So people don't gank for fun?Clairvoyant now, are we?
So people don't gank for fun?Clairvoyant now, are we?
Doesn't have to be that difficult. Many an MMO have designated PVP areas and sometimes some of the hardest missions even take place there...like Smuggler's Grotto (SWTOR? Anyone?), and the one in ESO. At the very least? What Elite can do? Make it so unpopulated sectors, like COL 285 [XX-X], anarchy systems, stations around low security areas, or even conflict zones (if fighting for opposing side) are the only PVP areas. Even then, you could introduce a challenge feature, to the likes of ESO, where you could straight up do battle anywhere... even in high security areas and throw on a flag which allows other players to attack you, if, say, you have certain mission types, like smuggling, or powerplay functions, like running media...these things would lift attack restrictions.
Some do. Others gank because they're RPing. Others gank because they're active in their PP communities and see a player pledged to a power. Still others gank because they're engaged in BGS conflict. I've done all of these in my time as a player.So people don't gank for fun?
Then RP with like minded people. Find some people of the opposing faction who wanna PvP and go at it. If you wanna RP then RP. I'm not saying don't do that. But don't camp noobs at Deciat or gank borderline defenseless cargo ships at Borann or nearby sell points and then try to claim you aren't griefing people. Don't try and excuse your griefing by hiding behind "well I'm just RPing bruh" as if that just magically makes the griefing acceptable.Some do. Others gank because they're RPing. Others gank because they're active in their PP communities and see a player pledged to a power. Still others gank because they're engaged in BGS conflict. I've done all of these in my time as a player.
Stop assuming that you know the motives of others.
Then RP with like minded people. Find some people of the opposing faction who wanna PvP and go at it. If you wanna RP then RP. I'm not saying don't do that. But don't camp noobs at Deciat or gank borderline defenseless cargo ships at Borann or nearby sell points and then try to claim you aren't griefing people. Don't try and excuse your griefing by hiding behind "well I'm just RPing bruh" as if that just magically makes the griefing acceptable.
Doing stuff like that is toxic. It's why Open has such a bad reputation. That's the stuff I am talking about.
Do you do the kinds of things I listed?Sounds like Mobius is the PG for you. You know, the one where you're okay with being told how to act in a video game by another player.
I'll continue to play my own way in open.
Do you do the kinds of things I listed?
That's a yes lolWhat does it matter if I do or don't?
That's a yes lol
By all means continue to play that way. Just don't act insulted when people say that open is full of toxic players. And don't act surprised when open continues to bleed players and force them into Solo mode. Because players like you are the cause. You are just reinforcing the stereotype of what an open player is.
It makes all the difference in the world in the context of this argument. If you are finding like-minded people to PVP against and you aren't doing the kinds of things that I listed then you are not contributing to the problems of open. So you should definitely keep playing the way that you've been playing.No, that's not a yes. It's asking what difference it makes.
It makes all the difference in the world in the context of this argument. If you are finding like-minded people to PVP against and you aren't doing the kinds of things that I listed think you are not contributing to the problems of open.
No the problem is that some people feel entitled to ruin everybody else's game experience for their own entertainment. And then when confronted with the fact that they are driving players away they decide to blame the players that are leaving instead of looking in the mirror.The only problem that open has are players who feel entitled to an adversity-free experience.
That's already happening in open.Also: I don't see the inclusion of moar players in open as an intrinsic good. It would be like more people being interested in the sport of hunting, but only if they get to shoot chained-up deer from a distance of five feet from the comfort of their Hummers.
That's a novel way to describe seal clubbing done by uberengineered wings of gankers, hats off to you good sirAlso: I don't see the inclusion of moar players in open as an intrinsic good. It would be like more people being interested in the sport of hunting, but only if they get to shoot chained-up deer from a distance of five feet from the comfort of their Hummers.
That's already happening in open.
The players just trying to enjoy the game are the chained up deer. And the griefers are the hunters sitting back in their Hummers.
The first two paragraphs of the OP's post were COMPLAINING. So much for his credibility or piloting skill.... But instead of complaining...
If I have 2 hours per week to play, and I want to meet people that share the same interest in space games, I should pick a different game?Do you hear that, playerbase? Anyone who has ever eaten a PvP rebuy screen is a chained-up deer, utterly helpless and incapable of making good decisions.
Maybe you should think before clumsily trying to hijack an analogy.
If I have 2 hours per week to play, and I want to meet people that share the same interest in space games, I should pick a different game?
Your analogy is perfect. Players that want to play with other people with limited ship development / progression are the chained up deer. Players that grind out snare, cripple and burst ships to "shoot them from their Hummers" are the hunters. You nailed it.
When you're right your right.
Hey it's not my fault your analogy was perfect for proving my pointDo you hear that, playerbase? Anyone who has ever eaten a PvP rebuy screen is a chained-up deer, utterly helpless and incapable of making good decisions.
Maybe you should think before clumsily trying to hijack an analogy.