(1)
Like I said though, if you want it as an option, I wouldn't care if frontier wanted to put it in, but it would be useless for anything but role playing. The idea you're going to be switching between turret stations on the fly to track a target in 3d space is laughable. It's pure fantasy based on an idea of make believe in your head, it doesn't work as an actual game, hell it wouldn't work in real life. You're not going to have 1 guy running to every gun on a ww2 bomber, they're each going to be on their own gun, which is the only way it would even remotely work in elite as well, but you're also not going to get that many people networked onto 1 ship together. It would also be an incredibly boring experience for Small Beam Turret Gunner #3.
(2)
First person direct turret control also implies arcade style aiming and shooting of a gun, which, even if you had 7 friends to jump into your anaconda, are they really going to have better accuracy than the computer manning the turrets themselves? No, they're not. If their accuracy is worse, why would you ever use crew gunners? Well, either 1) again, role playing, or 2) because manned guns are ridiculously overpowered to make up for their incredibly poor human tracking and time on target.
1. Dont no about every one but I use a button on my joystick to switch wepons and that is how I would switch turrets instantly .
2. Who sead anything about direct turret control ? just put the 3d view we are getting and put it in the turret, no diferent to the 3D view except its in or on the turret.