually mobius is open pve, since Frontier respect PG law and "ressurect" You if u got killed (at least what i heard). So behaviour control everywhere.

Why need anything else, you may ask? Simply because majority of players dont know about mobius. They just sit in solo once they got their butts kicked. Or stay in open ofc but i think majority of ppl who just want casual fun go to solo. Such ppl dont care about forums and stuff. Id be totally fine if there would be just open pve mode right next to current open. I wouldnt say a word.



Well actually I am, bubble is big with lot pf systems! Not mention galaxy, so chances of running into anyone are quite low (unless few popular systems). So its pretty cool to encounter other cmdr.

Or were you refering to my real life in pathetic attempt to belittle me?
1) elite isn’t a lot of games
2) if you don’t buy it, then why would möbius have rules controlling human behavior? Because that’s the entire desire around open pve.

Open pvers claim to want to play in a sandbox that “doesn’t care” where “you’re not special, the hero, etc” but the second they aren’t the top of the food chain it’s “we need to protect me from not being top of the food chain.”

the open pve suggestion is based on disingenuous intentions at best.
 
GRIEFER: people who broke other players experience, using gameplay mechanic. isnt pvp (not direct pew pew), griefer can exist only for broke PVE stuff.
faming cz against another pmf in solo, this is griefing. no care if game permit or not, is griefing because you work in the shadow, like a sabotator.

Ganker: people who attack other people without reason (or apparently not a reason game-related in terms of lore\story etc) bad guys, gank is PvP.

Remember the difference cause i still se so much time the word griefer wroted without sense.

Ruining other people game experience just for the fun of it is the essence of what it means to be a griefer in a video game. They are the same thing. If you gank someone you are griefing them. You are interrupting their experience and potentially ruining their night for your own entertainment.


Now that is allowed in the current open format, but don't try and pretend you aren't griefing people by trying split hairs about the exact definitions. You are griefing them. End of story.
 
Ruining other people game experience just for the fun of it is the essence of what it means to be a griefer in a video game. They are the same thing. If you gank someone you are griefing them. You are interrupting their experience and potentially ruining their night for your own entertainment.


Now that is allowed in the current open format, but don't try and pretend you aren't griefing people by trying split hairs about the exact definitions. You are griefing them. End of story.

Clairvoyant now, are we?
 
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